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Vet Dungeon Bosses

kindred
kindred
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I can see nerfing the health of bosses on hardmode vet trials, but vet dungeons? They already fall down dead so fast its not even funny. At least lower the health on only the DLC dungeon bosses not regular vet dungeons. Fungal Grotto vet bosses do not need to be nerfed. You do not have to make EVERYTHING for kindergarteners.
Edited by kindred on August 9, 2022 4:55PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    They claim that it wasn't a flat reduction and that the reduction varied from boss to boss, but everything I've seen shows an exact 10% reduction. If there are exceptions, it would be really nice if ZOS could tell us what those exceptions are.
    Edited by CameraBeardThePirate on August 9, 2022 9:37PM
  • Necrotech_Master
    Necrotech_Master
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    considering the avg dps will drop by 20-40%, but the bosses only got 10% health reduction, they certainly wont be dying that much faster

    random dungeons are about to become 10x more of a slog lol (normal less so than vets, but vets especially dlc ones are gonna have a significantly higher failure/quit rate likely)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Runkorko
    Runkorko
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    kindred wrote: »
    I can see nerfing the health of bosses on hardmode vet trials, but vet dungeons? They already fall down dead so fast its not even funny. At least lower the health on only the DLC dungeon bosses not regular vet dungeons. Fungal Grotto vet bosses do not need to be nerfed. You do not have to make EVERYTHING for kindergarteners.

    They fall dead fast when you run it with your friends ...
    Good luck doing DLC ones when most than half of dpsers do like 20k / in best scenarion/ single target dps, and this is when there is no need to roll dodge or avoid things. Its even worse when there are adds.
    Nerf is welcoming. You want challange? Do trials
  • kindred
    kindred
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    Runkorko wrote: »
    kindred wrote: »
    I can see nerfing the health of bosses on hardmode vet trials, but vet dungeons? They already fall down dead so fast its not even funny. At least lower the health on only the DLC dungeon bosses not regular vet dungeons. Fungal Grotto vet bosses do not need to be nerfed. You do not have to make EVERYTHING for kindergarteners.

    They fall dead fast when you run it with your friends ...
    Good luck doing DLC ones when most than half of dpsers do like 20k / in best scenarion/ single target dps, and this is when there is no need to roll dodge or avoid things. Its even worse when there are adds.
    Nerf is welcoming. You want challange? Do trials

    Did you even read what I wrote before you responded? I said " At least lower the health on only the DLC dungeon bosses not regular vet dungeons"
    Edited by kindred on August 10, 2022 1:21AM
  • Tberg725
    Tberg725
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    It’s crazy they’re going threw with these nerds to begin with its crazy I’m not saying this to be argumentative but there is no way the devs have played their game in a real environment (with other players not just other devs)

    I don’t mind pugging threw on normals for my transmute crystals BUT when it comes to vet I no longer use the activity finder for the simple fact I usually get players not capable of doing the content so imagine throwing all these nerfs on those type of players also there will be less inclusion because groups can’t afford to pick up a couple randoms that are not up to par for vet trials
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