its called planning ahead cause i plan on what i do when i hit 50/cp160+, i have over 900cp, u have wisdom in ur words, bit cryptic but wise like GandalfHere's my best stab at this
Some things to remember that I have noticed from experience..
- You can't heal anyone if you're dead
- You are of no use to anyone if you can't manage your resources. And what I mean is, on this one run for example, this Argonian person was our healer and I noticed the heals seemed to slack off quickly and then I caught her light attacking with a resto staff. Yes. I'm not joking, this was on one of the Reach dungeons.. iron forge or whatever its called. Was not happy with her.
- As far as what gear to use, the thing is, healers fall victim to other people's outlandish expectations similar to Tanks. So expect that whatever you choose, someone else may not approve and you might get kicked. In fairness, realize that there are higher standard for healers that eventually you should become familiar with. However, my PvP pocket healer is always welcomed wherever I go because I also follow the rules set in this post.
- Be able to contribute to damage when buffs and purges aren't required. Yes, let's get some DPS lined up to help the group. Typically this is done using a Lightning Staff along with the uhhh funny green bobble from the undaunted line. Although that can also be used for healing, up to you but be able to do more than just sit there and LA and HA. Be robust not a burden.
- Be mobile. So the psijic skill tree as something called Race against time and I recommend you check that out. The idea is you want to be able to keep up with Team. Don't expect the Team to cover you, keep up with them.
- Use innovations with your heals. So anyone can sit there and spam resto staff heals but what you want is to distinguish your ability from a generic healer. In other words use things that provide the Team with shields (wards) and purges and the undaunted blood fountain is great as well because ppl can heal themselves which takes stress and resources off you.
As far as sets go, there are alot of different options. I have what I use but it would take too long to go over the reasons for why it works. As I said, healing builds are a lightning rod for scrutiny so that's why the value you bring must be so good they never question your build. Just my advice hope this helps. Thanks
Prof_Bawbag wrote: »Rather than make another thread, and apologises to the OP for the tangent here, but I recently swapped servers and been away from the game for close to a year, but on my CP400 healer, I'm currently running Spell Power Cure armour, and the Sentinel monster set. What would be a good back bar set? I don't want powerful assault because i ain't paying 300k+ for no staff being new to the server I'm on. No way I'm farming IC either.
As it's a work in progress, my restro is the MA one because I've yet to farm DSA. But I've had no issues thus far. Really don't know what to go with the jewellery and destro. I'm experienced with most dungeons, so farming isn't an issue unless it's hidden behind pvp.
Any advice greatly welcomed.
OK, maybe in future as i said aboveFeedbackOnly wrote: »Anything was spell power cure will work.
Twice Born + Heartland for 18% healing done Powered front bar
5 medium, 1 heavy (body), 1 light (belt)
2 monster sets with +4% healing done
Mage + Ritual mundus
24k HP pve (with CP bonus)
28k HP pvp (without CP bonus)
Argonian is best for such power healer
Class: templar for pve, nightblade for pvp
Alchemical wrote: »I'm surprised people are trying to tell a level 5 to get Spell Power Cure
Prof_Bawbag wrote: »Rather than make another thread, and apologises to the OP for the tangent here, but I recently swapped servers and been away from the game for close to a year, but on my CP400 healer, I'm currently running Spell Power Cure armour, and the Sentinel monster set. What would be a good back bar set? I don't want powerful assault because i ain't paying 300k+ for no staff being new to the server I'm on. No way I'm farming IC either.
As it's a work in progress, my restro is the MA one because I've yet to farm DSA. But I've had no issues thus far. Really don't know what to go with the jewellery and destro. I'm experienced with most dungeons, so farming isn't an issue unless it's hidden behind pvp.
Any advice greatly welcomed.
Elendir2am wrote: »I would return your attention back to Spell power Cure, which was mentioned in first replays.
If you want to be decent healer in ESO, you can't be without it.
It's the difference set between a beginner healer and a healer who takes their role seriously.
Combat Prayer as heal and buff works always Spell power Cure doesn't, it works only when u happen to over heal and for 5sec, reason i don't like it and reason why my DPS chars abandoned diamond's victory and doing better damage then before, it was over hyped setRagnarok0130 wrote: »i plan 1craftable sins its easier to craft 5divines then to buy or farm so i was thinking, hes lvl 5 currently Khajiit
A)Twice-Born Star Set
B)Law of Julianos Set
C) both
i personally think that A is better sins 2 Mundus Stones and divines this could boost healing a lot maybe then more then spell damage with Juliano's
but if i chose 1of them i can use recommendation for second set, but i like easy and cheap set like Spriggan's/Spinner's blue 1k per piece max 2k, i know some sell it over priced cause no1 will buy blue with 20k-50k seen them this pricy, but yea i like to get it as easy as this pen sets
and if A then i have question about Mundus Stones, recommendations for the 2 witch ones would be the best two
i was thinking:
The Thief Mundus and The Shadow
or
The Ritual and The Thief
but if something else then what u recommend?
I'm a dungeon and trial healer and my first question is what kind of content are you planning on running as a healer as that really drives your build and gearing decisions since PVP is different than PVE for what makes a good healer.
Julianos is a solid starter set and I think I paired it with warmaiden until I started getting good dungeon sets to use like Spellpower cure and pair it with worm/hollowfang/etc. SPC/Worm/Hollowfang are also useful for trials even after you get trial gear.
For Mundus I generally use either the Ritual or the Thief. For armor traits I generally use divines on smaller body pieces and infused on the larger body pieces - head, pants, and chest to get additional armor with magicka enchantments on all armor pieces. I normally use the arcane trait on jewelry and then 2 magicka recovery and one spell damage glyph on jewelry. I always have my head be a heavy piece (monster) and my shoulders a medium piece (monster) but don't worry about that until you start veteran dungeons.
For weapons, on my resto staff I use the powered trait and magicka drain enchantment, and on my back bar destro staff infused and crusher enchantment.
also i never mix armor types, if i am magic uses i always run on full light i want full light armor bonus, they should add penalties to discourage ppl from mixing armor types so they would stick for their battle style/role armor like light for DPS and heal, i have same rule with DPS
mages should not wear any other armor type if they want to DPS or heal, if u want to be tank then yes and then full heavy
Ragnarok0130 wrote: »Elendir2am wrote: »I would return your attention back to Spell power Cure, which was mentioned in first replays.
If you want to be decent healer in ESO, you can't be without it.
It's the difference set between a beginner healer and a healer who takes their role seriously.
Combat Prayer as heal and buff works always Spell power Cure doesn't, it works only when u happen to over heal and for 5sec, reason i don't like it and reason why my DPS chars abandoned diamond's victory and doing better damage then before, it was over hyped setRagnarok0130 wrote: »i plan 1craftable sins its easier to craft 5divines then to buy or farm so i was thinking, hes lvl 5 currently Khajiit
A)Twice-Born Star Set
B)Law of Julianos Set
C) both
i personally think that A is better sins 2 Mundus Stones and divines this could boost healing a lot maybe then more then spell damage with Juliano's
but if i chose 1of them i can use recommendation for second set, but i like easy and cheap set like Spriggan's/Spinner's blue 1k per piece max 2k, i know some sell it over priced cause no1 will buy blue with 20k-50k seen them this pricy, but yea i like to get it as easy as this pen sets
and if A then i have question about Mundus Stones, recommendations for the 2 witch ones would be the best two
i was thinking:
The Thief Mundus and The Shadow
or
The Ritual and The Thief
but if something else then what u recommend?
I'm a dungeon and trial healer and my first question is what kind of content are you planning on running as a healer as that really drives your build and gearing decisions since PVP is different than PVE for what makes a good healer.
Julianos is a solid starter set and I think I paired it with warmaiden until I started getting good dungeon sets to use like Spellpower cure and pair it with worm/hollowfang/etc. SPC/Worm/Hollowfang are also useful for trials even after you get trial gear.
For Mundus I generally use either the Ritual or the Thief. For armor traits I generally use divines on smaller body pieces and infused on the larger body pieces - head, pants, and chest to get additional armor with magicka enchantments on all armor pieces. I normally use the arcane trait on jewelry and then 2 magicka recovery and one spell damage glyph on jewelry. I always have my head be a heavy piece (monster) and my shoulders a medium piece (monster) but don't worry about that until you start veteran dungeons.
For weapons, on my resto staff I use the powered trait and magicka drain enchantment, and on my back bar destro staff infused and crusher enchantment.
also i never mix armor types, if i am magic uses i always run on full light i want full light armor bonus, they should add penalties to discourage ppl from mixing armor types so they would stick for their battle style/role armor like light for DPS and heal, i have same rule with DPS
mages should not wear any other armor type if they want to DPS or heal, if u want to be tank then yes and then full heavy
Healers generally wear one piece heavy and one piece medium for the passives we gain. I've not seen a trial or dungeon healer wear all light armor for a very long time.
For leveling up, just use crafted with training trait because you will out level stuff quickly, and it's not worth farming meta gear until you reach CP 160.
Elendir2am wrote: »Alchemical wrote: »I'm surprised people are trying to tell a level 5 to get Spell Power Cure
Title of thread contains "Planning ahead"
The point is, not waste material on gear he will not used after hitting 50/160.
What do you mean?
MidniteOwl1913 wrote: »
What do you mean?
I think they are asking what set will be 4 pieces since adding a non-set weapon reduces one of the 5 pieces to 4.
it does seem some ppl want healer to hold their hand, expecting healer to do 2much, healer is there to heal and keep u alive as long as possible, ofc best is if its till the end but world isn't perfect and ppl make mistakes, also can't expect healer to cover team from their mistakes
Ragnarok0130 wrote: »Elendir2am wrote: »I would return your attention back to Spell power Cure, which was mentioned in first replays.
If you want to be decent healer in ESO, you can't be without it.
It's the difference set between a beginner healer and a healer who takes their role seriously.
Combat Prayer as heal and buff works always Spell power Cure doesn't, it works only when u happen to over heal and for 5sec, reason i don't like it and reason why my DPS chars abandoned diamond's victory and doing better damage then before, it was over hyped setRagnarok0130 wrote: »i plan 1craftable sins its easier to craft 5divines then to buy or farm so i was thinking, hes lvl 5 currently Khajiit
A)Twice-Born Star Set
B)Law of Julianos Set
C) both
i personally think that A is better sins 2 Mundus Stones and divines this could boost healing a lot maybe then more then spell damage with Juliano's
but if i chose 1of them i can use recommendation for second set, but i like easy and cheap set like Spriggan's/Spinner's blue 1k per piece max 2k, i know some sell it over priced cause no1 will buy blue with 20k-50k seen them this pricy, but yea i like to get it as easy as this pen sets
and if A then i have question about Mundus Stones, recommendations for the 2 witch ones would be the best two
i was thinking:
The Thief Mundus and The Shadow
or
The Ritual and The Thief
but if something else then what u recommend?
I'm a dungeon and trial healer and my first question is what kind of content are you planning on running as a healer as that really drives your build and gearing decisions since PVP is different than PVE for what makes a good healer.
Julianos is a solid starter set and I think I paired it with warmaiden until I started getting good dungeon sets to use like Spellpower cure and pair it with worm/hollowfang/etc. SPC/Worm/Hollowfang are also useful for trials even after you get trial gear.
For Mundus I generally use either the Ritual or the Thief. For armor traits I generally use divines on smaller body pieces and infused on the larger body pieces - head, pants, and chest to get additional armor with magicka enchantments on all armor pieces. I normally use the arcane trait on jewelry and then 2 magicka recovery and one spell damage glyph on jewelry. I always have my head be a heavy piece (monster) and my shoulders a medium piece (monster) but don't worry about that until you start veteran dungeons.
For weapons, on my resto staff I use the powered trait and magicka drain enchantment, and on my back bar destro staff infused and crusher enchantment.
also i never mix armor types, if i am magic uses i always run on full light i want full light armor bonus, they should add penalties to discourage ppl from mixing armor types so they would stick for their battle style/role armor like light for DPS and heal, i have same rule with DPS
mages should not wear any other armor type if they want to DPS or heal, if u want to be tank then yes and then full heavy
Healers generally wear one piece heavy and one piece medium for the passives we gain. I've not seen a trial or dungeon healer wear all light armor for a very long time.
if trial is impossible with full light then no trials for me i am set against mixing armor types period
ZOS has to change it so it won't be necessary to mix armor types!!!
Ragnarok0130 wrote: »Ragnarok0130 wrote: »Elendir2am wrote: »I would return your attention back to Spell power Cure, which was mentioned in first replays.
If you want to be decent healer in ESO, you can't be without it.
It's the difference set between a beginner healer and a healer who takes their role seriously.
Combat Prayer as heal and buff works always Spell power Cure doesn't, it works only when u happen to over heal and for 5sec, reason i don't like it and reason why my DPS chars abandoned diamond's victory and doing better damage then before, it was over hyped setRagnarok0130 wrote: »i plan 1craftable sins its easier to craft 5divines then to buy or farm so i was thinking, hes lvl 5 currently Khajiit
A)Twice-Born Star Set
B)Law of Julianos Set
C) both
i personally think that A is better sins 2 Mundus Stones and divines this could boost healing a lot maybe then more then spell damage with Juliano's
but if i chose 1of them i can use recommendation for second set, but i like easy and cheap set like Spriggan's/Spinner's blue 1k per piece max 2k, i know some sell it over priced cause no1 will buy blue with 20k-50k seen them this pricy, but yea i like to get it as easy as this pen sets
and if A then i have question about Mundus Stones, recommendations for the 2 witch ones would be the best two
i was thinking:
The Thief Mundus and The Shadow
or
The Ritual and The Thief
but if something else then what u recommend?
I'm a dungeon and trial healer and my first question is what kind of content are you planning on running as a healer as that really drives your build and gearing decisions since PVP is different than PVE for what makes a good healer.
Julianos is a solid starter set and I think I paired it with warmaiden until I started getting good dungeon sets to use like Spellpower cure and pair it with worm/hollowfang/etc. SPC/Worm/Hollowfang are also useful for trials even after you get trial gear.
For Mundus I generally use either the Ritual or the Thief. For armor traits I generally use divines on smaller body pieces and infused on the larger body pieces - head, pants, and chest to get additional armor with magicka enchantments on all armor pieces. I normally use the arcane trait on jewelry and then 2 magicka recovery and one spell damage glyph on jewelry. I always have my head be a heavy piece (monster) and my shoulders a medium piece (monster) but don't worry about that until you start veteran dungeons.
For weapons, on my resto staff I use the powered trait and magicka drain enchantment, and on my back bar destro staff infused and crusher enchantment.
also i never mix armor types, if i am magic uses i always run on full light i want full light armor bonus, they should add penalties to discourage ppl from mixing armor types so they would stick for their battle style/role armor like light for DPS and heal, i have same rule with DPS
mages should not wear any other armor type if they want to DPS or heal, if u want to be tank then yes and then full heavy
Healers generally wear one piece heavy and one piece medium for the passives we gain. I've not seen a trial or dungeon healer wear all light armor for a very long time.
if trial is impossible with full light then no trials for me i am set against mixing armor types period
ZOS has to change it so it won't be necessary to mix armor types!!!
I'm curious as to why are you resistant to mixing armor types. End game players who min/max for harder content recommend it based on additional demonstrated benefits of doing so while healing. ZoS isn't saying that you have to wear one piece of heavy and one piece of medium (and those pieces are almost always monster sets because they have all three armor weights so you're not losing out on your full 2 5 set pieces); the end game community found it beneficial from actual experience in end game content to mix on1 piece heavy/medium in with your light armor in order to get additional armor passives that aid you in doing your job most efficiently in difficult content. It's not impossible to raid in all light armor, it's just not done very much because the added benefits outweigh any negatives.
@Oreyn_Bearclaw
but i guess sets from trials are not a must sins in other dungeons including DLC ones there are a lot of good ones
example i think Spell Power Cure and Winter's Respite is pretty strong combo
My 100% light armor magicka warden argonian healer uses this:
5 pcs. Healer's Habit
5 pcs. WInter's Respite
2 pcs. Sentinel of Rkugamz
Resto staff both bars
Armor all purple, staves in gold.
Ritual Mundus Stone.
https://drive.google.com/file/d/1u2qLTZsT1cAWCZjyO3R95QvZq1s9F-b5/view?usp=sharing
https://drive.google.com/file/d/1w90hkfZoxm2GbnPZDbNFgRUkcb6WX7j6/view?usp=sharing
https://drive.google.com/file/d/1MuEcwlA-caWDk4kphvatzTstTgxbceJG/view?usp=sharing
probably far from being in top builds... but easy to get and I'm satisfied in both pve and pvp.
ps. before Winter Respite I was using Eyes of Mara 5pcs. because easy to get.
Cheers!
Oreyn_Bearclaw wrote: »@Oreyn_Bearclaw
but i guess sets from trials are not a must sins in other dungeons including DLC ones there are a lot of good ones
example i think Spell Power Cure and Winter's Respite is pretty strong combo
Certainly, that's a perfectly fine combo. You really only "need" trial gear if pushing harder trial HMs and trifectas. A lot of trial gear frankly just makes stuff easier. For example, SPC and Olorime really accomplish the same goal, giving your group Major Courage. Olorime has slightly better pure healing bonuses IMO in traits 2-4, but the real reason its better is that its easier to maintain a high uptime of Major Courage. Nobody in groupfinder is going to be complaining that their Major Buff uptime was not perfectly optimal.
My only real pushback against Winters Respite (my pure healer still wears SPC and worm, but admittedly I almost never play her), is that its really a true healing set. Pure healing sets are almost never needed other than a handful of heal checks.
If I was going to update my healer with a one size fits all, the first set would almost certainly be Olorime. Lots of reasonable options to pair it with. In a trial progression, you probably get told what to pair it with. In random 4 man, almost anything will work here.