danthemann5 wrote: »ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
Not enough, not soon enough. You were warned weeks in advance that this would be a problem, and it was ignored.
Try again.
ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
If by reducing the healing you mean fix it so that it doesnt procc off of effects reapplying and expiring, or adding a cooldown to the heal than nice.
If you like cut the heal in half that wont be enough.
ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
MentalxHammer wrote: »ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
Hey @ZOS_GinaBruno, thanks for giving us an update. I think it’s important that the devs are aware the real reason this is overpowered is because it reapplies whenever a negative effect is refreshed, and pretty much all abilities apply some form of negative effect.
A Templar spamming jabs will refresh the jabs snare every time they recast jabs, NB with surprise attack will refresh sundered status effect, and wardens hitting you multiple times with deep fissure will proc the set twice every time it lands with major and minor breach, among many other skills.
The issue lies that just for attacking your opponent you are giving them free healing. A good solution to this would be for the set to read, receive the heal every time a negative effect is purged, rather than when a negative effect ends.
@ZOS_RichLambert
TechMaybeHic wrote: »Well; hopefully players see that before going and golding out a set. Not because I don't want them to waste their time and get upset when its nerfed; I'lll laugh at that. But because I don't want to see this ridiculousness for even a very short bit
ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
Easy Fix until the incremental patch:
Don't put it into the Rewards of the Worthy going forward until after the incremental patch. It should be as simple as removing it from the rng engine that grants Rewards for the Worthy.
Sure - there will be existing pieces still out there until then - so be it (can't believe those can be recalled and transmuted to something else from Rewards from the worth but sure the masses will revolt even more).
We just don't need any more of this shite out in the world until it is fixed.
YandereGirlfriend wrote: »danthemann5 wrote: »ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
Not enough, not soon enough. You were warned weeks in advance that this would be a problem, and it was ignored.
Try again.
Absolutely right.
What is the point of the PTS when obvious problems such as this set are called out by the community and ignored by the developers for over an entire month?
Nomadic_Atmoran wrote: »YandereGirlfriend wrote: »danthemann5 wrote: »ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
Not enough, not soon enough. You were warned weeks in advance that this would be a problem, and it was ignored.
Try again.
Absolutely right.
What is the point of the PTS when obvious problems such as this set are called out by the community and ignored by the developers for over an entire month?
Because if they had changed it before then they wouldnt make as much money off the new DLC. Notice the change coming is not laid out and so its basically a vague promise to nerf this.
ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know that we are planning to reduce the healing done from this item set in the next incremental patch, which is currently scheduled for the week of September 5.
Let's be honest, approaching PvP for a novice is a traumatic experience.
I think zos creates sets like Mara's, from time to time, to entice newbies to pvp.
Let's be honest, approaching PvP for a novice is a traumatic experience.
I think zos creates sets like Mara's, from time to time, to entice newbies to pvp.
Well...... what will a newbie's reaction be when they get into their first fight, and can do literally no damage? And then get stomped by their target who is an experienced PvPer?
Also, a newbie would have to earn 20,000 AP for a 1 in 9 chance to pull a Mara's Balm set piece. And the odds of getting five different pieces with no duplicates are not good. And the alternative would have them spending millions of gold in guild stores, just for a chance to be traumatized by fighting unkillable PvP veterans.
Nomadic_Atmoran wrote: »Because if they had changed it before then they wouldnt make as much money off the new DLC. Notice the change coming is not laid out and so its basically a vague promise to nerf this.
Holycannoli wrote: »Nomadic_Atmoran wrote: »Because if they had changed it before then they wouldnt make as much money off the new DLC. Notice the change coming is not laid out and so its basically a vague promise to nerf this.
It's not a DLC set.
Doesn't make it any better though.
MaraxusTheOrc wrote: »If burst is king, and the proc only occurs every 15 seconds, I guess I'm wondering how impactful it really is? Couldn't you just...idk, trigger the set, open your 15 second window, and go ham?
MaraxusTheOrc wrote: »If burst is king, and the proc only occurs every 15 seconds, I guess I'm wondering how impactful it really is? Couldn't you just...idk, trigger the set, open your 15 second window, and go ham?