Necrotech_Master wrote: »i personally would prefer to use the mag morph, but because of how these still basically use the "old" scaling its not feasible to really use on a stamplar, but it would help provide an extra source of healing that the stam jabs doesnt give you
Necrotech_Master wrote: »i personally would prefer to use the mag morph, but because of how these still basically use the "old" scaling its not feasible to really use on a stamplar, but it would help provide an extra source of healing that the stam jabs doesnt give you
Templar has minor sorcery, so why wouldn't you run spell power glyphs on your jewelry? Then the mag morph would be optimal.
With the hybridization changes, stamplar basically doesn't exist anymore. Mag morphs of every skill on templar are better, and you get more skills to choose from.
Necrotech_Master wrote: »Necrotech_Master wrote: »i personally would prefer to use the mag morph, but because of how these still basically use the "old" scaling its not feasible to really use on a stamplar, but it would help provide an extra source of healing that the stam jabs doesnt give you
Templar has minor sorcery, so why wouldn't you run spell power glyphs on your jewelry? Then the mag morph would be optimal.
With the hybridization changes, stamplar basically doesn't exist anymore. Mag morphs of every skill on templar are better, and you get more skills to choose from.
using mag morphs on a stam build is very poor sustain with 16-18k mag and 35k stam, i couldnt spam jabs more than a couple times etc
hybridization allows some of those skills to be effective but it didnt hybrid sustain, repentence only restores stamina for example, so i can sustain that almost indefinitely assuming there are any adds in the fight, i have twice as much stam recov as mag recov
not to mention on my stamplar there is a solid difference of 1-2k on weapon dmg over spell dmg, minor sorcery wont close that gap (i think im only using 1 or 2 dmg glyphs anyway due to sustain issues), if i changed that glyph they would just stay equal and i would end up losing dmg overall
gariondavey wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »i personally would prefer to use the mag morph, but because of how these still basically use the "old" scaling its not feasible to really use on a stamplar, but it would help provide an extra source of healing that the stam jabs doesnt give you
Templar has minor sorcery, so why wouldn't you run spell power glyphs on your jewelry? Then the mag morph would be optimal.
With the hybridization changes, stamplar basically doesn't exist anymore. Mag morphs of every skill on templar are better, and you get more skills to choose from.
using mag morphs on a stam build is very poor sustain with 16-18k mag and 35k stam, i couldnt spam jabs more than a couple times etc
hybridization allows some of those skills to be effective but it didnt hybrid sustain, repentence only restores stamina for example, so i can sustain that almost indefinitely assuming there are any adds in the fight, i have twice as much stam recov as mag recov
not to mention on my stamplar there is a solid difference of 1-2k on weapon dmg over spell dmg, minor sorcery wont close that gap (i think im only using 1 or 2 dmg glyphs anyway due to sustain issues), if i changed that glyph they would just stay equal and i would end up losing dmg overall
This seems weird to me.
Your weapon and spell damage should be virtually identical without minor sorcery, if you have just 1-2 damage glyphs.
All the sources of increase are hybrid.
If you are using jabs you are getting major sorcery and major brutality.
I can't see you having more than 500 more wd than sd given the information you have provided.
Even then you would have minor sorcery which would equalize these values or put sd above wd.
Necrotech_Master wrote: »gariondavey wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »i personally would prefer to use the mag morph, but because of how these still basically use the "old" scaling its not feasible to really use on a stamplar, but it would help provide an extra source of healing that the stam jabs doesnt give you
Templar has minor sorcery, so why wouldn't you run spell power glyphs on your jewelry? Then the mag morph would be optimal.
With the hybridization changes, stamplar basically doesn't exist anymore. Mag morphs of every skill on templar are better, and you get more skills to choose from.
using mag morphs on a stam build is very poor sustain with 16-18k mag and 35k stam, i couldnt spam jabs more than a couple times etc
hybridization allows some of those skills to be effective but it didnt hybrid sustain, repentence only restores stamina for example, so i can sustain that almost indefinitely assuming there are any adds in the fight, i have twice as much stam recov as mag recov
not to mention on my stamplar there is a solid difference of 1-2k on weapon dmg over spell dmg, minor sorcery wont close that gap (i think im only using 1 or 2 dmg glyphs anyway due to sustain issues), if i changed that glyph they would just stay equal and i would end up losing dmg overall
This seems weird to me.
Your weapon and spell damage should be virtually identical without minor sorcery, if you have just 1-2 damage glyphs.
All the sources of increase are hybrid.
If you are using jabs you are getting major sorcery and major brutality.
I can't see you having more than 500 more wd than sd given the information you have provided.
Even then you would have minor sorcery which would equalize these values or put sd above wd.
i could check tonight on the exact values, but i run addons to see all my stats while im in combat, and weapon dmg is always higher than spell dmg, and that is probably with minor sorcery active too (again not in game right now to verify)
my main point in that post was that while some of the mag skills are better, if your on a stam focused build you cannot sustain a full mag rotation, and topping it off my weapon dmg is most certainly higher than spell dmg
gariondavey wrote: »Necrotech_Master wrote: »gariondavey wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »i personally would prefer to use the mag morph, but because of how these still basically use the "old" scaling its not feasible to really use on a stamplar, but it would help provide an extra source of healing that the stam jabs doesnt give you
Templar has minor sorcery, so why wouldn't you run spell power glyphs on your jewelry? Then the mag morph would be optimal.
With the hybridization changes, stamplar basically doesn't exist anymore. Mag morphs of every skill on templar are better, and you get more skills to choose from.
using mag morphs on a stam build is very poor sustain with 16-18k mag and 35k stam, i couldnt spam jabs more than a couple times etc
hybridization allows some of those skills to be effective but it didnt hybrid sustain, repentence only restores stamina for example, so i can sustain that almost indefinitely assuming there are any adds in the fight, i have twice as much stam recov as mag recov
not to mention on my stamplar there is a solid difference of 1-2k on weapon dmg over spell dmg, minor sorcery wont close that gap (i think im only using 1 or 2 dmg glyphs anyway due to sustain issues), if i changed that glyph they would just stay equal and i would end up losing dmg overall
This seems weird to me.
Your weapon and spell damage should be virtually identical without minor sorcery, if you have just 1-2 damage glyphs.
All the sources of increase are hybrid.
If you are using jabs you are getting major sorcery and major brutality.
I can't see you having more than 500 more wd than sd given the information you have provided.
Even then you would have minor sorcery which would equalize these values or put sd above wd.
i could check tonight on the exact values, but i run addons to see all my stats while im in combat, and weapon dmg is always higher than spell dmg, and that is probably with minor sorcery active too (again not in game right now to verify)
my main point in that post was that while some of the mag skills are better, if your on a stam focused build you cannot sustain a full mag rotation, and topping it off my weapon dmg is most certainly higher than spell dmg
Jusy back bar wretched vitality and use half mag abilities and half stam abilities. That's the best you can do on stamplar. Back bar resto staff and front bar melee weapon
Necrotech_Master wrote: »gariondavey wrote: »Necrotech_Master wrote: »gariondavey wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »i personally would prefer to use the mag morph, but because of how these still basically use the "old" scaling its not feasible to really use on a stamplar, but it would help provide an extra source of healing that the stam jabs doesnt give you
Templar has minor sorcery, so why wouldn't you run spell power glyphs on your jewelry? Then the mag morph would be optimal.
With the hybridization changes, stamplar basically doesn't exist anymore. Mag morphs of every skill on templar are better, and you get more skills to choose from.
using mag morphs on a stam build is very poor sustain with 16-18k mag and 35k stam, i couldnt spam jabs more than a couple times etc
hybridization allows some of those skills to be effective but it didnt hybrid sustain, repentence only restores stamina for example, so i can sustain that almost indefinitely assuming there are any adds in the fight, i have twice as much stam recov as mag recov
not to mention on my stamplar there is a solid difference of 1-2k on weapon dmg over spell dmg, minor sorcery wont close that gap (i think im only using 1 or 2 dmg glyphs anyway due to sustain issues), if i changed that glyph they would just stay equal and i would end up losing dmg overall
This seems weird to me.
Your weapon and spell damage should be virtually identical without minor sorcery, if you have just 1-2 damage glyphs.
All the sources of increase are hybrid.
If you are using jabs you are getting major sorcery and major brutality.
I can't see you having more than 500 more wd than sd given the information you have provided.
Even then you would have minor sorcery which would equalize these values or put sd above wd.
i could check tonight on the exact values, but i run addons to see all my stats while im in combat, and weapon dmg is always higher than spell dmg, and that is probably with minor sorcery active too (again not in game right now to verify)
my main point in that post was that while some of the mag skills are better, if your on a stam focused build you cannot sustain a full mag rotation, and topping it off my weapon dmg is most certainly higher than spell dmg
Jusy back bar wretched vitality and use half mag abilities and half stam abilities. That's the best you can do on stamplar. Back bar resto staff and front bar melee weapon
right now im backbarring maelstrom bow, and where i keep most of my buffs/heals/shields, front bar is currently 2h and almost all dmg skills except the rune that gives me armor and more stam restore
if i make any changes to the build when U35 comes out, it would be to change the maelstrom 2h im currently using to probably the blackrose duel wield, but will have to do some testing when the patch hits the fan