the problem with that is that they probably throw a lot of stuff at the wall to try out and then decide it's not good or didn't work out how they wanted and everyone will lose their minds over a concept they just wanted to try.
the problem with that is that they probably throw a lot of stuff at the wall to try out and then decide it's not good or didn't work out how they wanted and everyone will lose their minds over a concept they just wanted to try.
I disagree because they did do an off cycle PTS with an experiment with reversing resources with light and heavy attacks, and the community tested it, gave feedback, and the proposed changes never went into an actual patch based on that feedback. The community testing, as far as I remember, did not lose their minds over it, and it was a win win for both the community and the devs. It was a step in the right direction, but they never repeated that with other ideas they think of in secret.
the problem with that is that they probably throw a lot of stuff at the wall to try out and then decide it's not good or didn't work out how they wanted and everyone will lose their minds over a concept they just wanted to try.
I disagree because they did do an off cycle PTS with an experiment with reversing resources with light and heavy attacks, and the community tested it, gave feedback, and the proposed changes never went into an actual patch based on that feedback. The community testing, as far as I remember, did not lose their minds over it, and it was a win win for both the community and the devs. It was a step in the right direction, but they never repeated that with other ideas they think of in secret.
that was a specific thing test for a combat framework change, which i'd love to see more of.
to just put everything out there that they try or investigate is just asking for constant panic and rage.
CameraBeardThePirate wrote: »I dont know exactly what the structure should shift to, but it gets abundantly more clear with every patch that this current system of cycles of PTS notes doesn't work. Bugs and massive issues go unchanged, and changes have very little time to actually be tested and iterated upon.
Please, change the system. Make the PTS cycles longer, give us more heads up in regards to massive changes (and NOT just in a developer update, actual numbers are needed).
Testing of a major update should remain as it is. If we have a constant PTS constantly testing new things, it will become to commonplace to be effective. It would also require more resources from Zenimax to constantly have to maintain three different versions of the game, Live, PTS, and their private server.
Further, it would not make sense to test combat changes piecemeal since the big picture matters.
Testing of a major update should remain as it is. If we have a constant PTS constantly testing new things, it will become to commonplace to be effective. It would also require more resources from Zenimax to constantly have to maintain three different versions of the game, Live, PTS, and their private server.
Further, it would not make sense to test combat changes piecemeal since the big picture matters.