CameraBeardThePirate wrote: »The stun being removed is a buff for PvP for good players. Being able to control your stun with an off balance medium weave is 100x better than stunning every cast.
So with the latest PTS patch, we once again catered to the most vocal people who don't understand the way skills work. The CC was removed from Surprise Attack to make way for the crit strike flank ability, and now that has been driven into the ground with a 4 second cooldown. For a class that needs to hit hard and fast, that seems kinda pointless in both PVE and PVP. The stun was much more useful when chasing down sprinting targets. My crit % is around 50%. I'm likely going to crit in that window anyway, so what's the point?
Concealed Weapon's 300 damage after leaving stealth would have allowed stamblades to switch to mag without losing the frenzied momentum buff. Now we have a paltry 7% to 10% increase to damage, which seems like a nerf to me (I'm going to check it out to be sure). Also am I reading this correctly that there is an "in-combat" requirement to even get this bonus? So if I am not in combat, and I attack someone from stealth, do I not get the bonus?
I'm downloading the latest PTS now to check it out. I know a lot of people have been on fire over this PTS cycle (and most of it has been a little overblown). But with the nerf to caluurions, which many NBs rely on, it seemed fair to increase damage output, as our toolkit does not have the same raw power as other classes. Namely DK. We need CCs and crit damage to succeed. We've lost both.
I wonder if reapplying major expedition before it ends procs the concealed buff, that would be pretty strong.
MashmalloMan wrote: »
MashmalloMan wrote: »
Thanks, had to uninstall PTS to make space for other stuff, will keep my eyes glued here.
velt88_ESO wrote: »Not going to lie, it's a pretty useless change in my eyes.
Most NBs are already running 50% crit at least... you're already critting more than once every 4 seconds with Surprise attack if you're spamming it... and you're already going to crit with it if you open out of stealth while using the crit / stealth cloak morph.
It looks neat on paper but you're not really gaining anything tangible.
And per someone above, it's disingenuous to use Grim Focus as a complaint against buffing concealed via w/s damage. The whole point of the buff was to allow the mag morph to compete with stam. Stam players also use focus. Not to mention the fact that is completely unreliable. If you get it to five, you're just as likely to immediately lose before you can either proc it or take advantage of the damage buff. Maybe if they fixed the conditions on this skill, it would be less an issue.velt88_ESO wrote: »Not going to lie, it's a pretty useless change in my eyes.
Most NBs are already running 50% crit at least... you're already critting more than once every 4 seconds with Surprise attack if you're spamming it... and you're already going to crit with it if you open out of stealth while using the crit / stealth cloak morph.
It looks neat on paper but you're not really gaining anything tangible.
CameraBeardThePirate wrote: »The stun being removed is a buff for PvP for good players. Being able to control your stun with an off balance medium weave is 100x better than stunning every cast.
CameraBeardThePirate wrote: »The stun being removed is a buff for PvP for good players. Being able to control your stun with an off balance medium weave is 100x better than stunning every cast.
I highly disagree. In Open world pvp, it's hard to stick to one target, unless you're an invisibility spamming nightblade. You hit 1 person, and they run away or their teammates swarm you or body block the one person you want to medium weave stun.
Off balance stunning is never reliable unless you play shadowy disguise(obviously, they can't avoid if you follow up medium weave out of invisibility). It's nice for nightblades who can cloak out and hit that person from stealth but it's just a straight nerf for people who like play nightblade with dark cloak as they can just see the medium weave coming at them and roll dodge or simply choose to just run away.
I don't like the change personally.
MashmalloMan wrote: »CameraBeardThePirate wrote: »The stun being removed is a buff for PvP for good players. Being able to control your stun with an off balance medium weave is 100x better than stunning every cast.
I highly disagree. In Open world pvp, it's hard to stick to one target, unless you're an invisibility spamming nightblade. You hit 1 person, and they run away or their teammates swarm you or body block the one person you want to medium weave stun.
Off balance stunning is never reliable unless you play shadowy disguise(obviously, they can't avoid if you follow up medium weave out of invisibility). It's nice for nightblades who can cloak out and hit that person from stealth but it's just a straight nerf for people who like play nightblade with dark cloak as they can just see the medium weave coming at them and roll dodge or simply choose to just run away.
I don't like the change personally.
Don't forget their reasoning for the change was that NB's can now better rely on their stun specific skills like every other class has to for a non Shadowy Disguise build. It was odd that they added the stun to a spammable to begin with after making a huge point to remove it from Dizzy Swing, which also provides off balance.
I wouldn't say removing the stun is a nerf, it's just correcting a mistake that should of never been added in the first place using ZOS's own logic, but apparently they did it because they knew the NB Fear's were hot dumpster fire.
Doesn't make sense to leave the fears in a bad place for multiple patches and overbuff a spammable, but apparently thats what happened?
Just by looking at this, I can say that this will be the morph of choice, probably even for a stamina builds. 10% damage done from all sources, even for 5 seconds is kinda insane. Especially if it is a unique buff that can stack with other damage done % modifiers. Because all you need to do is to re-cast skill (and probably passive too) that gives Major expedition. Bow Passive (Hasty Retreat) or Race Against Time skill for example has it. On top of that this skill has Minor Expedition too.
I don't understand the "in combat" requirement for a class that operates from stealth.
They need to clarify if this will proc when attacking -while not in combat-. So if I roll into a siege and go after a target while NOT IN COMBAT, will the condition proc on my first strike (like Stygian), or will I have to cloak AGAIN and attack AGAIN to get the proc? If it is the former, then okay. If it is the latter, then that's just silly and makes it useless.
Even if you're a bomber and you force yourself in combat with an inferno LA or HA, there's a good chance the moment you cloak and move in, you lose the combat condition. This is why Grim Focus fails so often (once again, pointing out to the person above who thinks it's some massive advantage). The game is very quick to kick NBs out of combat, except of course when we're having to sneak from keep to keep. I literally lose Focus multiple times a session when I'm surrounded by enemies, actively attacking. But I hit cloak or bar swap and boom, no combat. Bye bye focus.
MashmalloMan wrote: »MashmalloMan wrote: »
Thanks, had to uninstall PTS to make space for other stuff, will keep my eyes glued here.
Yep, it procs anytime major expedition is refreshed. The in combat thing, only applies to expedition. You can still sneak/invis to get the bonus out of combat.
MashmalloMan wrote: »@ninjagank I'm not sure why you keep misquoting me or referring to me as "person", but I never said Grim Focus was OP and I'm fully aware how frustrating the skill is to use. I said ZOS probably changed the +300 damage to 10% damage done so it didn't effect your healing. Getting +900 damage from Grim Focus, Vampirism and Concealed Weapon is clearly over the top and doubling the same bonus on 2 skills in the same class kit was an odd choice.
The trade to damage done makes perfect sense imo, it's more interesting of a proc condition for what the morph does with expedition, works for brawler blades and can now be used in PVE.I don't understand the "in combat" requirement for a class that operates from stealth.
They need to clarify if this will proc when attacking -while not in combat-. So if I roll into a siege and go after a target while NOT IN COMBAT, will the condition proc on my first strike (like Stygian), or will I have to cloak AGAIN and attack AGAIN to get the proc? If it is the former, then okay. If it is the latter, then that's just silly and makes it useless.
Even if you're a bomber and you force yourself in combat with an inferno LA or HA, there's a good chance the moment you cloak and move in, you lose the combat condition. This is why Grim Focus fails so often (once again, pointing out to the person above who thinks it's some massive advantage). The game is very quick to kick NBs out of combat, except of course when we're having to sneak from keep to keep. I literally lose Focus multiple times a session when I'm surrounded by enemies, actively attacking. But I hit cloak or bar swap and boom, no combat. Bye bye focus.MashmalloMan wrote: »MashmalloMan wrote: »
Thanks, had to uninstall PTS to make space for other stuff, will keep my eyes glued here.
Yep, it procs anytime major expedition is refreshed. The in combat thing, only applies to expedition. You can still sneak/invis to get the bonus out of combat.
Already tested and clarified in my previous comment.
To add to your question, if you have major expedition before you're in combat, enter combat, then it expires or refreshes, you will get the buff.
The only condition is that you're in combat at the time of major expedition expiring or refreshing.
This also means if you have major expedition in combat, leave combat, then it expires 2s later, you will not get the bonus.
Concealed Weapon on live is by any means not a bad spamable. It does pretty much same stuff as Surprise Attack.I never run Concealed Weapon in PVE , it's useless skill for years , maybe give it a try this time .
Doesn't matter if someone says its OP , it gets to nerf , I'm fine to drop it atm ... maybe Magblade not worth a good class spammable ? IDK
MashmalloMan wrote: »So with the latest PTS patch, we once again catered to the most vocal people who don't understand the way skills work. The CC was removed from Surprise Attack to make way for the crit strike flank ability, and now that has been driven into the ground with a 4 second cooldown. For a class that needs to hit hard and fast, that seems kinda pointless in both PVE and PVP. The stun was much more useful when chasing down sprinting targets. My crit % is around 50%. I'm likely going to crit in that window anyway, so what's the point?
Still one of, if not the strongest and most fun spammable in the game. Trading a stun for 100% crit every 4s is a fair trade, 100% crit chance with no CD was overtuned, I'm happy they managed to keep it, but found a way to balance it out a bit more..
It still gives off balance (which you can medium weave for a stun still), sundered for more damage+minor breach, and ranks up in damage done. It's a great skill, just count your blessings it wasn't given the Jabs/Crystal Weapon treatment.Concealed Weapon's 300 damage after leaving stealth would have allowed stamblades to switch to mag without losing the frenzied momentum buff. Now we have a paltry 7% to 10% increase to damage, which seems like a nerf to me (I'm going to check it out to be sure). Also am I reading this correctly that there is an "in-combat" requirement to even get this bonus? So if I am not in combat, and I attack someone from stealth, do I not get the bonus?
Maybe I'm wrong because the dev's are stingy about their comments, but it seems to me like they realized as many of us did, that NB's already get 300 weapon/spell damage from Grim Focus, when you coupled week 1s change with Grim Focus and Vampirsim which is practically a 4th skill line for NB at this point, you're looking at +900 weapon/spell damage out of stealth.
I think changing it from damage to damage done was to focus on improving the spammable rather than the entire NB kit which was maybe their original intention without giving it much thought. 10% does seem kind of weak though, it doesn't have Sundered or 100% crit, the interaction with major expedition is odd, but I think they're trying to add some flavour to mag NB's, the speed theme and reinforcing the use of Path. To that, I commend. The skill feels more distinct.
Edit: Nevermind, 10% damage done is fantastic... I thought it was only for the skill. This was probably done to avoid it increasing healing. Smart.I'm downloading the latest PTS now to check it out. I know a lot of people have been on fire over this PTS cycle (and most of it has been a little overblown). But with the nerf to caluurions, which many NBs rely on, it seemed fair to increase damage output, as our toolkit does not have the same raw power as other classes. Namely DK. We need CCs and crit damage to succeed. We've lost both.
Not a lot of consideration was given to buffing other tools in other class kits either. ZOS just blanket nerfs things without seeing the larger picture. Like Jabs was very strong, but they didn't do anything to improve or incentivise the rest of the Templar kit which just makes them feel like bleh. Remember empower and how Templar could get high uptime using Empowering Sweep or Solag Barrage? Well yeah, thats gone unless you want to spam shock heavy's.
The change to Beam was incredibly unnecessary and was done based on spreadsheet, dummy parsing, ZOS logic instead of actually playing the game. Be prepared for more 1 tick deletes in pvp from 28m away the instant your health gets low.
MashmalloMan wrote: »@ninjagank I'm not sure why you keep misquoting me or referring to me as "person", but I never said Grim Focus was OP and I'm fully aware how frustrating the skill is to use. I said ZOS probably changed the +300 damage to 10% damage done so it didn't effect your healing. Getting +900 damage from Grim Focus, Vampirism and Concealed Weapon is clearly over the top and doubling the same bonus on 2 skills in the same class kit was an odd choice.
The trade to damage done makes perfect sense imo, it's more interesting of a proc condition for what the morph does with expedition, works for brawler blades and can now be used in PVE.I don't understand the "in combat" requirement for a class that operates from stealth.
They need to clarify if this will proc when attacking -while not in combat-. So if I roll into a siege and go after a target while NOT IN COMBAT, will the condition proc on my first strike (like Stygian), or will I have to cloak AGAIN and attack AGAIN to get the proc? If it is the former, then okay. If it is the latter, then that's just silly and makes it useless.
Even if you're a bomber and you force yourself in combat with an inferno LA or HA, there's a good chance the moment you cloak and move in, you lose the combat condition. This is why Grim Focus fails so often (once again, pointing out to the person above who thinks it's some massive advantage). The game is very quick to kick NBs out of combat, except of course when we're having to sneak from keep to keep. I literally lose Focus multiple times a session when I'm surrounded by enemies, actively attacking. But I hit cloak or bar swap and boom, no combat. Bye bye focus.MashmalloMan wrote: »MashmalloMan wrote: »
Thanks, had to uninstall PTS to make space for other stuff, will keep my eyes glued here.
Yep, it procs anytime major expedition is refreshed. The in combat thing, only applies to expedition. You can still sneak/invis to get the bonus out of combat.
Already tested and clarified in my previous comment.
To add to your question, if you have major expedition before you're in combat, enter combat, then it expires or refreshes, you will get the buff.
The only condition is that you're in combat at the time of major expedition expiring or refreshing.
This also means if you have major expedition in combat, leave combat, then it expires 2s later, you will not get the bonus.
You missed my concern. I'm not talking about refreshing the buff with race while in combat.
I'm taking about targeting from stealth out of combat. Will it work out stygian, where the hit out of stealth procs the buff, or will you have to be in combat already while in stealth prior to attack?
If it is the latter then it is not useful for mag melee ganking. It would be mostly useful on mag brawlers, yeah?
Falcon_of_light wrote: »MashmalloMan wrote: »So with the latest PTS patch, we once again catered to the most vocal people who don't understand the way skills work. The CC was removed from Surprise Attack to make way for the crit strike flank ability, and now that has been driven into the ground with a 4 second cooldown. For a class that needs to hit hard and fast, that seems kinda pointless in both PVE and PVP. The stun was much more useful when chasing down sprinting targets. My crit % is around 50%. I'm likely going to crit in that window anyway, so what's the point?
Still one of, if not the strongest and most fun spammable in the game. Trading a stun for 100% crit every 4s is a fair trade, 100% crit chance with no CD was overtuned, I'm happy they managed to keep it, but found a way to balance it out a bit more..
It still gives off balance (which you can medium weave for a stun still), sundered for more damage+minor breach, and ranks up in damage done. It's a great skill, just count your blessings it wasn't given the Jabs/Crystal Weapon treatment.Concealed Weapon's 300 damage after leaving stealth would have allowed stamblades to switch to mag without losing the frenzied momentum buff. Now we have a paltry 7% to 10% increase to damage, which seems like a nerf to me (I'm going to check it out to be sure). Also am I reading this correctly that there is an "in-combat" requirement to even get this bonus? So if I am not in combat, and I attack someone from stealth, do I not get the bonus?
Maybe I'm wrong because the dev's are stingy about their comments, but it seems to me like they realized as many of us did, that NB's already get 300 weapon/spell damage from Grim Focus, when you coupled week 1s change with Grim Focus and Vampirsim which is practically a 4th skill line for NB at this point, you're looking at +900 weapon/spell damage out of stealth.
I think changing it from damage to damage done was to focus on improving the spammable rather than the entire NB kit which was maybe their original intention without giving it much thought. 10% does seem kind of weak though, it doesn't have Sundered or 100% crit, the interaction with major expedition is odd, but I think they're trying to add some flavour to mag NB's, the speed theme and reinforcing the use of Path. To that, I commend. The skill feels more distinct.
Edit: Nevermind, 10% damage done is fantastic... I thought it was only for the skill. This was probably done to avoid it increasing healing. Smart.I'm downloading the latest PTS now to check it out. I know a lot of people have been on fire over this PTS cycle (and most of it has been a little overblown). But with the nerf to caluurions, which many NBs rely on, it seemed fair to increase damage output, as our toolkit does not have the same raw power as other classes. Namely DK. We need CCs and crit damage to succeed. We've lost both.
Not a lot of consideration was given to buffing other tools in other class kits either. ZOS just blanket nerfs things without seeing the larger picture. Like Jabs was very strong, but they didn't do anything to improve or incentivise the rest of the Templar kit which just makes them feel like bleh. Remember empower and how Templar could get high uptime using Empowering Sweep or Solag Barrage? Well yeah, thats gone unless you want to spam shock heavy's.
The change to Beam was incredibly unnecessary and was done based on spreadsheet, dummy parsing, ZOS logic instead of actually playing the game. Be prepared for more 1 tick deletes in pvp from 28m away the instant your health gets low.
Fair rade? Oh yeees, u must give up executioner for cc now, and guarantee crit is so usefull and defenitly will not be wasted on openers with cloacks for example? [snip] you know that its just straight nerf in pvp, big, fat, undeserved nerf.
MashmalloMan wrote: »MashmalloMan wrote: »@ninjagank I'm not sure why you keep misquoting me or referring to me as "person", but I never said Grim Focus was OP and I'm fully aware how frustrating the skill is to use. I said ZOS probably changed the +300 damage to 10% damage done so it didn't effect your healing. Getting +900 damage from Grim Focus, Vampirism and Concealed Weapon is clearly over the top and doubling the same bonus on 2 skills in the same class kit was an odd choice.
The trade to damage done makes perfect sense imo, it's more interesting of a proc condition for what the morph does with expedition, works for brawler blades and can now be used in PVE.I don't understand the "in combat" requirement for a class that operates from stealth.
They need to clarify if this will proc when attacking -while not in combat-. So if I roll into a siege and go after a target while NOT IN COMBAT, will the condition proc on my first strike (like Stygian), or will I have to cloak AGAIN and attack AGAIN to get the proc? If it is the former, then okay. If it is the latter, then that's just silly and makes it useless.
Even if you're a bomber and you force yourself in combat with an inferno LA or HA, there's a good chance the moment you cloak and move in, you lose the combat condition. This is why Grim Focus fails so often (once again, pointing out to the person above who thinks it's some massive advantage). The game is very quick to kick NBs out of combat, except of course when we're having to sneak from keep to keep. I literally lose Focus multiple times a session when I'm surrounded by enemies, actively attacking. But I hit cloak or bar swap and boom, no combat. Bye bye focus.MashmalloMan wrote: »MashmalloMan wrote: »
Thanks, had to uninstall PTS to make space for other stuff, will keep my eyes glued here.
Yep, it procs anytime major expedition is refreshed. The in combat thing, only applies to expedition. You can still sneak/invis to get the bonus out of combat.
Already tested and clarified in my previous comment.
To add to your question, if you have major expedition before you're in combat, enter combat, then it expires or refreshes, you will get the buff.
The only condition is that you're in combat at the time of major expedition expiring or refreshing.
This also means if you have major expedition in combat, leave combat, then it expires 2s later, you will not get the bonus.
You missed my concern. I'm not talking about refreshing the buff with race while in combat.
I'm taking about targeting from stealth out of combat. Will it work out stygian, where the hit out of stealth procs the buff, or will you have to be in combat already while in stealth prior to attack?
If it is the latter then it is not useful for mag melee ganking. It would be mostly useful on mag brawlers, yeah?
For stealth or invis, the condition is not attached to being in combat, so it does not behave like Stygian. The moment stealth or invis ends, it procs.
MashmalloMan wrote: »MashmalloMan wrote: »@ninjagank I'm not sure why you keep misquoting me or referring to me as "person", but I never said Grim Focus was OP and I'm fully aware how frustrating the skill is to use. I said ZOS probably changed the +300 damage to 10% damage done so it didn't effect your healing. Getting +900 damage from Grim Focus, Vampirism and Concealed Weapon is clearly over the top and doubling the same bonus on 2 skills in the same class kit was an odd choice.
The trade to damage done makes perfect sense imo, it's more interesting of a proc condition for what the morph does with expedition, works for brawler blades and can now be used in PVE.I don't understand the "in combat" requirement for a class that operates from stealth.
They need to clarify if this will proc when attacking -while not in combat-. So if I roll into a siege and go after a target while NOT IN COMBAT, will the condition proc on my first strike (like Stygian), or will I have to cloak AGAIN and attack AGAIN to get the proc? If it is the former, then okay. If it is the latter, then that's just silly and makes it useless.
Even if you're a bomber and you force yourself in combat with an inferno LA or HA, there's a good chance the moment you cloak and move in, you lose the combat condition. This is why Grim Focus fails so often (once again, pointing out to the person above who thinks it's some massive advantage). The game is very quick to kick NBs out of combat, except of course when we're having to sneak from keep to keep. I literally lose Focus multiple times a session when I'm surrounded by enemies, actively attacking. But I hit cloak or bar swap and boom, no combat. Bye bye focus.MashmalloMan wrote: »MashmalloMan wrote: »
Thanks, had to uninstall PTS to make space for other stuff, will keep my eyes glued here.
Yep, it procs anytime major expedition is refreshed. The in combat thing, only applies to expedition. You can still sneak/invis to get the bonus out of combat.
Already tested and clarified in my previous comment.
To add to your question, if you have major expedition before you're in combat, enter combat, then it expires or refreshes, you will get the buff.
The only condition is that you're in combat at the time of major expedition expiring or refreshing.
This also means if you have major expedition in combat, leave combat, then it expires 2s later, you will not get the bonus.
You missed my concern. I'm not talking about refreshing the buff with race while in combat.
I'm taking about targeting from stealth out of combat. Will it work out stygian, where the hit out of stealth procs the buff, or will you have to be in combat already while in stealth prior to attack?
If it is the latter then it is not useful for mag melee ganking. It would be mostly useful on mag brawlers, yeah?
The part I wrote in the comment you replied to was further clarifying some tests with expedition which does require you to be in combat.
For stealth or invis, the condition is not attached to being in combat, so it does not behave like Stygian. The moment stealth or invis ends, it procs.