I know this convo comes up a lot, so I wanted to quickly share something I have been doing on my Templar to GREAT effect. I get nothing but compliments from randoms, several have asked me what I am doing. This might not be the most detailed build, but I am going to give the broad strokes. It is also about the easiest build I have ever run. Only real barriers to entry are Oakensoul (Mythic), Caltrops (Alliance Skill) and Inner Beast (Undaunted Skill).
The idea here is to skip the queue, pull high DPS, and NOT be a fake tank.
I wont claim this is great for vet DLC content, but it has worked in every Random Normal and vet non DLC I have tried, and I have used it to farm several normal DLCs very quickly for gear (the queue pretty much always insta pops as a tank, regardless of what dungeon you select). Simply put, you are an oaken wearing, jab spamming, debuffing, taunting/chaining beast of a Tank/DPS/Healer.
Class: Templar
Race: Who cares, but I am high Elf (Dunmer is probably better for a little extra taunting/chaining).
Attributes: All Magic (A few in health is okay, but I havent needed it)
Food: Tri Stat (Sugar Skulls is best)
Pots: Tri Pots (or trash pots, sustain is a non issue, if anything, stam trash pots).
Mundus: Thief (or something tanky if you want, serpent might also be interesting if you do a lot of chaining).
Gear: Oakensoul (Duh), and DPS gear. Which DPS Gear doesn't really matter, but I am really liking Deadly Strike (hard to beat on a Templar) and False God (cost reduction and Major expedition between pulls), any one piece monster you want (I am running Slimecraw as its the most damage/crit). Any two magic DPS sets (Julianos/Orders Wrath for craftable), and One piece Trainee or Any Monster can get you going. Front bar is infused flame staff with crusher enchant (this part is important), rest is magic and Divines.
Bars:
-Sweeps (while casting you have major/minor protection with a massive heal, nearly unkillable).
-Unstable Wall(you are doing this both for AOE damage and the infused crusher for your group, you could go Blockade, but unstable lines up with Caltrops time wise).
-Razor Caltrops (AOE damage and AOE major breach).
-Inner Beast (taunt High threat targets, and 7-10% damage buff).
-Flex, Silver Leash for chaining/Breath of Life for a burst heal (you can really be both tank/healer and the best DPS in most groups).
-Ultimate: Elemental Rage (could also go warhorn next patch when we lose Major Force from Oakensoul).
Rotation: Taunt things that are bigger than you, then the rotation is Razor Caltrops, Unstable Wall, Sweeps X8, repeat. Taunt and or Chain as needed. Chaining is a little more advance, I actually swap between Chains and BOL for Trash/Boss fights.
CP: Doesnt really matter, but I am running Red: Health, Armor, and Return Magic/Stam on kills. Blue: Fighting Finesse, Master at Arms, Wrathful Strikes, Biting Aura (dont run backstabber as you are taunting, Dont run Deadly Aim as virtually none of your damage is Single Target)
You will pull more than half the DPS in most randoms (I can easily be in the 80-100k DPS range on boss fights, and typically sit at about 60% of group DPS in groupfinder). You have Massive amounts of heals (Sweeps and BOL if needed). And you satisfy the three primary functions of a tank: 1. Not dying (you are absurdly tanky while channeling, spamming sweeps, with Minor Protection, plus oaken gives Major Protection and Major Resolve), 2. Taunting High Threat Targets (Inner beast is a fine taunt with a nice personal damage buff), 3. Debuffing Targets (you are providing both major breach and infused crusher, which puts you miles ahead of most pug tanks, my pen on boss fights is usually right around 17.2k).
Open to thoughts or suggestions, but if you want to skip the queue and not cause rage threads on the forums, give this a go. This might get moved, but this topic comes up so much in General Discussion that I thought I would at least start it here.
Edited by Oreyn_Bearclaw on August 10, 2022 5:06PM