I had this strange idea while reading some post here : What if the consequence of Hybridization was to reduce our build diversity instead of adding more option ?
Hybridization was implemented with the idea to be able to mix Mag and Stam skill/weapon, to give more choice.
What is the result ?
pure build can't compete. Magsorc is dead ? Stamsorc too ? Time for the perfect Sorcerer with the best of both world.
I take the Sorc example because it's my main but it will be true with all class. Just use whatever is the best.
What will be the consequence ?
Weapon choice will be flavor.
Race with hybrid passive will out perform over pure Magicka/Stamina race.
"Class identity" will suffer ever more. Warden will be a teddy bear trainer in Elsa cosplay.
More seriously, Dev already start to buff skill for specific weapon (Winter's Revenge with a Destruction Staff).
I'm curious about this dev choice and what is planned for next chapter ?
Cirantille wrote: »The diversity and class identity are long gone. Whether PvE or PvP there are only 1-2 sets, mythics (possibly the newest ones) for each patches that give you optimal performance. All classes feel samey with different colours for similar skills.
I wish each class had something unique. Like the sorc having extra bar back in the day. They could add something regarding a holy light to templar or warden taming animals or commanding extra natural effects etc.
Sandman929 wrote: »What removes build diversity is a handful of sets that are miles better than a mountain of crap.
You can play however you want and be successful in 75%+ of the game. It was true before and it's true now. If you want to be the very best DPS, healer, or tank then there is no build diversity. It was true before and its true now. It doesn't matter how many gear sets or abilities people have access to... Someone is going to find the best combination and everyone else will quickly emulate them.
Still waiting for someone to showcase this build diversity that supposedly existed before the hybrid changes. Try though I might, I haven't been able to find it myself. Before, just like now, all the guides and guilds would direct you towards a singular build that's best for each class and encounter. Sure, there may have been a split between Mag and Stam DPS before; all the difference there was you either used Unstable Wall, a ten-second mid-sized AoE, or Endless Hail, a ten-second mid-sized AoE. Wow, big diversity. . .
At the end of the day, it's the core elements of the game's combat that makes the meta so restrictive and stale. LA weaving + the GCD ensures that everyone in endgame is casting skills at the same rate, in the same pattern. LA > Buff, LA > Dot, LA > Spam till your buffs run out, repeat. That basic formula was the same for every single DPS build, from MagDK to StamCro. The same principle applies to why tanks and healers have even MORE restrictive builds than DPS; the mechanics of the game shove those roles into such a small corner that there's nothing else they can provide that makes up for what they lose by not going meta.
The big thing that the hybrid changes did was highlight just how meaningless a lot of the game's morphs were. Class skills in particular often were just a matter of what resource you used determining which morph you picked. There was no choice. So the way I see it, now the devs have to go through and try to make each morph actually worth picking on its own, which will legitimately increase the choices available for each build, thus drastically increasing diversity.
Sandman929 wrote: »What removes build diversity is a handful of sets that are miles better than a mountain of crap.
This. At first, I wasn't attracted at all to hybridization, as it felt very weird and counter-intuitive (this game changed so much afterall), but after a while I adapted, and now I like it! However, even with a wider variety of skills to choose, we are still hostages of certain procs/sets. This game has so many sets that they have to keep coming up with more and more powerful stuff in order to sell them. I wish they would slow down on the release of new sets and focus more on balancing the existing stuff. Rethink some procs and start balancing PvE and PvP differently. Less RNG and more playing.
The only demographic of players where Hybridization actually increased build diversity is the group that doesn't care about performance, and just makes fun builds to play overland content with or normal mode content.
Since fun off meta builds were already possible before the Hybridization, I would say the negative impact far outweighs the positives.