Going to answer this really fast. The dev teams job is not to "show themselves". They are working on content and don't always have the time to participate in community activations like this. QuakeCon has always been a community forward event. And the challenge run programming is embracing that.
The challenge run is meant to be a fun activity for the community, not a test of what our dev team is capable of.
Going to answer this really fast. The dev teams job is not to "show themselves". They are working on content and don't always have the time to participate in community activations like this. QuakeCon has always been a community forward event. And the challenge run programming is embracing that.
The challenge run is meant to be a fun activity for the community, not a test of what our dev team is capable of.
Karminathevamp wrote: »Rich Lambert, ESO Creative director, used to play and stream the game almost every night, but we all know what happened last January. So, after this excessively publicized awful experience with some viewers, I doubt ESO devs would want to take a chance on streaming again.
ForzaRammer wrote: »How about op stop blaming technical people for the decisions likely made by people who don’t even code?
We will pass this feedback along for the future! For context, members of the community team (myself included) plan and have goals for these kind of events. So it's nice to know that there is some interest in seeing dev team members engage in this way.
Here's my take on this. Think about how long it's taken all of us to get to where we are in the game, with all of the countless hours parsing and running content over and over. Then, think about the number of hours you put into your job each week. How many of us would like to spend several additional hours at work just to show our customers that we can expertly use the stuff we manufacture/sell/develop?
I don't expect the people who spend 8+ hours a day working on this game to be able to play to the same caliber that many players who put in up to 8 hours a day playing the game do. I would just hope that they'd listen to the people who have that experience in the game and take them seriously when they have valuable data or input.
I hate that Rich has pulled back from streaming due to what some might call indelicate moments. He should be free to say and do what he wants, and let the player base react. I say let the monkeys howl (I am one of those monkeys).
Would love to see devs engage with content, even if it's just doing random normals and shooting the breeze. Would be nice to know that employees enjoy the fruits of their labour, like a vintner drinking their wine.
We will pass this feedback along for the future! For context, members of the community team (myself included) plan and have goals for these kind of events. So it's nice to know that there is some interest in seeing dev team members engage in this way.
Also please note that some team members are shy. So we don't want them uncomfortable either. But for those comfortable, we will consider this for next time.
Here's my take on this. Think about how long it's taken all of us to get to where we are in the game, with all of the countless hours parsing and running content over and over. Then, think about the number of hours you put into your job each week. How many of us would like to spend several additional hours at work just to show our customers that we can expertly use the stuff we manufacture/sell/develop?
I don't expect the people who spend 8+ hours a day working on this game to be able to play to the same caliber that many players who put in up to 8 hours a day playing the game do. I would just hope that they'd listen to the people who have that experience in the game and take them seriously when they have valuable data or input.
I work in software development. Often times, myself and the teams I manage have to do weekly demos and subject to constant client feedback. If I hop on a demo, don't know how to use my system, what confidence would my clients have in my solution? Especially since they're the ones pushing the need for U35, it's only fair that they demonstrate why these changes are good. If I drive a feature over the business, I have to show why it's a good idea. Should be no different here.I hate that Rich has pulled back from streaming due to what some might call indelicate moments. He should be free to say and do what he wants, and let the player base react. I say let the monkeys howl (I am one of those monkeys).
Would love to see devs engage with content, even if it's just doing random normals and shooting the breeze. Would be nice to know that employees enjoy the fruits of their labour, like a vintner drinking their wine.
I don't, his brash responses were not a good look. I have no interest in seeing someone get defiant in the face of an overwhelmingly disapproved move - like WW scrolls or whatever. And I agree, enough with the stream moderators, let people talk, especially since they can't seem to apply moderation fairly. It just causes animosity and makes ZOS look bad.
There was a stream a while back with Nefas, Gilliam, and Finn, that I thought was a good format. I think streamers like him and Fragmansaul articulate things well. ZOS should leverage them more, especially given how close they are to the pulse of the community and how game mechanics feel. Dialogue between them and devs would be really valuable.
Here's my take on this. Think about how long it's taken all of us to get to where we are in the game, with all of the countless hours parsing and running content over and over. Then, think about the number of hours you put into your job each week. How many of us would like to spend several additional hours at work just to show our customers that we can expertly use the stuff we manufacture/sell/develop?
I don't expect the people who spend 8+ hours a day working on this game to be able to play to the same caliber that many players who put in up to 8 hours a day playing the game do. I would just hope that they'd listen to the people who have that experience in the game and take them seriously when they have valuable data or input.
I work in software development. Often times, myself and the teams I manage have to do weekly demos and are subject to constant client feedback. If I hop on a demo and don't know how to use my system, what confidence would my clients have in my solution? Especially since they're the ones pushing the need for U35, it's only fair that they demonstrate why these changes are good. If I push for a feature to the business, I have to show why it's a good idea. Should be no different here.
ForzaRammer wrote: »How about op stop blaming technical people for the decisions likely made by people who don’t even code?
Agenericname wrote: »Here's my take on this. Think about how long it's taken all of us to get to where we are in the game, with all of the countless hours parsing and running content over and over. Then, think about the number of hours you put into your job each week. How many of us would like to spend several additional hours at work just to show our customers that we can expertly use the stuff we manufacture/sell/develop?
I don't expect the people who spend 8+ hours a day working on this game to be able to play to the same caliber that many players who put in up to 8 hours a day playing the game do. I would just hope that they'd listen to the people who have that experience in the game and take them seriously when they have valuable data or input.
I work in software development. Often times, myself and the teams I manage have to do weekly demos and subject to constant client feedback. If I hop on a demo, don't know how to use my system, what confidence would my clients have in my solution? Especially since they're the ones pushing the need for U35, it's only fair that they demonstrate why these changes are good. If I drive a feature over the business, I have to show why it's a good idea. Should be no different here.I hate that Rich has pulled back from streaming due to what some might call indelicate moments. He should be free to say and do what he wants, and let the player base react. I say let the monkeys howl (I am one of those monkeys).
Would love to see devs engage with content, even if it's just doing random normals and shooting the breeze. Would be nice to know that employees enjoy the fruits of their labour, like a vintner drinking their wine.
I don't, his brash responses were not a good look. I have no interest in seeing someone get defiant in the face of an overwhelmingly disapproved move - like WW scrolls or whatever. And I agree, enough with the stream moderators, let people talk, especially since they can't seem to apply moderation fairly. It just causes animosity and makes ZOS look bad.
There was a stream a while back with Nefas, Gilliam, and Finn, that I thought was a good format. I think streamers like him and Fragmansaul articulate things well. ZOS should leverage them more, especially given how close they are to the pulse of the community and how game mechanics feel. Dialogue between them and devs would be really valuable.
If this were any system other than entertainment I would agree. If they couldn't perform the actions or use the controls, format, etc, then it would be an issue. If they cant play at the same level as some of the teams that devote their time to clearing vet content, or they can, I dont really care. I assume that they can, but ultimately what matters more to me is that I enjoy it. Their ability to compete in it is irrelevant to me.
I run a lot of dungeons. When we are going for an achievement, we use a premade, for obvious reasons. When we arent, we PUG. We PUG random vets, vet DLCs, or help people with challengers. The numbers paint a picture of whats happening on the high end, but doesnt say much about the game that I play, which is in the middle of all of that. We dont play in the sterile environment that these changes were birthed in.
I assume that they have a plan. I hope that they have a plan. The questions that I have for the devs cant be answered by them playing. Id like to know what that plan is. Can we have a roadmap? Where is this going to land? Do they understand just how much some of us despise the changes, not just U35, but all around? Do they plan to drag this on and on?
Its not that I wouldnt want to see them play, but asking them to run the content seems like its more of an affirmation of a process that I dont entirely agree with in the first place. There needs to be standards, but this seems like its adhering to a spreadsheet formula more and more with less focus on whats actually happening in the content.
If it were a choice, and I dont know if it is or if isnt, I'd rather them interact with us by letting us know what their vision is, where this is all going, and have a reasonable road map to how they're going to take us there.
Hi All. Just wanted to circle back here. Thanks for your feedback regarding QuakeCon programming and what you would like to see in the future. We are sharing this thread and feedback with the rest of the team for future consideration, particularly the interest in general dev interaction with the community. Appreciate everyone taking the time to share thoughts here. This will help all of us on the community team as we work toward planning future events.
Here's my take on this. Think about how long it's taken all of us to get to where we are in the game, with all of the countless hours parsing and running content over and over. Then, think about the number of hours you put into your job each week. How many of us would like to spend several additional hours at work just to show our customers that we can expertly use the stuff we manufacture/sell/develop?
I don't expect the people who spend 8+ hours a day working on this game to be able to play to the same caliber that many players who put in up to 8 hours a day playing the game do. I would just hope that they'd listen to the people who have that experience in the game and take them seriously when they have valuable data or input.
I work in software development. Often times, myself and the teams I manage have to do weekly demos and are subject to constant client feedback. If I hop on a demo and don't know how to use my system, what confidence would my clients have in my solution? Especially since they're the ones pushing the need for U35, it's only fair that they demonstrate why these changes are good. If I push for a feature to the business, I have to show why it's a good idea. Should be no different here.
I'm pretty sure whatever software you're showcasing is meant to be as easy to use effectively as is feasible. Or does it come with a "hard mode", which raises the challenge of using it for the sake of it, and you show potential customers that you can still operate your software where many of them will fail should they buy it?
The challenge run is meant to be a fun activity for the community, not a test of what our dev team is capable of.
Here's my take on this. Think about how long it's taken all of us to get to where we are in the game, with all of the countless hours parsing and running content over and over. Then, think about the number of hours you put into your job each week. How many of us would like to spend several additional hours at work just to show our customers that we can expertly use the stuff we manufacture/sell/develop?
I don't expect the people who spend 8+ hours a day working on this game to be able to play to the same caliber that many players who put in up to 8 hours a day playing the game do. I would just hope that they'd listen to the people who have that experience in the game and take them seriously when they have valuable data or input.