CelticMarauder wrote: »I let her die because that was the lesser evil in my opinion. Showing compassion to her and letting her live basically dooms countless more sailors (and whoever else happens to get in her way) to death and torture at her hands. I wish (and I provided feedback during beta stating as much) that there was a third option: kill her instantly. It prevents her from inflicting further suffering, while avoiding sinking to her level to do so.
Yup, I figured that's what they're going for, and this feature in general is one of my favorite aspects of the game. Captain Helane's situation, however, seems less realistic than most others I've encountered. The sane, logical option is removed in order to artificially limit you to two unsavory choices. It slightly decreases immersion, in my opinion. The choices in the Baelborne quest and at the end of Betnikh (sp?) both seemed to me to be far less arbitrary than this one.ManiacMcLaughton wrote: »All of the "This choice or that" choices you see in this game are HARD because they are one or the other... they leave out the middle road and make you decide. The Baelborn quest line is the same.... neither choice is right... you have to decide which one is least distasteful.
CelticMarauder wrote: »Yup, I figured that's what they're going for, and this feature in general is one of my favorite aspects of the game. Captain Helane's situation, however, seems less realistic than most others I've encountered. The sane, logical option is removed in order to artificially limit you to two unsavory choices. It slightly decreases immersion, in my opinion.ManiacMcLaughton wrote: »All of the "This choice or that" choices you see in this game are HARD because they are one or the other... they leave out the middle road and make you decide. The Baelborn quest line is the same.... neither choice is right... you have to decide which one is least distasteful.
There are multiple options available, but, yes, you're shoehorned into two, just for ease of programming. Limits the responses from NPCs.
I whole heartedly disagree on Baelborn. I see one of those outcomes as tragic, and the other cautiously optimistic. The thing is, the game doesn't let you easily tell which is which. If you're not familiar with, in my opinion, the better outcome, you might feel satisfied with the other conclusion.ManiacMcLaughton wrote: »All of the "This choice or that" choices you see in this game are HARD because they are one or the other... they leave out the middle road and make you decide. The Baelborn quest line is the same.... neither choice is right... you have to decide which one is least distasteful.
There is always room for redemption in others, who knows, maybe the mercy will effect her heart and she will go on to save others and be a kinder, better person?
You... you could have just threatened the queen that you would hurt her daughter if she didn't give the secret up. You didn't have to kill anyone. (I think the same thing works going the other way with the daughter.)I let her live. In fact, I am letting everyone live and show them compassion. Until I got to some quest in a place full of orcs that had me torture and interrogate prisoners and even execute them. Not really sure what that was all about but I didn't even read the dialogue and try to get them to tell me the truth, I had them all executed.
"Speak and act as those who are going to be judged by the law that gives freedom, because judgment without mercy will be shown to anyone who has not been merciful. Mercy triumphs over judgment."
In addition
"Do not judge, or you too will be judged. For in the same way you judge others, you will be judged, and with the measure you use, it will be measured to you."
I take this to heart and try to live this way, even in a video game. Always choose mercy, my friends. It conditions your heart for the future.
There is always room for redemption in others, who knows, maybe the mercy will effect her heart and she will go on to save others and be a kinder, better person?