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Planning ahead healer gear, what u recommend?

  • Sugram22
    Sugram22
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    Vulkunne wrote: »
    Here's my best stab at this

    Some things to remember that I have noticed from experience..

    - You can't heal anyone if you're dead

    - You are of no use to anyone if you can't manage your resources. And what I mean is, on this one run for example, this Argonian person was our healer and I noticed the heals seemed to slack off quickly and then I caught her light attacking with a resto staff. Yes. I'm not joking, this was on one of the Reach dungeons.. iron forge or whatever its called. Was not happy with her.

    - As far as what gear to use, the thing is, healers fall victim to other people's outlandish expectations similar to Tanks. So expect that whatever you choose, someone else may not approve and you might get kicked. In fairness, realize that there are higher standard for healers that eventually you should become familiar with. However, my PvP pocket healer is always welcomed wherever I go because I also follow the rules set in this post.

    - Be able to contribute to damage when buffs and purges aren't required. Yes, let's get some DPS lined up to help the group. Typically this is done using a Lightning Staff along with the uhhh funny green bobble from the undaunted line. Although that can also be used for healing, up to you but be able to do more than just sit there and LA and HA. Be robust not a burden.

    - Be mobile. So the psijic skill tree as something called Race against time and I recommend you check that out. The idea is you want to be able to keep up with Team. Don't expect the Team to cover you, keep up with them.

    - Use innovations with your heals. So anyone can sit there and spam resto staff heals but what you want is to distinguish your ability from a generic healer. In other words use things that provide the Team with shields (wards) and purges and the undaunted blood fountain is great as well because ppl can heal themselves which takes stress and resources off you.

    As far as sets go, there are alot of different options. I have what I use but it would take too long to go over the reasons for why it works. As I said, healing builds are a lightning rod for scrutiny so that's why the value you bring must be so good they never question your build. Just my advice hope this helps. Thanks
    its called planning ahead cause i plan on what i do when i hit 50/cp160+, i have over 900cp, u have wisdom in ur words, bit cryptic but wise like Gandalf

    it does seem some ppl want healer to hold their hand, expecting healer to do 2much, healer is there to heal and keep u alive as long as possible, ofc best is if its till the end but world isn't perfect and ppl make mistakes, also can't expect healer to cover team from their mistakes

    with DPS chars i have seen groups that make healers life hard like 1group i remember they were so far and spread cause boss and adds that made it ferry hard

    considering my skills i need to have restro staff on both bars



    @FeedbackOnly @Alchemical
    shields are borderline useless and waste of resource unless u get free shield from ice staff (or any skill like cleave) or from a set, but even if i used destro staff i wouldn't rotate as much to make it worth it, its somewhat worth it if ur always on ice staff, i would focus on heal so i would rotate only when i need healing skill from other bar, if i deal with something else ppl would die more often

    only attack spell for solo PVE i will have is Puncturing Sweep

    last slot on both bars inner light to bust magica and crit rate

    Siphon Spirit and 1 or 2 other staff skills go to second bar reason i need 2restro staves, well for cyrodiil i could swap that up ofc if i feel like it, meaning switch to destro in second bar

    Winter's Respite does look nice, the stats and effects it gives, it would work with just casting Healing Springs


    i wonder as healer should i use Spear Shards

    a lot to consider
    Edited by Sugram22 on August 19, 2022 7:00AM
  • Prof_Bawbag
    Prof_Bawbag
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    Rather than make another thread, and apologises to the OP for the tangent here, but I recently swapped servers and been away from the game for close to a year, but on my CP400 healer, I'm currently running Spell Power Cure armour, and the Sentinel monster set. What would be a good back bar set? I don't want powerful assault because i ain't paying 300k+ for no staff being new to the server I'm on. No way I'm farming IC either.

    As it's a work in progress, my restro is the MA one because I've yet to farm DSA. But I've had no issues thus far. Really don't know what to go with the jewellery and destro. I'm experienced with most dungeons, so farming isn't an issue unless it's hidden behind pvp.

    Any advice greatly welcomed.

    Edited by Prof_Bawbag on August 19, 2022 6:48AM
  • Sugram22
    Sugram22
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    Rather than make another thread, and apologises to the OP for the tangent here, but I recently swapped servers and been away from the game for close to a year, but on my CP400 healer, I'm currently running Spell Power Cure armour, and the Sentinel monster set. What would be a good back bar set? I don't want powerful assault because i ain't paying 300k+ for no staff being new to the server I'm on. No way I'm farming IC either.

    As it's a work in progress, my restro is the MA one because I've yet to farm DSA. But I've had no issues thus far. Really don't know what to go with the jewellery and destro. I'm experienced with most dungeons, so farming isn't an issue unless it's hidden behind pvp.

    Any advice greatly welcomed.

    u can have 3 sets 1 is monster so as 1set i would recommend Twice-Born Star Set cause 2stones is as good with a set specially if divines, with second set u would half to think, depends what u want to do even when choosing 2 stones depends what u want and how is ur solo pve damage, i for1 did not take any damage related CP so i need crit rate for heal + DPS and spell power so i know what i will chose when it comes to stones
    Edited by Sugram22 on August 19, 2022 11:06AM
  • Sugram22
    Sugram22
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    @DocFrost72 @Alchemical @Ragnarok0130
    cant make twice born but managed to get Winter's Respite

    new my options are Winter's Respite with either seducer or juliano's muduse stone thief hard to pick between the 2, no idea how much sustain i would have without seducer

    future maybe i have Winter's Respite with spell cure if there is good monster set for healer that helps with sustain if sustain is a issue

    some1 said Winter's Respite is not so cheap if u want good traits, well jewels i got arcane what i wanted 500g for piece neck was 2k cause got tired of looking cheaper, staves can be transmuted in future so no big deal staves can have SH traits
    Anything was spell power cure will work.
    OK, maybe in future as i said above
    mocap wrote: »
    Twice Born + Heartland for 18% healing done Powered front bar
    5 medium, 1 heavy (body), 1 light (belt)
    2 monster sets with +4% healing done

    Mage + Ritual mundus

    24k HP pve (with CP bonus)
    28k HP pvp (without CP bonus)

    Argonian is best for such power healer

    Class: templar for pve, nightblade for pvp

    oh i don't have this much HP even with CP stuff, over 18k or 19k HP, food gives over 5k HP and that's best i can get with HP, if i half to sacrifice other stuff i would be ferry bad at either solo pve or crappy with heal so there is no way for me to get more HP, i blame the dev's :D

    cause its dumb sys where u need to mix in heavy armor with ur other 5 pieces, i have said i am against mixing armor types when example 7pieces of light gives u max bonuses taking 2 pieces out its as good as small penalty, it rubs me the wrong way
    Edited by Sugram22 on August 19, 2022 5:18PM
  • Elendir2am
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    Alchemical wrote: »
    I'm surprised people are trying to tell a level 5 to get Spell Power Cure

    Title of thread contains "Planning ahead"
    The point is, not waste material on gear he will not used after hitting 50/160.

    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • MidniteOwl1913
    MidniteOwl1913
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    I would point out that Radiating Regeneration will be getting a 40% nerf in a few days a la U35 (for PC). I've been thinking of options to aid with sustain if it turns out that I need it. I make use of RR in a lot of dungeon situations were players move around a lot and expect to keep using it and maybe more Combat Prayer after the next patch.

    I use SPC and Worm's Raiment right now but I'm thinking of replacing Worm...

    PS5/NA
  • rexagamemnon
    rexagamemnon
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    I use healers habit and spellpower cure with symphany of blades monster helm. All three are decent
    Equip and forget sets that are good sets and easy to use verses other sets like olorimes and sets that require action management
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    First thing to know about healers, is that most healers wildly overheal. We can save the debate about how much healers are needed in this game outside of 12 man vet trials or 12 man PVP raids for a different day. Good healers focus on buffing their groups, not the raw power of their heals.

    TBS is simply not a set I would bother with. Increasing spell damage and max magic will increase healing. No reason to mess with ritual, powered trait, etc. Just no need for them. TBS was meta for DPS once upon a time, but it is fairly under tuned at the moment (mostly because traits 2-4 are trash).

    Beginner healer gear is going to look very similar to beginner magic DPS gear, to the point that they can really be interchangeable. Focus on Spell damage, Spell Crit, and Max Magic. Julianos is great for that. The one difference is that a healer will probably want a bit more magic regen than a magic DPS will need.

    Advanced healing gear is very content/group specific. The reality is that support roles (healers and tanks) carry a lot of gear at end game. Sure you need to heal, but a healers primary role (for better or worse) at end game is to buff their group. Lots of gear options that do that, and different group comps and different encounters are going to require different things.

    The list of good healer sets are as long as your arm. At low level, save and bind everything you get, so that when its needed, your stickerbook is there for you. Most meta healing sets are dungeon or trial drops, so you wont get them over night. Crafted gear can absolutely get you in the door.
    Edited by Oreyn_Bearclaw on August 19, 2022 8:37PM
  • Sugram22
    Sugram22
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    Class: templar for pve, nightblade for pvp[/quote]
    Rather than make another thread, and apologises to the OP for the tangent here, but I recently swapped servers and been away from the game for close to a year, but on my CP400 healer, I'm currently running Spell Power Cure armour, and the Sentinel monster set. What would be a good back bar set? I don't want powerful assault because i ain't paying 300k+ for no staff being new to the server I'm on. No way I'm farming IC either.

    As it's a work in progress, my restro is the MA one because I've yet to farm DSA. But I've had no issues thus far. Really don't know what to go with the jewellery and destro. I'm experienced with most dungeons, so farming isn't an issue unless it's hidden behind pvp.

    Any advice greatly welcomed.

    Spell Power Cure and Winter's Respite would be good mix, Winter's Respite u may get with 500 to 3k per piece (even blue ring could go for 500 if ur lucky) but u need to travel trough all stores if u hunt for cheapest

    but if ur back to zero then Winter's Respite and second set seducer or juliano's depending how good ur solo PVE (questing/story) DPS is


    Edited by Sugram22 on August 20, 2022 10:53AM
  • Sugram22
    Sugram22
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    @Oreyn_Bearclaw

    but i guess sets from trials are not a must sins in other dungeons including DLC ones there are a lot of good ones

    example i think Spell Power Cure and Winter's Respite is pretty strong combo
  • Kesstryl
    Kesstryl
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    For leveling up, just use crafted with training trait because you will out level stuff quickly, and it's not worth farming meta gear until you reach CP 160. Definitely use Seducers as one of your sets, you need that magicka boost as a healer. The other one can be your choice.

    When you get to CP 160, you area going to want to farm several gear sets and keep them on hand in your inventory for different group set ups. Use the Armory, or even better, there are addons that let you save multiple gear and skill set ups. Lots of good suggestions here for gear, there is also a Healers discord channel where you can ask for more advice. This page gives a good run down of healer gear and what it does: https://alcasthq.com/eso-best-healer-sets-for-all-classes/
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Grandchamp1989
    Grandchamp1989
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    Powered trait Heartland Conqueror will massively boost your healing.
    Twice Born with Ritual + Atro/Mage will also massively boost your healing.

    If you insist on crafted sets something like Daring Corsair can be backbared, procs with Wall of Elements or Ele Drain and will boost your aggressive horn uptime due to minor heroism you can have 100% uptime basicly.

    You can also go Order's Wrath to help boost your crit healing chance and crit healing amount.
  • Ragnarok0130
    Ragnarok0130
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    Sugram22 wrote: »
    Elendir2am wrote: »
    I would return your attention back to Spell power Cure, which was mentioned in first replays.
    If you want to be decent healer in ESO, you can't be without it.
    It's the difference set between a beginner healer and a healer who takes their role seriously.

    Combat Prayer as heal and buff works always Spell power Cure doesn't, it works only when u happen to over heal and for 5sec, reason i don't like it and reason why my DPS chars abandoned diamond's victory and doing better damage then before, it was over hyped set
    Sugram22 wrote: »
    i plan 1craftable sins its easier to craft 5divines then to buy or farm so i was thinking, hes lvl 5 currently Khajiit
    A)Twice-Born Star Set
    B)Law of Julianos Set
    C) both

    i personally think that A is better sins 2 Mundus Stones and divines this could boost healing a lot maybe then more then spell damage with Juliano's


    but if i chose 1of them i can use recommendation for second set, but i like easy and cheap set like Spriggan's/Spinner's blue 1k per piece max 2k, i know some sell it over priced cause no1 will buy blue with 20k-50k seen them this pricy, but yea i like to get it as easy as this pen sets

    and if A then i have question about Mundus Stones, recommendations for the 2 witch ones would be the best two

    i was thinking:
    The Thief Mundus and The Shadow
    or
    The Ritual and The Thief

    but if something else then what u recommend?

    I'm a dungeon and trial healer and my first question is what kind of content are you planning on running as a healer as that really drives your build and gearing decisions since PVP is different than PVE for what makes a good healer.

    Julianos is a solid starter set and I think I paired it with warmaiden until I started getting good dungeon sets to use like Spellpower cure and pair it with worm/hollowfang/etc. SPC/Worm/Hollowfang are also useful for trials even after you get trial gear.

    For Mundus I generally use either the Ritual or the Thief. For armor traits I generally use divines on smaller body pieces and infused on the larger body pieces - head, pants, and chest to get additional armor with magicka enchantments on all armor pieces. I normally use the arcane trait on jewelry and then 2 magicka recovery and one spell damage glyph on jewelry. I always have my head be a heavy piece (monster) and my shoulders a medium piece (monster) but don't worry about that until you start veteran dungeons.

    For weapons, on my resto staff I use the powered trait and magicka drain enchantment, and on my back bar destro staff infused and crusher enchantment.

    also i never mix armor types, if i am magic uses i always run on full light i want full light armor bonus, they should add penalties to discourage ppl from mixing armor types so they would stick for their battle style/role armor like light for DPS and heal, i have same rule with DPS

    mages should not wear any other armor type if they want to DPS or heal, if u want to be tank then yes and then full heavy

    Healers generally wear one piece heavy and one piece medium for the passives we gain. I've not seen a trial or dungeon healer wear all light armor for a very long time.
    Edited by Ragnarok0130 on August 20, 2022 6:07PM
  • Sugram22
    Sugram22
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    Sugram22 wrote: »
    Elendir2am wrote: »
    I would return your attention back to Spell power Cure, which was mentioned in first replays.
    If you want to be decent healer in ESO, you can't be without it.
    It's the difference set between a beginner healer and a healer who takes their role seriously.

    Combat Prayer as heal and buff works always Spell power Cure doesn't, it works only when u happen to over heal and for 5sec, reason i don't like it and reason why my DPS chars abandoned diamond's victory and doing better damage then before, it was over hyped set
    Sugram22 wrote: »
    i plan 1craftable sins its easier to craft 5divines then to buy or farm so i was thinking, hes lvl 5 currently Khajiit
    A)Twice-Born Star Set
    B)Law of Julianos Set
    C) both

    i personally think that A is better sins 2 Mundus Stones and divines this could boost healing a lot maybe then more then spell damage with Juliano's


    but if i chose 1of them i can use recommendation for second set, but i like easy and cheap set like Spriggan's/Spinner's blue 1k per piece max 2k, i know some sell it over priced cause no1 will buy blue with 20k-50k seen them this pricy, but yea i like to get it as easy as this pen sets

    and if A then i have question about Mundus Stones, recommendations for the 2 witch ones would be the best two

    i was thinking:
    The Thief Mundus and The Shadow
    or
    The Ritual and The Thief

    but if something else then what u recommend?

    I'm a dungeon and trial healer and my first question is what kind of content are you planning on running as a healer as that really drives your build and gearing decisions since PVP is different than PVE for what makes a good healer.

    Julianos is a solid starter set and I think I paired it with warmaiden until I started getting good dungeon sets to use like Spellpower cure and pair it with worm/hollowfang/etc. SPC/Worm/Hollowfang are also useful for trials even after you get trial gear.

    For Mundus I generally use either the Ritual or the Thief. For armor traits I generally use divines on smaller body pieces and infused on the larger body pieces - head, pants, and chest to get additional armor with magicka enchantments on all armor pieces. I normally use the arcane trait on jewelry and then 2 magicka recovery and one spell damage glyph on jewelry. I always have my head be a heavy piece (monster) and my shoulders a medium piece (monster) but don't worry about that until you start veteran dungeons.

    For weapons, on my resto staff I use the powered trait and magicka drain enchantment, and on my back bar destro staff infused and crusher enchantment.

    also i never mix armor types, if i am magic uses i always run on full light i want full light armor bonus, they should add penalties to discourage ppl from mixing armor types so they would stick for their battle style/role armor like light for DPS and heal, i have same rule with DPS

    mages should not wear any other armor type if they want to DPS or heal, if u want to be tank then yes and then full heavy

    Healers generally wear one piece heavy and one piece medium for the passives we gain. I've not seen a trial or dungeon healer wear all light armor for a very long time.

    if trial is impossible with full light then no trials for me i am set against mixing armor types period :)

    ZOS has to change it so it won't be necessary to mix armor types!!!

    Edited by Sugram22 on August 20, 2022 6:52PM
  • Sugram22
    Sugram22
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    Kesstryl wrote: »
    For leveling up, just use crafted with training trait because you will out level stuff quickly, and it's not worth farming meta gear until you reach CP 160.

    u missed the point what this person pointed out, i have over 900cp and by new i am 50 with this char
    so it means i planed ahead what i will do when i reach to that point
    Elendir2am wrote: »
    Alchemical wrote: »
    I'm surprised people are trying to tell a level 5 to get Spell Power Cure

    Title of thread contains "Planning ahead"
    The point is, not waste material on gear he will not used after hitting 50/160.
    Edited by Sugram22 on August 20, 2022 7:54PM
  • MidniteOwl1913
    MidniteOwl1913
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    Bat wrote: »
    ghastley wrote: »
    Bat wrote: »
    You should craft Coldharbour's Favorite and Order's Wrath as these have better utility than both those you mentioned, and when you can you should wear matching monster set pieces that make sense for a healer and Master's Restoration Staff.

    And what do you drop for that staff?

    What do you mean?

    I think they are asking what set will be 4 pieces since adding a non-set weapon reduces one of the 5 pieces to 4.
    PS5/NA
  • Memory_In_Motion
    Memory_In_Motion
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    crafted Seducer and Ancient dragonguard until you get proprer gear.
  • Memory_In_Motion
    Memory_In_Motion
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    Bat wrote: »
    ghastley wrote: »
    Bat wrote: »
    You should craft Coldharbour's Favorite and Order's Wrath as these have better utility than both those you mentioned, and when you can you should wear matching monster set pieces that make sense for a healer and Master's Restoration Staff.

    And what do you drop for that staff?

    What do you mean?

    I think they are asking what set will be 4 pieces since adding a non-set weapon reduces one of the 5 pieces to 4.

    a 2h weapon counts as two pieces. that would reduce it from 5 to 3. What you would likely lose is a monster set head and shoulders. That seems like the more sensible loss if you want a fancy staff that is a non set item.
  • Palumtra
    Palumtra
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    What about Powerful Assault(PvP) set to buff your groups DPS?
    PCEU - Tank main
  • Sallymen
    Sallymen
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    Sugram22 wrote: »
    it does seem some ppl want healer to hold their hand, expecting healer to do 2much, healer is there to heal and keep u alive as long as possible, ofc best is if its till the end but world isn't perfect and ppl make mistakes, also can't expect healer to cover team from their mistakes

    I am not really sure where to begin with this because this the case of a difference between a healer and a support

    Yes while a healer is welcomed. To provide heals and making sure your group stays 100% - is actually useless.

    listen to this carefully. Overhealing does absolutely nothing unless you have Spell Power Cure and having twelve buttons on your bars to use, if you have all of them to just be healing skills - you aren't providing or offering much to a group vs someone who throws synergies or elemental drain.

    Being a healer in ESO should be beyond just throwing heals or doing minimum effort, it should be not only healing but also buffing your allies and debuffing enemies.
    Current Undaunted Key Count: 4,902
  • Ragnarok0130
    Ragnarok0130
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    Sugram22 wrote: »
    Sugram22 wrote: »
    Elendir2am wrote: »
    I would return your attention back to Spell power Cure, which was mentioned in first replays.
    If you want to be decent healer in ESO, you can't be without it.
    It's the difference set between a beginner healer and a healer who takes their role seriously.

    Combat Prayer as heal and buff works always Spell power Cure doesn't, it works only when u happen to over heal and for 5sec, reason i don't like it and reason why my DPS chars abandoned diamond's victory and doing better damage then before, it was over hyped set
    Sugram22 wrote: »
    i plan 1craftable sins its easier to craft 5divines then to buy or farm so i was thinking, hes lvl 5 currently Khajiit
    A)Twice-Born Star Set
    B)Law of Julianos Set
    C) both

    i personally think that A is better sins 2 Mundus Stones and divines this could boost healing a lot maybe then more then spell damage with Juliano's


    but if i chose 1of them i can use recommendation for second set, but i like easy and cheap set like Spriggan's/Spinner's blue 1k per piece max 2k, i know some sell it over priced cause no1 will buy blue with 20k-50k seen them this pricy, but yea i like to get it as easy as this pen sets

    and if A then i have question about Mundus Stones, recommendations for the 2 witch ones would be the best two

    i was thinking:
    The Thief Mundus and The Shadow
    or
    The Ritual and The Thief

    but if something else then what u recommend?

    I'm a dungeon and trial healer and my first question is what kind of content are you planning on running as a healer as that really drives your build and gearing decisions since PVP is different than PVE for what makes a good healer.

    Julianos is a solid starter set and I think I paired it with warmaiden until I started getting good dungeon sets to use like Spellpower cure and pair it with worm/hollowfang/etc. SPC/Worm/Hollowfang are also useful for trials even after you get trial gear.

    For Mundus I generally use either the Ritual or the Thief. For armor traits I generally use divines on smaller body pieces and infused on the larger body pieces - head, pants, and chest to get additional armor with magicka enchantments on all armor pieces. I normally use the arcane trait on jewelry and then 2 magicka recovery and one spell damage glyph on jewelry. I always have my head be a heavy piece (monster) and my shoulders a medium piece (monster) but don't worry about that until you start veteran dungeons.

    For weapons, on my resto staff I use the powered trait and magicka drain enchantment, and on my back bar destro staff infused and crusher enchantment.

    also i never mix armor types, if i am magic uses i always run on full light i want full light armor bonus, they should add penalties to discourage ppl from mixing armor types so they would stick for their battle style/role armor like light for DPS and heal, i have same rule with DPS

    mages should not wear any other armor type if they want to DPS or heal, if u want to be tank then yes and then full heavy

    Healers generally wear one piece heavy and one piece medium for the passives we gain. I've not seen a trial or dungeon healer wear all light armor for a very long time.

    if trial is impossible with full light then no trials for me i am set against mixing armor types period :)

    ZOS has to change it so it won't be necessary to mix armor types!!!


    I'm curious as to why are you resistant to mixing armor types. End game players who min/max for harder content recommend it based on additional demonstrated benefits of doing so while healing. ZoS isn't saying that you have to wear one piece of heavy and one piece of medium (and those pieces are almost always monster sets because they have all three armor weights so you're not losing out on your full 2 5 set pieces); the end game community found it beneficial from actual experience in end game content to mix on1 piece heavy/medium in with your light armor in order to get additional armor passives that aid you in doing your job most efficiently in difficult content. It's not impossible to raid in all light armor, it's just not done very much because the added benefits outweigh any negatives.
  • Sugram22
    Sugram22
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    currently i am on juliano's and Winter's Respite

    Steadfast Ward is 1 skill i left out, seems to most pointless skill others are better, ppl have their own ward skills also my ultimate casts free ward, Life Giver morph

    or do groups prefer Light's Champion morph

    also planning to use Siphon Spirit in groups when i get more skill points, awry1 gets bit hp and mp sustain from damaging boss

    @Sallymen

    future i plan Spell Power Cure and Winter's Respite
    also testing Spell Power Cure and Heartland Conqueror but no mats for it right new, ancestor silk dam expensive 8k x200 and in some places 15k, so it takes long time when i can craft new

    Spell Power Cure has to w8 till i get enough transmute crystals then i farm it to unlock it and change the traits

    but new that i think about Heartland Conqueror effects only weapon traits but armor traits are way better, my point it should be armor traits 100% not weapon traits, or better armor enchantment's then i could have few enchantment's HP and not loose on magic power

    right new i started to train the dawns skill line to get the last passive there 5% mp cost reduction

    after that i hunt for Engine Guardian Set for my own sustain, it seemed only decant sustain monster set, few others require for me to do damage so that wouldn't work

    healers don't have much buffs only Combat Prayer + with set Spell Power Cure, so healers are not much of a buffers, they can use few buffs 1without set, i mean its funny that ppl expect healer to be buffer when they are *** poor at buffing without sets, sets shouldn't buff, u as a healer should be able to if ppl expect that, ur heals should have this extra effects/buffs all of them
    Sugram22 wrote: »
    Sugram22 wrote: »
    Elendir2am wrote: »
    I would return your attention back to Spell power Cure, which was mentioned in first replays.
    If you want to be decent healer in ESO, you can't be without it.
    It's the difference set between a beginner healer and a healer who takes their role seriously.

    Combat Prayer as heal and buff works always Spell power Cure doesn't, it works only when u happen to over heal and for 5sec, reason i don't like it and reason why my DPS chars abandoned diamond's victory and doing better damage then before, it was over hyped set
    Sugram22 wrote: »
    i plan 1craftable sins its easier to craft 5divines then to buy or farm so i was thinking, hes lvl 5 currently Khajiit
    A)Twice-Born Star Set
    B)Law of Julianos Set
    C) both

    i personally think that A is better sins 2 Mundus Stones and divines this could boost healing a lot maybe then more then spell damage with Juliano's


    but if i chose 1of them i can use recommendation for second set, but i like easy and cheap set like Spriggan's/Spinner's blue 1k per piece max 2k, i know some sell it over priced cause no1 will buy blue with 20k-50k seen them this pricy, but yea i like to get it as easy as this pen sets

    and if A then i have question about Mundus Stones, recommendations for the 2 witch ones would be the best two

    i was thinking:
    The Thief Mundus and The Shadow
    or
    The Ritual and The Thief

    but if something else then what u recommend?

    I'm a dungeon and trial healer and my first question is what kind of content are you planning on running as a healer as that really drives your build and gearing decisions since PVP is different than PVE for what makes a good healer.

    Julianos is a solid starter set and I think I paired it with warmaiden until I started getting good dungeon sets to use like Spellpower cure and pair it with worm/hollowfang/etc. SPC/Worm/Hollowfang are also useful for trials even after you get trial gear.

    For Mundus I generally use either the Ritual or the Thief. For armor traits I generally use divines on smaller body pieces and infused on the larger body pieces - head, pants, and chest to get additional armor with magicka enchantments on all armor pieces. I normally use the arcane trait on jewelry and then 2 magicka recovery and one spell damage glyph on jewelry. I always have my head be a heavy piece (monster) and my shoulders a medium piece (monster) but don't worry about that until you start veteran dungeons.

    For weapons, on my resto staff I use the powered trait and magicka drain enchantment, and on my back bar destro staff infused and crusher enchantment.

    also i never mix armor types, if i am magic uses i always run on full light i want full light armor bonus, they should add penalties to discourage ppl from mixing armor types so they would stick for their battle style/role armor like light for DPS and heal, i have same rule with DPS

    mages should not wear any other armor type if they want to DPS or heal, if u want to be tank then yes and then full heavy

    Healers generally wear one piece heavy and one piece medium for the passives we gain. I've not seen a trial or dungeon healer wear all light armor for a very long time.

    if trial is impossible with full light then no trials for me i am set against mixing armor types period :)

    ZOS has to change it so it won't be necessary to mix armor types!!!


    I'm curious as to why are you resistant to mixing armor types. End game players who min/max for harder content recommend it based on additional demonstrated benefits of doing so while healing. ZoS isn't saying that you have to wear one piece of heavy and one piece of medium (and those pieces are almost always monster sets because they have all three armor weights so you're not losing out on your full 2 5 set pieces); the end game community found it beneficial from actual experience in end game content to mix on1 piece heavy/medium in with your light armor in order to get additional armor passives that aid you in doing your job most efficiently in difficult content. It's not impossible to raid in all light armor, it's just not done very much because the added benefits outweigh any negatives.

    i explained it i want 100% from light armor passives and to get 100% u need 7 pieces, i won't sacrifice the power of the passives even if its just 1% for 1% other armor bonuses

    second magic types should be in light unless ur battle mage witch still as strong as mage, but in this game ur weaker if u try to be battle mage when it comes to armor cause ur magic stats are lower cause ur not full light, other games including single player games u don't have armor passives so u won't loose on magic when ur in heavy armor so u can be even in full heavy, but in most games battle mage is separate class meant for med armor so he has no penalties

    also it goes against my view of pure magic mages and healers, this roles should be with light armor

    ZOS should make so its not beneficial
    Edited by Sugram22 on August 21, 2022 9:39AM
  • Gargath
    Gargath
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    My 100% light armor magicka warden argonian healer uses this:
    5 pcs. Healer's Habit
    5 pcs. WInter's Respite
    2 pcs. Sentinel of Rkugamz
    Resto staff both bars
    Armor all purple, staves in gold.
    Ritual Mundus Stone.

    https://drive.google.com/file/d/1u2qLTZsT1cAWCZjyO3R95QvZq1s9F-b5/view?usp=sharing
    https://drive.google.com/file/d/1w90hkfZoxm2GbnPZDbNFgRUkcb6WX7j6/view?usp=sharing
    https://drive.google.com/file/d/1MuEcwlA-caWDk4kphvatzTstTgxbceJG/view?usp=sharing

    probably far from being in top builds... but easy to get and I'm satisfied in both pve and pvp.
    ps. before Winter Respite I was using Eyes of Mara 5pcs. because easy to get.
    Cheers!
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding
    Staff Post
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sugram22 wrote: »
    @Oreyn_Bearclaw

    but i guess sets from trials are not a must sins in other dungeons including DLC ones there are a lot of good ones

    example i think Spell Power Cure and Winter's Respite is pretty strong combo

    Certainly, that's a perfectly fine combo. You really only "need" trial gear if pushing harder trial HMs and trifectas. A lot of trial gear frankly just makes stuff easier. For example, SPC and Olorime really accomplish the same goal, giving your group Major Courage. Olorime has slightly better pure healing bonuses IMO in traits 2-4, but the real reason its better is that its easier to maintain a high uptime of Major Courage. Nobody in groupfinder is going to be complaining that their Major Buff uptime was not perfectly optimal.

    My only real pushback against Winters Respite (my pure healer still wears SPC and worm, but admittedly I almost never play her), is that its really a true healing set. Pure healing sets are almost never needed other than a handful of heal checks.

    If I was going to update my healer with a one size fits all, the first set would almost certainly be Olorime. Lots of reasonable options to pair it with. In a trial progression, you probably get told what to pair it with. In random 4 man, almost anything will work here.
  • Sugram22
    Sugram22
    ✭✭✭
    Gargath wrote: »
    My 100% light armor magicka warden argonian healer uses this:
    5 pcs. Healer's Habit
    5 pcs. WInter's Respite
    2 pcs. Sentinel of Rkugamz
    Resto staff both bars
    Armor all purple, staves in gold.
    Ritual Mundus Stone.

    https://drive.google.com/file/d/1u2qLTZsT1cAWCZjyO3R95QvZq1s9F-b5/view?usp=sharing
    https://drive.google.com/file/d/1w90hkfZoxm2GbnPZDbNFgRUkcb6WX7j6/view?usp=sharing
    https://drive.google.com/file/d/1MuEcwlA-caWDk4kphvatzTstTgxbceJG/view?usp=sharing

    probably far from being in top builds... but easy to get and I'm satisfied in both pve and pvp.
    ps. before Winter Respite I was using Eyes of Mara 5pcs. because easy to get.
    Cheers!

    well i think as a argonian u don't need ritual cause of racial passives u would need DPS unless u have 1gear DPS like julianos, even i start feeling that i can never drop juliano's cause without juliano's my DPS is SH, and i feel i should be argonian then i can have juliano's always on, talking from my EXP with cat healer, so i just wonder how can u bear to play with SH DPS? cause as far as i know argonians have worse DPS then cat cause of racial passives

    i mean even new i feel i could use bit more DPS so i can't imagine what its like if i half to drop julianos
    Sugram22 wrote: »
    @Oreyn_Bearclaw

    but i guess sets from trials are not a must sins in other dungeons including DLC ones there are a lot of good ones

    example i think Spell Power Cure and Winter's Respite is pretty strong combo

    Certainly, that's a perfectly fine combo. You really only "need" trial gear if pushing harder trial HMs and trifectas. A lot of trial gear frankly just makes stuff easier. For example, SPC and Olorime really accomplish the same goal, giving your group Major Courage. Olorime has slightly better pure healing bonuses IMO in traits 2-4, but the real reason its better is that its easier to maintain a high uptime of Major Courage. Nobody in groupfinder is going to be complaining that their Major Buff uptime was not perfectly optimal.

    My only real pushback against Winters Respite (my pure healer still wears SPC and worm, but admittedly I almost never play her), is that its really a true healing set. Pure healing sets are almost never needed other than a handful of heal checks.

    If I was going to update my healer with a one size fits all, the first set would almost certainly be Olorime. Lots of reasonable options to pair it with. In a trial progression, you probably get told what to pair it with. In random 4 man, almost anything will work here.

    u know what annoys me the different gears, PVE gear trial gear and PVP gear, cause i hate switching gears, ok i get pvp gear (ok fine, but would be better if there isn't pvp gear but universal gear) but trial gear is one 2meany so i won't worry about trial gear, i mean i won't bother with trial gear cause they have traits that work only in trials and as i said its annoying to switch all the time and also i go for whats easy to get like other dungeon sets, i like to run all with 1set, normal pve dungeons and cyrodiil

    u mean Worm's Raiment?
    well that's not bad idea it has nice sustain add to
    Edited by Sugram22 on August 24, 2022 9:26AM
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