Damage Per Second. Damage Per Minute.
By reducing the damage on some dots, but not reducing others, regardless of intention, it makes a meta where the higher damage skills that didn't get a damage reduction will be used, and the ones that did won't. There are some outliers, those being sticky dots that do a secondary effect (like a debuff, generally), but those are few. The intention might be creating skills that are easier to keep up with, but in PVE, outside of the instances where a boss is extremely mobile, there is no reason to use a sticky dot over a non-sticky dot in U35.
If you want people to use both, then increase the duration but don't reduce the DPS of the skill; instead, increase the cost to compensate. If you want the skills to be used, they either need a compelling secondary effect, or they need to deal enough damage to be useful.
As I said. It's Damage Per Second and Damage Per Minute. It's NOT damage per skill. A skill could do a million damage, but if it takes an hour to do it, that boils down to under 300 damage a second. No one would use that (in PVE) unless you could cheese a boss with it, or you had nothing else to put on your bar. Feel free to nerf sticky dots like this, but the intention is flawed and people won't use them outside the ones that do extra effects, unless they have nothing else to put on their bars.
Edited by merpins on August 13, 2022 6:43AM