Before I even start, I want to invite you to think about this topic from an outside perspective. Don't think about specifics. Don't argue about X class or Y item set. Don't even think about ESO. Pretend this is a game you've never even played, and you have only heard about.
You see people arguing about a 10% damage reduction. You see players pulling their hair out as a result of a 5% buff. You see players quitting thanks to a 2% nerf.
In most other games, changes like this are routine. A gun will deal 10% less damage at range, a sword will have an attack rating of 140 instead of 120, this unit costs 29 wood instead of 28, you can now hold 50 ammo instead of 60. But none of these changes would be considered to be "game breaking". Changes like this would rarely result in such strong emotions from the playerbase.
But in ESO, these seemingly small changes result in one of the most disliked patches in the game's history. Despite the fact that other patches years ago had much greater effects.
For many years you've seen players repeat a sentiment that goes along the lines of "I wish ZOS balanced the game with a scalpel, not a sledgehammer".
Most patches ESO receives attempt to reduce the damage of an ability or setup by 2-5%. The devs said Update 35 aimed for 10-15%, and in some testing, it had as much as 25% impact in some very specific cases. Despite all this, average DPS has only increased for past 3-5 years. All numbers go up and up. A mudcrab dies in two hits. A dungeon boss dies so quickly they never get to show their unique mechanic. Log into ESO and start playing, and it will be immediately apparent that the game has a huge power-creep issue.
Does this not seem ridiculous to you? Does this not look like a huge over-reaction? Why is the ESO community so upset over 2% changes?
Veteran Hard-Mode
And for some dungeons and trials, Veteran mode itself.
The only content in the game where a 2% change in DPS is the difference between success, and your team wiping over and over for hours.
Is this really fun? Is this right?
WrathOfInnos wrote: »Non-HM Veteran difficulty is much too easy, even if damage was nerfed 50% it would not be a challenge. The mechanics are greatly reduced, and DPS checks can be accomplished with a one-button rotation. Many players would be bored and end up quitting if this was the greatest challenge offered.
The resto damage and heavy attack changes were not a small percent. The dot changes were not a small change per tick, just had similar effectiveness over a longer duration. Empower is not a small change. Dark cloak doing 150% more healing by doing less is not a small change. Jabs and sweeps have lost a substantial amount of dmg more than 2-5%, as well as having a staple animation changed. Flurry looks like you're spamming light attacks, crystal weapon was initially nerfed by 40%.
I'm not sure what patch notes you're referencing tbh
And what do the parses and other data show? Fairly similar results. Perhaps a bit lower, but not so much. And they keep increasing with each week, meaning a lot of the loss is players needing to get used to the timings.
And what do the parses and other data show? Fairly similar results. Perhaps a bit lower, but not so much. And they keep increasing with each week, meaning a lot of the loss is players needing to get used to the timings.
Remember, they added a whole bunch of new buffs to the trial dummy this patch as well. So the loss of dps is obfuscated by those increased buffs for the testing environment.
They're estimated to be worth about a 20% increase in dps. So the fact that they are "similar" to live right now, means that the true loss is that 20%.
WrathOfInnos wrote: »Non-HM Veteran difficulty is much too easy, even if damage was nerfed 50% it would not be a challenge. The mechanics are greatly reduced, and DPS checks can be accomplished with a one-button rotation. Many players would be bored and end up quitting if this was the greatest challenge offered.
Does that not make all of this anger and frustration the community is experiencing even more ridiculous?
If you're saying power could be nerfed by 50% and content would still be difficult, that makes every claim of "the game is broken", "X is unplayable" and "Y class is gutted" seem like a huge overreaction.
If a 50% damage reduction means "99.99% of content is still not a challenge", it doesn't make sense for a 20% reduction to mean "The game is ruined".
I understand wanting harder content to chase. But I don't think it's reasonable for 99.99% of the game to be remain un-patchable and un-balanceable for the sake of HM.The resto damage and heavy attack changes were not a small percent. The dot changes were not a small change per tick, just had similar effectiveness over a longer duration. Empower is not a small change. Dark cloak doing 150% more healing by doing less is not a small change. Jabs and sweeps have lost a substantial amount of dmg more than 2-5%, as well as having a staple animation changed. Flurry looks like you're spamming light attacks, crystal weapon was initially nerfed by 40%.
I'm not sure what patch notes you're referencing tbh
And what is the result of these changes, when aggregated and looked at from afar?
Dark cloak heals for 13% less than live.
Jabs/Sweeps deal 1.3% less DPS than live (The ability is now 20% faster and deals 21% less damage)
Changes like Burning light are more substantial, true.
If using Jabs/Sweeps, burning light deals 50-66% less DPS than live. (It will proc on 50-75% of casts instead of 100%, and deal 33% less damage when it does proc).
But burning light makes for a relatively small component of your parse. Meaning the impact on overall DPS is far lesser than than any changes to Jabs/Sweeps.
And what do the parses and other data show? Fairly similar results. Perhaps a bit lower, but not so much. And they keep increasing with each week, meaning a lot of the loss is players needing to get used to the timings.
And Update 35 is a big patch. Update 34 was a lot smaller (which is surprising, given the number of calculation changes that happened), and so were updates 33, 32, etc.
And either way, my argument is not that these changes don't matter so much. My argument that these changes shouldn't matter so much.
My argument is that ZOS should not design ESO in such a way that this matters so much.
Veteran Hard-Mode
And for some dungeons and trials, Veteran mode itself.
The only content in the game where a 2% change in DPS is the difference between success, and your team wiping over and over for hours.
Is this really fun? Is this right?
We talk about guides for new players, but it's hard even finding in the chat a consensus on what the results of this patch will be. What should the ordinary player do AFTER this patch goes live?
Klingenlied wrote: »This patch will be part of something way bigger. They just did not yet have the time to "deliver a complete package".
[Quoted post removed]
WrathOfInnos wrote: »Non-HM Veteran difficulty is much too easy, even if damage was nerfed 50% it would not be a challenge. The mechanics are greatly reduced, and DPS checks can be accomplished with a one-button rotation. Many players would be bored and end up quitting if this was the greatest challenge offered.
Does that not make all of this anger and frustration the community is experiencing even more ridiculous?
If you're saying power could be nerfed by 50% and content would still be difficult, that makes every claim of "the game is broken", "X is unplayable" and "Y class is gutted" seem like a huge overreaction.
If a 50% damage reduction means "99.99% of content is still not a challenge", it doesn't make sense for a 20% reduction to mean "The game is ruined".
I understand wanting harder content to chase. But I don't think it's reasonable for 99.99% of the game to be remain un-patchable and un-balanceable for the sake of HM.
Nobody would be upset over such a small change. For example, we just recently had CP nerfs that were in that order of magnitude and nobody complained. It actually made sense to rein in some overperforming CPs, in line with ZOS' vision of CP 2.0 to introduce more horizontal progression and choice.Why is the ESO community so upset over 2% changes?
Veteran (trial) hard modes are not the only content where such massive changes will have a negative impact. Yes, some of the initial complaints, especially around the changes to healing DoTs, were that the nerfs practically made some hard modes mathematically impossible. I already argued that it's not a 2% nerf, but often significantly higher. And depending on where your damage and skill level is, a 15% nerf for example can affect you in a lot of content:Veteran Hard-Mode [...] The only content in the game where a 2% change in DPS is the difference between success, and your team wiping over and over for hours.
The problem isn't that everything is at a knife's edge, which makes the game unpatchable. The problem is that this particular patch has too many flaws, unintended side effects, and sometimes build-breaking knock-on effects that apparently were not considered before unloading it onto the PTS. Add to that some unfortunate communication missteps from ZOS and you have a perfect storm of discontent and frustration.How would you feel if non-HM was as hard as the game got?