Taking away was a bad idea, but for a 100% crit, why not. However, now with this 4 sec cooldown the crit isn't as powerful as the live stun. We need either a real buff or not doing any change honestly, because SA is fine on live.
Taking away was a bad idea, but for a 100% crit, why not. However, now with this 4 sec cooldown the crit isn't as powerful as the live stun. We need either a real buff or not doing any change honestly, because SA is fine on live.
Well imagine how the other classes feel.
Crystal wep, molten whip and jabs all got much more heavy handed nerfs.
Taking away was a bad idea, but for a 100% crit, why not. However, now with this 4 sec cooldown the crit isn't as powerful as the live stun. We need either a real buff or not doing any change honestly, because SA is fine on live.
Taking away was a bad idea, but for a 100% crit, why not. However, now with this 4 sec cooldown the crit isn't as powerful as the live stun. We need either a real buff or not doing any change honestly, because SA is fine on live.
Well imagine how the other classes feel.
Crystal wep, molten whip and jabs all got much more heavy handed nerfs.
Tommy_The_Gun wrote: »With the changes to SA and it no longer having a stun, I think I will simply change to a different spamable. Stun was very important as it either gave you utility or a chance to land other single target skill.
Right now, It seems that all I am getting is a guaranteed crit chance every 4 seconds that has a very complicated conditions. I have to do it after cooldown, but also I need to position myself properly a be lucky for the server to register that. Too many "ifs". And as a NB I already have a guaranteed crit with cloak and on top of that I also have decent crit chance, so SA crits often anyways.
I guess it all boils down to:
- Surprise Attack: guarantee crit every 4 seconds.
Or:
- Concealed Weapon: 10% damage bonus from all sources for 5 seconds.
Idk about you, but the above choice is kinda obvious. Even for a stamina - based NB. I am also considering Dizzying Swing to replace Sunspire Attack, but idk... Concealed Weapon looks so nice... and you also get minor expedition...
Surprised Attack will still be decent spamable, but I would not consider it to be "one of the best spamables in the game" next patch. Currently it is, but after next update it will drop one or two tiers lower - to the decent / ok-ish category.
Tommy_The_Gun wrote: »With the changes to SA and it no longer having a stun, I think I will simply change to a different spamable. Stun was very important as it either gave you utility or a chance to land other single target skill.
Right now, It seems that all I am getting is a guaranteed crit chance every 4 seconds that has a very complicated conditions. I have to do it after cooldown, but also I need to position myself properly a be lucky for the server to register that. Too many "ifs". And as a NB I already have a guaranteed crit with cloak and on top of that I also have decent crit chance, so SA crits often anyways.
I guess it all boils down to:
- Surprise Attack: guarantee crit every 4 seconds.
Or:
- Concealed Weapon: 10% damage bonus from all sources for 5 seconds.
Idk about you, but the above choice is kinda obvious. Even for a stamina - based NB. I am also considering Dizzying Swing to replace Sunspire Attack, but idk... Concealed Weapon looks so nice... and you also get minor expedition...
Surprised Attack will still be decent spamable, but I would not consider it to be "one of the best spamables in the game" next patch. Currently it is, but after next update it will drop one or two tiers lower - to the decent / ok-ish category.
BS, you forgot about free minor breach on stamina which is also very strong.
Stammblades are in a great spot compared to Magicka oriented players.
Having a stun on one of the strongest spammavles was never a good idea.
Both skills are strong, much stronger than the rest of the NB toolkit or other class spammables
Minor Breach comes from Sundered status effect that SA has. And if you read some wiki, it says: The Sundered status can be applied by dealing Physical DamageTommy_The_Gun wrote: »With the changes to SA and it no longer having a stun, I think I will simply change to a different spamable. Stun was very important as it either gave you utility or a chance to land other single target skill.
Right now, It seems that all I am getting is a guaranteed crit chance every 4 seconds that has a very complicated conditions. I have to do it after cooldown, but also I need to position myself properly a be lucky for the server to register that. Too many "ifs". And as a NB I already have a guaranteed crit with cloak and on top of that I also have decent crit chance, so SA crits often anyways.
I guess it all boils down to:
- Surprise Attack: guarantee crit every 4 seconds.
Or:
- Concealed Weapon: 10% damage bonus from all sources for 5 seconds.
Idk about you, but the above choice is kinda obvious. Even for a stamina - based NB. I am also considering Dizzying Swing to replace Sunspire Attack, but idk... Concealed Weapon looks so nice... and you also get minor expedition...
Surprised Attack will still be decent spamable, but I would not consider it to be "one of the best spamables in the game" next patch. Currently it is, but after next update it will drop one or two tiers lower - to the decent / ok-ish category.
BS, you forgot about free minor breach on stamina which is also very strong.
Stammblades are in a great spot compared to Magicka oriented players.
Having a stun on one of the strongest spammavles was never a good idea.
Both skills are strong, much stronger than the rest of the NB toolkit or other class spammables
Tommy_The_Gun wrote: »Minor Breach comes from Sundered status effect that SA has. And if you read some wiki, it says: The Sundered status can be applied by dealing Physical DamageTommy_The_Gun wrote: »With the changes to SA and it no longer having a stun, I think I will simply change to a different spamable. Stun was very important as it either gave you utility or a chance to land other single target skill.
Right now, It seems that all I am getting is a guaranteed crit chance every 4 seconds that has a very complicated conditions. I have to do it after cooldown, but also I need to position myself properly a be lucky for the server to register that. Too many "ifs". And as a NB I already have a guaranteed crit with cloak and on top of that I also have decent crit chance, so SA crits often anyways.
I guess it all boils down to:
- Surprise Attack: guarantee crit every 4 seconds.
Or:
- Concealed Weapon: 10% damage bonus from all sources for 5 seconds.
Idk about you, but the above choice is kinda obvious. Even for a stamina - based NB. I am also considering Dizzying Swing to replace Sunspire Attack, but idk... Concealed Weapon looks so nice... and you also get minor expedition...
Surprised Attack will still be decent spamable, but I would not consider it to be "one of the best spamables in the game" next patch. Currently it is, but after next update it will drop one or two tiers lower - to the decent / ok-ish category.
BS, you forgot about free minor breach on stamina which is also very strong.
Stammblades are in a great spot compared to Magicka oriented players.
Having a stun on one of the strongest spammavles was never a good idea.
Both skills are strong, much stronger than the rest of the NB toolkit or other class spammables
https://en.m.uesp.net/wiki/Online:Combat
It can not proc from LA/HA, but any skill or set that deals Physical Damage can proc this effect. SA just have it as a guaranteed effect.
Falcon_of_light wrote: »
Falcon_of_light wrote: »Taking away was a bad idea, but for a 100% crit, why not. However, now with this 4 sec cooldown the crit isn't as powerful as the live stun. We need either a real buff or not doing any change honestly, because SA is fine on live.
Well imagine how the other classes feel.
Crystal wep, molten whip and jabs all got much more heavy handed nerfs.
Oh, SA hit twice per 1 usage? No? Or maybe SA aoe? No? So why u justify nerf of balanced ability because zos nerfed overtuned ones?
It must be hard getting one small nerf after 20 consecutive patches of nb buffs.
It must be hard getting one small nerf after 20 consecutive patches of nb buffs.
I would be fine with the change if they fixed the clunkiness of nightblade skills in the first place.
Reason why class clutches on broken positional stun is because most of our skills are unreliable to use.
Ambush/Lotus fan has a cast time
Incap/soul harvest has a cast time
Soul Tether has a cast time
Merciless Resolve/Relentless focus has a slow travel time
Fear was severely bad to synergize with any of our burst abilities because of the reasons listed above.
These are literally the reasons why nightblade is not great to play with, even with all the damage we have in our kit. None of that is worth crap when our toolkit has NO synergy whatsoever. At the very minimum if they fixed Merciless/Relentless bow travel time that would make this nerf not hurt nearly as much but the bow is still very awful.
I miss my hits with assassins will when my target is literally in the middle of breaking free(how can you dodge my attack while breaking free lmao).
Adding another combo(fear or medium weave) on top of an already clunky toolkit just worsens the already bad toolkit and is the reason why this change is just not good any way you try to break it down. The positional stun might've been pretty bad concept, but they should've fixed the problem skills which they still haven't.
Taking away was a bad idea, but for a 100% crit, why not. However, now with this 4 sec cooldown the crit isn't as powerful as the live stun. We need either a real buff or not doing any change honestly, because SA is fine on live.
Yep. And "No Stun" on Veiled Strike will actually make it even harder to pull of the NB burst combo. Good players will probably adapt somehow, but the ones who are just trying out the class will get a hard time figuring this out. The entry skill level for NB yet again went up, in a patch that was supposed to be all about accessibility...Ragnaroek93 wrote: »The class won't work properly as long as Incap and Bow are so delayed that you can't even hit a stunned target with them properly. Everybody except the devs get it. There's no point in trying to kill someone with a proper build who just starts rolling or blocking after getting hit by either Incap or Bow.
Adapt, its a good change.
It hurts only spammers. Dont be a spammer.
having stun on demand is way better than kust spam one key.
One of the few good changes in this patch