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Looking at the ideas nobody talked about companion. So here's a random idea about it.
In the line of Mora's Whispers mythic item.
A ring called "True power of friendship" (or insert a better name that is not a joke)
Can now summon more than 1 companion. Up to 3.
You can now only summon companion with more than 5 000 rapport. And their power is reduced by 25% with 2 companions, and 33% with 3 companions.
While talking to a friend about new mythics. We really wanted weapons but that might come one day.
I think because usually each chapter give us 5 new mythics (and 3 for a zone dlc), that it should come in a new chapter giving us 5 first new mythic weapons.
For example 1 dagger (dual wielded), 1 bow, 1 sword and shield, 1 staff, and one last (i can think about 2 swords being magicka focused, or a 2 handed sword).
Neither of us are playing mage but here's an idea of what could look like the mythic staff:
The Sea Trident (or give it a better name)
Your staff is now counted as a fire, lighting AND frost staff. Applying every effect tied to these elements.
(To be less buggy)Your heavy attacks don't taunt (but that could be a debuff if desired).
Doubles the effects of Minor buffs applied by the user and effects of Major buffs applied by user by 1.5x, but halves the duration of Major and Minor buffs applied by the user.
*Buff or Debuff cannot be overwritten by a non-Bracers of Dominance user.
*Permanent buff and debuff does not count.
*Major and Minor buffs gained by sets does not count.
Ghost blades - dual wield swords
-all damage gets converted into oblivion damage
-weapon/spell damage is reduced by 35% and damage scales off your targets mitigation + hp(with the design goal being that you hit harder on tanks, but less against non tanks)
I wrote a poem that I titled, "The ganker's delight."
As you lay upon the ground, cry not little pawn.
The pain will pass as quickly as my blade did take you,
but my delight will last and you will respawn.
My heart simply cannot contain my joy, when I ply my trade.
The fault lies with you, your skill was lacking.
Now your salt is mine forever, can't you hear the laughing?
Once you were so proud and now you are reduced to this.
A miserable, loud deuced fool.
With every tear you drip, with every excuse you let slip.
All of your insecurities and worries bring a smile to my lip.
From your despair I have ripped endless glories,
but our affair is over now. Be afraid for I will return for more.
I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
Sabre Cat's Paws (boots)
Killing an enemy grants you a stack of Cat's Swiftness for 15 seconds
(Cat's Swiftness) Increase player speed by 25% per stack at all times
Every subsequent kill grants you an additional stack to a maximum of 4 (60 seconds/100% speed boost)
At 4 stacks, gain Sabre Claws for 30 seconds, but the effect can no longer be refreshed (3 min cooldown)
(Sabre Claws) Player gains Major Courage and Major Brutality for 30 seconds
(Sabre Claws) Increase Physical Penetration by 15% of your current target's maximum Health, up to a maximum 6000
Pelinal's War Song (ring)
(1 Item) All abilities and skills now cost Health instead of Stamina or Magicka while equipped
(1 Item) Increase player's maximum Health by 250% but reduce Health Recovery to 0 while equipped
(1 Item) Gain Pelinal's Bloodlust while equipped. Bloodlust increases all damage done by 25%, increases all damage taken by 25%, and reduces the cooldowns and resource costs on all non-instant-cast abilities and skills by 25%.
(1 Item) You can no longer heal yourself or be healed by others while this ring is equipped
Amulet of Arctus (neck)
(1 item) While you are in combat and 20 meters or further from the closest enemy, gain one stack of Battlemage's Focus
(Battlemage's Focus) Gain 2% increased damage done, healing done, primary stat recovery, and Ultimate regeneration
(1 item) For every other player in your group (max 4 players) equipped with the Amulet of Arctus, you and they both gain one extra stack of Battlemage's Focus, to a maximum of 4 stacks per player. This effect is lost if you are within 20 meters of the nearest enemy or any other player who is also wearing the Amulet of Arctus.
Edited by Paralyse on October 1, 2022 2:34PM
Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
(1 Item) When you enter combat summon a Gargoyle ally for 15 seconds who deals damage equal to your own light attacks, if the wearer is a Vampire the Gargoyles attacks also cause the target to take 5% greater damage from Vampire abilities, this effect can only happen once every 30 seconds.
Ring of the Erudite (Ring)
(1 Item) Your Magicka and Stamina recovery is increased by up to 100% based on your remaining health.
- Shadowy Disguise will work instant, with Vicecanon of Venom and while you are cloaked you can only become visible by Magelight, Revealing Flare, Expert Hunter and their morphs
Cons:
- your damage attacks can only heal.
-your AOE's won't work.
-If your damage attacks touch an enemy , it will heal your enemy.
-your weapon's visuals change into a beermug.
Conjuror's Omni-Sceptor (two-handed weapon)
- This weapon counts as all weapon types and can be used to cast any weapon ability.
- Light attacks, heavy attacks, and weapon passives depend on the last weapon ability casted (Conjuror's Omni-Sceptor defaults as a 2-handed weapon if no ability has been cast since equipping)
- Destruction staff element is decided by highest resource pool: magicka = fire, stamina = lightning, and health = ice
*** Since this doesn't provide any direct stat buffs and uses 2 equip slots, I feel like a draw-back isn't necessary. Let me know your thoughts
Master Alchemist's Travel Kit (medium waist)
(1 item) You throw your potion to the target location (15m range) when using a potion instead. The potion splashes in a 8m radius, providing allies hit with the potion's beneficial effects while inflicting the potion's detrimental effects to enemies hit. Buffs and debuffs applied this way have half their base duration. (Health, stamina, and magicka gains/losses are unchanged. Ally targets are capped at 6 per use)
Note: If the casting character does not have the alchemy passive that protects themselves from negative potion effects, they will still be afflicted with the negative effects if they target themselves. If another player does not have the mentioned passive, they will not receive the detrimental effects from the casting player.
*** I really like this idea because it provides a new and unique form of support play to the field and also provides a potential purpose to potions that have negative effects. I opted to leave health, stamina, and magicka gains/losses unchanged considering synergies can easily provide similar resource restoration and damage at much more frequent activations. Halving buff/debuff durations is intended to prevent larger player groups from having 100% uptime on powerful buffs - such as major protection, cc immunity, and invisibility - by coordinating multiple individuals with this mythic.
Band of the Mad God
Randomly harms or heals the user and the opponents they are attacking. Induces hallucinations in and out of combat.
Stats change and scale off the user's other stats.
Azura's Hope
+Magicka regeneration 500
+Magicka 1096
Allows the user to escape death once per 5 minutes, with the user entering into a realm of dusk and twilight for a few seconds before re-entering the battle.