The new patch is very negative in relation to the classes, the nerfs have been too heavy, it would be interesting if it was rethought in the nerfs, the set of nerfs in the dk in moltem whip and dots makes the class unusable, make at least moltem whip can be used, or dks will be forced to use dyzzing bringing the lack of class identity again
stated in parts with you but the fact of not having stamina skills is not 100% lack of identity, stamina builds are still quite viable in pvp
The new patch is very negative in relation to the classes, the nerfs have been too heavy, it would be interesting if it was rethought in the nerfs, the set of nerfs in the dk in moltem whip and dots makes the class unusable, make at least moltem whip can be used, or dks will be forced to use dyzzing bringing the lack of class identity again
Urzigurumash wrote: »To add to my comment about Flame Damage, it might be true that it wasn't until DK's World in Ruin passive was revised to give 5% Flame Damage Done to everything that the Vampire Damage Penalty became really apparent.
I'm not an expert on the math in this game but I've definitely noticed that 5% Damage Done + 5% Damage Taken hits way harder than 10% of either.