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Revert the Crystal fragment to its original version, and lower the nerf on moltem whip to 15% of its

HuanShai
HuanShai
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The new patch is very negative in relation to the classes, the nerfs have been too heavy, it would be interesting if it was rethought in the nerfs, the set of nerfs in the dk in moltem whip and dots makes the class unusable, make at least moltem whip can be used, or dks will be forced to use dyzzing bringing the lack of class identity again
  • Urzigurumash
    Urzigurumash
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    HuanShai wrote: »
    The new patch is very negative in relation to the classes, the nerfs have been too heavy, it would be interesting if it was rethought in the nerfs, the set of nerfs in the dk in moltem whip and dots makes the class unusable, make at least moltem whip can be used, or dks will be forced to use dyzzing bringing the lack of class identity again

    StamDK practically has no identity whatsoever though compared to MagDK.

    Anyhow I think the underlying issue with MagDK in PvP remains the combination of Undeath and the Flame Damage Taken Penalty. Because of Undeath Mortals take even more Flame Damage than Vampires - but Flame Damage is the strongest element against Vampires - which is everybody in PvP - because of Undeath.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • HuanShai
    HuanShai
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    stated in parts with you but the fact of not having stamina skills is not 100% lack of identity, stamina builds are still quite viable in pvp
  • Urzigurumash
    Urzigurumash
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    HuanShai wrote: »
    stated in parts with you but the fact of not having stamina skills is not 100% lack of identity, stamina builds are still quite viable in pvp

    What I mean is it's nearly impossible to tell from a recap whether the DK that killed you was "Mag" or "Stam". Whether that's good or not or whether we should care is debatable however.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    To add to my comment about Flame Damage, it might be true that it wasn't until DK's World in Ruin passive was revised to give 5% Flame Damage Done to everything that the Vampire Damage Penalty became really apparent.

    I'm not an expert on the math in this game but I've definitely noticed that 5% Damage Done + 5% Damage Taken hits way harder than 10% of either.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • francesinhalover
    francesinhalover
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    HuanShai wrote: »
    The new patch is very negative in relation to the classes, the nerfs have been too heavy, it would be interesting if it was rethought in the nerfs, the set of nerfs in the dk in moltem whip and dots makes the class unusable, make at least moltem whip can be used, or dks will be forced to use dyzzing bringing the lack of class identity again

    On the Top 3 best dps atm together with nightblade and full pet sorcerer.
    Edited by francesinhalover on August 14, 2022 1:55AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • seventyfive
    seventyfive
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    To add to my comment about Flame Damage, it might be true that it wasn't until DK's World in Ruin passive was revised to give 5% Flame Damage Done to everything that the Vampire Damage Penalty became really apparent.

    I'm not an expert on the math in this game but I've definitely noticed that 5% Damage Done + 5% Damage Taken hits way harder than 10% of either.

    Without boring you with the math, on average, 10% taken on your opponent will be better than the two fivers and also better than damage dealt. And the two five percenters should be marginally better than 10% dealt on your own character. The difference between the 10% taken and 10% done should be a total of no more than (compared to total damage) a couple percentages realistically.


    I've assumed the "attacker" has more multipliers to its own characters damage dealt than the opponent has when it comes to damage taken, therefor watering down the damage dealt more due to being additive with the others. If neither character has any other multipliers, then you would in fact be correct that the two five percenters would result in the most damage by a quarter of a percent.


    Edited by seventyfive on August 14, 2022 7:17AM
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