Holycannoli wrote: »If there's no cooldown added it won't solve a thing, and it will keep Cyrodiil performance in the septic tank. I am convinced that the poor PC NA Cyrodiil performance is because of this set constantly being calculated over and over and over nonstop.
TechMaybeHic wrote: »Holycannoli wrote: »If there's no cooldown added it won't solve a thing, and it will keep Cyrodiil performance in the septic tank. I am convinced that the poor PC NA Cyrodiil performance is because of this set constantly being calculated over and over and over nonstop.
I feel like performance was degrading prior to the update. We were excusing it away as being from PTS being up. It only gets worse over time and we'll be right back to runberbanding, extreme position desync soon enough
It has an obvious counter: don't apply any status effects. Nirnhoned heavy attacks perhaps. My favorite is deadlands demolisher with a stun. 3 bashes a second with constant interrupts so they can't cast anything.
It has an obvious counter: don't apply any status effects. Nirnhoned heavy attacks perhaps. My favorite is deadlands demolisher with a stun. 3 bashes a second with constant interrupts so they can't cast anything.
So what you're saying is don't equip any armor, weapons, enchants, poisons, skills, etc. and just go bare hands? Because almost everything can proc status/negative effects... Also the set says "negative effects", not just status effects.
All weapon types can proc status/negative effects. Weapon enchants can proc status/negative effects. CC including stun, slow, immobilize etc. are all negative effects. Debuffs including breach, maim, defile etc. are all negative effects...
[Edit for edit]
Let's be honest, approaching PvP for a novice is a traumatic experience.
I think zos creates sets like Mara's, from time to time, to entice newbies to pvp.
Don't put it into the Rewards of the Worthy going forward until after the incremental patch. It should be as simple as removing it from the rng engine that grants Rewards for the Worthy.
Sure - there will be existing pieces still out there until then - so be it (can't believe those can be recalled and transmuted to something else from Rewards from the worth but sure the masses will revolt even more).
We just don't need any more of this shite out in the world until it is fixed.
TechMaybeHic wrote: »So they said they are reducing the heal by half, which really misses the issue
It has an obvious counter: don't apply any status effects. Nirnhoned heavy attacks perhaps. My favorite is deadlands demolisher with a stun. 3 bashes a second with constant interrupts so they can't cast anything.
marius_buys wrote: »Can confirm, this set is beyond broken. Back to 20 players running behind 1 guy trying to kill him. [snip]
danthemann5 wrote: »ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
Not enough, not soon enough. You were warned weeks in advance that this would be a problem, and it was ignored.
Try again.
[snip]
marius_buys wrote: »Can confirm, this set is beyond broken. Back to 20 players running behind 1 guy trying to kill him. [snip]
They obviously love gankers, as this set attracts parsers like moths to a flame. 20 players focused on an unkillable target is ganker heaven. Got time to check out the entire flock, pick the lowest health target, and send them back to camp.
PvP Sourced
Mara’s Balm: Reduced the healing of this set by approximately 50%.
Developer Comment:
Spoiler
We are continuing to monitor this set’s interaction with frequently applied debuffs - such as snares from ticking abilities - and are attempting to find better overall solutions to ensure this set remains impactful when being afflicted with many incoming negative effects, but not over bearing in other cases.
PvP Sourced
Mara’s Balm: Reduced the healing of this set by approximately 50%.
Developer Comment:
Spoiler
We are continuing to monitor this set’s interaction with frequently applied debuffs - such as snares from ticking abilities - and are attempting to find better overall solutions to ensure this set remains impactful when being afflicted with many incoming negative effects, but not over bearing in other cases.
ZOS missing the point of this whole topic.
TechMaybeHic wrote: »" attempting to find better overall solutions"
Like; a cooldown of 1 second? Or current value, half a second? Literally the code is there in Living Dark
Actually; I think we make it hard on them because they for some reason just cannot do whatever players suggest, no matter what. Just can't happen
We are continuing to monitor this set’s interaction with frequently applied debuffs - such as snares from ticking abilities - and are attempting to find better overall solutions to ensure this set remains impactful when being afflicted with many incoming negative effects, but not over bearing in other cases.
[snip] Why the should we believe anything you say at this point when you consistently ignore the player base, [snip] and then shrug and go "No one could have predicted this would happen!"We are continuing to monitor this set’s interaction with frequently applied debuffs
You mean like the suggestions folks have been giving out on the forums? Where even a 1s cooldown on the heal mechanic would still leave this as one of the most powerful - if not THE most powerful - defensive set in the game?and are attempting to find better overall solutions to ensure this set remains impactful when being afflicted with many incoming negative effects, but not over bearing in other cases
We are continuing to monitor this set’s interaction with frequently applied debuffs - such as snares from ticking abilities - and are attempting to find better overall solutions to ensure this set remains impactful when being afflicted with many incoming negative effects, but not over bearing in other cases.
@ZOS_GinaBruno @ZOS_RichLambert
[snip][snip] Why the should we believe anything you say at this point when you consistently ignore the player base, [snip] and then shrug and go "No one could have predicted this would happen!"We are continuing to monitor this set’s interaction with frequently applied debuffsYou mean like the suggestions folks have been giving out on the forums? Where even a 1s cooldown on the heal mechanic would still leave this as one of the most powerful - if not THE most powerful - defensive set in the game?and are attempting to find better overall solutions to ensure this set remains impactful when being afflicted with many incoming negative effects, but not over bearing in other cases
So what, are we going to have to suffer through a few months of this [snip]
MaraxusTheOrc wrote: »If burst is king, and the proc only occurs every 15 seconds, I guess I'm wondering how impactful it really is? Couldn't you just...idk, trigger the set, open your 15 second window, and go ham?
TechMaybeHic wrote: »Well; hopefully players see that before going and golding out a set. Not because I don't want them to waste their time and get upset when its nerfed; I'lll laugh at that. But because I don't want to see this ridiculousness for even a very short bit