chessalavakia_ESO wrote: »They had months of feedback from people complaining about much of the Warden skill lines and they acted on it.
Before my current signature I was running please don't change the Warden significantly because I felt all of the forum posts about the Warden were going to get the class significantly changed and I didn't feel like arguing in every single post.
I mean really, you can't look at these changes for this patch and think that Warden as a Class overall is in a Better Place, can you?
You've gutted Advanced Species
You've gutted Scorch and Morphs
You've tied Winter's Revenge to a Destro Hoop to make it somewhat viable, which hurts it for Stam Players
You've Gutted Fetcher Flies, which I guess you gutted everyone's sticky DoTs so it's a Moot Point
You Gutted Bear to a degree as well, don't think we forgot that 19% nerf
And what do we get in return?
Snare Immunity on Wings and Arctic Blast being usable as a DPS skill in PvE and a Burst Heal/Stun in PvP
I guess the Birds changes aren't awful, but I still hate them personally
This patch is truly a Monkeys Paw
What do we need to do to get Warden into a good spot, I thought when Stamden started to get Bleed we could really start moving in a good direction, and could become the Savage Guardians and Master's of Frost.
But I'm done, well at least for now. Going to take a long break, I hope anyone that cares about their class does the same.
Same. We tried. I'm out until ZOS show's they care about classes meaning something. Our feedback and testing means nothing because they love to resist anything we request for as long as possible.But I'm done, well at least for now. Going to take a long break, I hope anyone that cares about their class does the same.
MashmalloMan wrote: »"Stam DK rejoice, you finally got stam whip". Are we suppose to congratulate you, praise you for listening? Why didn't you listen a year ago, 2 years ago, 5 years ago. Why is it something people didn't actually request?
MashmalloMan wrote: »Same. We tried. I'm out until ZOS show's they care about classes meaning something. Our feedback and testing means nothing because they love to resist anything we request for as long as possible.But I'm done, well at least for now. Going to take a long break, I hope anyone that cares about their class does the same.
I can't imagine why. It feels like any time a request is made that most of the community agrees with, they push and push and push on it, making half way changes like Whip costing Stamina/Magicka, acting like they listened to us, but doing so in the most condescending way possible. "Stam DK rejoice, you finally got stam whip". Are we suppose to congratulate you, praise you for listening? Why didn't you listen a year ago, 2 years ago, 5 years ago. Why is it something people didn't actually request?
Do they just want to be right, to claim ownership over their ideas?
The Arctic Blast and Wings change has been requested for literally YEARS - maybe they thought we forgot about it by now so they gave in? Regardless, they finally do it. They finally just buck up, listen and do the right thing.. but then couple it with 10 other crappy changes.
MashmalloMan wrote: »Same. We tried. I'm out until ZOS show's they care about classes meaning something. Our feedback and testing means nothing because they love to resist anything we request for as long as possible.But I'm done, well at least for now. Going to take a long break, I hope anyone that cares about their class does the same.
I can't imagine why. It feels like any time a request is made that most of the community agrees with, they push and push and push on it, making half way changes like Whip costing Stamina/Magicka, acting like they listened to us, but doing so in the most condescending way possible. "Stam DK rejoice, you finally got stam whip". Are we suppose to congratulate you, praise you for listening? Why didn't you listen a year ago, 2 years ago, 5 years ago. Why is it something people didn't actually request?
Do they just want to be right, to claim ownership over their ideas?
The Arctic Blast and Wings change has been requested for literally YEARS - maybe they thought we forgot about it by now so they gave in? Regardless, they finally do it. They finally just buck up, listen and do the right thing.. but then couple it with 10 other crappy changes.
MashmalloMan wrote: »"Stam DK rejoice, you finally got stam whip". Are we suppose to congratulate you, praise you for listening? Why didn't you listen a year ago, 2 years ago, 5 years ago
But I'm done, well at least for now. Going to take a long break, I hope anyone that cares about their class does the same.
emilyhyoyeon wrote: »The winters revenge destruction staff change is probably in response to the requests over years to make frost mages viable. Not saying I agree with it, but it's pretty clear that's the reasoning
MashmalloMan wrote: »Same. We tried. I'm out until ZOS show's they care about classes meaning something. Our feedback and testing means nothing because they love to resist anything we request for as long as possible.But I'm done, well at least for now. Going to take a long break, I hope anyone that cares about their class does the same.
I can't imagine why. It feels like any time a request is made that most of the community agrees with, they push and push and push on it, making half way changes like Whip costing Stamina/Magicka, acting like they listened to us, but doing so in the most condescending way possible. "Stam DK rejoice, you finally got stam whip". Are we suppose to congratulate you, praise you for listening? Why didn't you listen a year ago, 2 years ago, 5 years ago. Why is it something people didn't actually request?
Do they just want to be right, to claim ownership over their ideas?
The Arctic Blast and Wings change has been requested for literally YEARS - maybe they thought we forgot about it by now so they gave in? Regardless, they finally do it. They finally just buck up, listen and do the right thing.. but then couple it with 10 other crappy changes.
A word of advice from someone who once spent many years in this game as a very active member of the Magden community. This class is likely never going to be perfect. I held out hope for years working with both unofficial and official representatives using my experience with this and every other class in the game to outline major balance issue. I hoped that it would get better, but from the looks of things I guess it never did. I left... a long time ago. The cool thing is, after a couple of months away from this game, things that use to bother me like horrible skill timings, incomplete skill kits, the lack of build diversity, the abject lack of internal skill synergy, useless abilities, and the out of the blue game breaking nerfs based on external standardization efforts just didn't matter any more. If any of you find that this game is causing you undue stress, that what's happening in game is getting in the way of you actually enjoying life, I implore you, please take a break or do what I did and just move on. Believe me... I've been there. You want to play the game because you still love what it once was but every disappointing patch just drains you of all hope and enthusiasm but a change of pace will do wonders for your perspective and outlook. Don't fall for the sunk cost fallacy. Life is short and its just not worth it to torture yourself like this.
ESO_Nightingale wrote: »emilyhyoyeon wrote: »The winters revenge destruction staff change is probably in response to the requests over years to make frost mages viable. Not saying I agree with it, but it's pretty clear that's the reasoning
Well, if it was, it'd only be for the frost staff. I don't think the fire or shock staff is necessarily a frost mage item. I think it was an overall decision for their concept of magden.
Even as someone who mostly plays frostden, this isn't a good idea because it just locks needed damage away from people who don't run a destruction staff.
A word of advice from someone who once spent many years in this game as a very active member of the Magden community. This class is likely never going to be perfect. I held out hope for years working with both unofficial and official representatives using my experience with this and every other class in the game to outline major balance issue. I hoped that it would get better, but from the looks of things I guess it never did. I left... a long time ago. The cool thing is, after a couple of months away from this game, things that use to bother me like horrible skill timings, incomplete skill kits, the lack of build diversity, the abject lack of internal skill synergy, useless abilities, and the out of the blue game breaking nerfs based on external standardization efforts just didn't matter any more. If any of you find that this game is causing you undue stress, that what's happening in game is getting in the way of you actually enjoying life, I implore you, please take a break or do what I did and just move on. Believe me... I've been there. You want to play the game because you still love what it once was but every disappointing patch just drains you of all hope and enthusiasm but a change of pace will do wonders for your perspective and outlook. Don't fall for the sunk cost fallacy. Life is short and its just not worth it to torture yourself like this.
A word of advice from someone who once spent many years in this game as a very active member of the Magden community. This class is likely never going to be perfect. I held out hope for years working with both unofficial and official representatives using my experience with this and every other class in the game to outline major balance issue. I hoped that it would get better, but from the looks of things I guess it never did. I left... a long time ago. The cool thing is, after a couple of months away from this game, things that use to bother me like horrible skill timings, incomplete skill kits, the lack of build diversity, the abject lack of internal skill synergy, useless abilities, and the out of the blue game breaking nerfs based on external standardization efforts just didn't matter any more. If any of you find that this game is causing you undue stress, that what's happening in game is getting in the way of you actually enjoying life, I implore you, please take a break or do what I did and just move on. Believe me... I've been there. You want to play the game because you still love what it once was but every disappointing patch just drains you of all hope and enthusiasm but a change of pace will do wonders for your perspective and outlook. Don't fall for the sunk cost fallacy. Life is short and its just not worth it to torture yourself like this.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »The winters revenge destruction staff change is probably in response to the requests over years to make frost mages viable. Not saying I agree with it, but it's pretty clear that's the reasoning
Well, if it was, it'd only be for the frost staff. I don't think the fire or shock staff is necessarily a frost mage item. I think it was an overall decision for their concept of magden.
Even as someone who mostly plays frostden, this isn't a good idea because it just locks needed damage away from people who don't run a destruction staff.
They might be testing this out for future skills. On it’s own, it’s bad. But if it was specific to Frost Staves and then other skills got buffed dependant on equipped weapon it could push toward build diversity.
A word of advice from someone who once spent many years in this game as a very active member of the Magden community. This class is likely never going to be perfect. I held out hope for years working with both unofficial and official representatives using my experience with this and every other class in the game to outline major balance issue. I hoped that it would get better, but from the looks of things I guess it never did. I left... a long time ago. The cool thing is, after a couple of months away from this game, things that use to bother me like horrible skill timings, incomplete skill kits, the lack of build diversity, the abject lack of internal skill synergy, useless abilities, and the out of the blue game breaking nerfs based on external standardization efforts just didn't matter any more. If any of you find that this game is causing you undue stress, that what's happening in game is getting in the way of you actually enjoying life, I implore you, please take a break or do what I did and just move on. Believe me... I've been there. You want to play the game because you still love what it once was but every disappointing patch just drains you of all hope and enthusiasm but a change of pace will do wonders for your perspective and outlook. Don't fall for the sunk cost fallacy. Life is short and its just not worth it to torture yourself like this.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »The winters revenge destruction staff change is probably in response to the requests over years to make frost mages viable. Not saying I agree with it, but it's pretty clear that's the reasoning
Well, if it was, it'd only be for the frost staff. I don't think the fire or shock staff is necessarily a frost mage item. I think it was an overall decision for their concept of magden.
Even as someone who mostly plays frostden, this isn't a good idea because it just locks needed damage away from people who don't run a destruction staff.
They might be testing this out for future skills. On it’s own, it’s bad. But if it was specific to Frost Staves and then other skills got buffed dependant on equipped weapon it could push toward build diversity.
i definitely think this is a testing ground for future class skill and set changes to help outline more rigid class identities. this implementation certainly isn't amazing, but it if they managed to make it fair for specific weapon types, or provided some other bonus for weapons not of the intended type then you could probably see a lot more people accepting this type of idea.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »The winters revenge destruction staff change is probably in response to the requests over years to make frost mages viable. Not saying I agree with it, but it's pretty clear that's the reasoning
Well, if it was, it'd only be for the frost staff. I don't think the fire or shock staff is necessarily a frost mage item. I think it was an overall decision for their concept of magden.
Even as someone who mostly plays frostden, this isn't a good idea because it just locks needed damage away from people who don't run a destruction staff.
They might be testing this out for future skills. On it’s own, it’s bad. But if it was specific to Frost Staves and then other skills got buffed dependant on equipped weapon it could push toward build diversity.
i definitely think this is a testing ground for future class skill and set changes to help outline more rigid class identities. this implementation certainly isn't amazing, but it if they managed to make it fair for specific weapon types, or provided some other bonus for weapons not of the intended type then you could probably see a lot more people accepting this type of idea.
You’re right about the implementation. I think it would be far simpler as I’ve said before, to split the Destro Staves into separate skill lines, add an Arcane or Disease Staff and then the passives could be more specific in what kind of skills they buff. I think build identity can be tackled in 2 ways:
1. Class identity is defined by theme. Such as Animals, nature and Frost/Bleed Damage.
2. Weapon Identity is defined by play style. Single Target, AoE, DoT etc.
By combining the two you can tailor you build into a specific build that feels different to alternatives.
They already do this with to an extent with the Destro Passive as an example. However, by splitting the staves up you can focus on these differences more so. For example: Flame Staff could have more damaging single target DoTs. Lightning Staff have more damaging AoE abilities and Frost Staff could have stronger AoE DoT’s. Arcane could be Single Target Direct. Currently the ‘differences’ between the staves feels like an afterthought, by splitting them up you can make them feel truly unique and give them more character to stand out.
Eira_Rosynhwyr wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »The winters revenge destruction staff change is probably in response to the requests over years to make frost mages viable. Not saying I agree with it, but it's pretty clear that's the reasoning
Well, if it was, it'd only be for the frost staff. I don't think the fire or shock staff is necessarily a frost mage item. I think it was an overall decision for their concept of magden.
Even as someone who mostly plays frostden, this isn't a good idea because it just locks needed damage away from people who don't run a destruction staff.
They might be testing this out for future skills. On it’s own, it’s bad. But if it was specific to Frost Staves and then other skills got buffed dependant on equipped weapon it could push toward build diversity.
i definitely think this is a testing ground for future class skill and set changes to help outline more rigid class identities. this implementation certainly isn't amazing, but it if they managed to make it fair for specific weapon types, or provided some other bonus for weapons not of the intended type then you could probably see a lot more people accepting this type of idea.
You’re right about the implementation. I think it would be far simpler as I’ve said before, to split the Destro Staves into separate skill lines, add an Arcane or Disease Staff and then the passives could be more specific in what kind of skills they buff. I think build identity can be tackled in 2 ways:
1. Class identity is defined by theme. Such as Animals, nature and Frost/Bleed Damage.
2. Weapon Identity is defined by play style. Single Target, AoE, DoT etc.
By combining the two you can tailor you build into a specific build that feels different to alternatives.
They already do this with to an extent with the Destro Passive as an example. However, by splitting the staves up you can focus on these differences more so. For example: Flame Staff could have more damaging single target DoTs. Lightning Staff have more damaging AoE abilities and Frost Staff could have stronger AoE DoT’s. Arcane could be Single Target Direct. Currently the ‘differences’ between the staves feels like an afterthought, by splitting them up you can make them feel truly unique and give them more character to stand out.
I agree with this in general, however right now ZOS is having a hard enough time "balancing" the skills already in the game. This is why you won't hear me begging for a new class anytime soon.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »The winters revenge destruction staff change is probably in response to the requests over years to make frost mages viable. Not saying I agree with it, but it's pretty clear that's the reasoning
Well, if it was, it'd only be for the frost staff. I don't think the fire or shock staff is necessarily a frost mage item. I think it was an overall decision for their concept of magden.
Even as someone who mostly plays frostden, this isn't a good idea because it just locks needed damage away from people who don't run a destruction staff.
They might be testing this out for future skills. On it’s own, it’s bad. But if it was specific to Frost Staves and then other skills got buffed dependant on equipped weapon it could push toward build diversity.
i definitely think this is a testing ground for future class skill and set changes to help outline more rigid class identities. this implementation certainly isn't amazing, but it if they managed to make it fair for specific weapon types, or provided some other bonus for weapons not of the intended type then you could probably see a lot more people accepting this type of idea.
You’re right about the implementation. I think it would be far simpler as I’ve said before, to split the Destro Staves into separate skill lines, add an Arcane or Disease Staff and then the passives could be more specific in what kind of skills they buff. I think build identity can be tackled in 2 ways:
1. Class identity is defined by theme. Such as Animals, nature and Frost/Bleed Damage.
2. Weapon Identity is defined by play style. Single Target, AoE, DoT etc.
By combining the two you can tailor you build into a specific build that feels different to alternatives.
They already do this with to an extent with the Destro Passive as an example. However, by splitting the staves up you can focus on these differences more so. For example: Flame Staff could have more damaging single target DoTs. Lightning Staff have more damaging AoE abilities and Frost Staff could have stronger AoE DoT’s. Arcane could be Single Target Direct. Currently the ‘differences’ between the staves feels like an afterthought, by splitting them up you can make them feel truly unique and give them more character to stand out.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »The winters revenge destruction staff change is probably in response to the requests over years to make frost mages viable. Not saying I agree with it, but it's pretty clear that's the reasoning
Well, if it was, it'd only be for the frost staff. I don't think the fire or shock staff is necessarily a frost mage item. I think it was an overall decision for their concept of magden.
Even as someone who mostly plays frostden, this isn't a good idea because it just locks needed damage away from people who don't run a destruction staff.
They might be testing this out for future skills. On it’s own, it’s bad. But if it was specific to Frost Staves and then other skills got buffed dependant on equipped weapon it could push toward build diversity.
i definitely think this is a testing ground for future class skill and set changes to help outline more rigid class identities. this implementation certainly isn't amazing, but it if they managed to make it fair for specific weapon types, or provided some other bonus for weapons not of the intended type then you could probably see a lot more people accepting this type of idea.
You’re right about the implementation. I think it would be far simpler as I’ve said before, to split the Destro Staves into separate skill lines, add an Arcane or Disease Staff and then the passives could be more specific in what kind of skills they buff. I think build identity can be tackled in 2 ways:
1. Class identity is defined by theme. Such as Animals, nature and Frost/Bleed Damage.
2. Weapon Identity is defined by play style. Single Target, AoE, DoT etc.
By combining the two you can tailor you build into a specific build that feels different to alternatives.
They already do this with to an extent with the Destro Passive as an example. However, by splitting the staves up you can focus on these differences more so. For example: Flame Staff could have more damaging single target DoTs. Lightning Staff have more damaging AoE abilities and Frost Staff could have stronger AoE DoT’s. Arcane could be Single Target Direct. Currently the ‘differences’ between the staves feels like an afterthought, by splitting them up you can make them feel truly unique and give them more character to stand out.
i wish they'd say if they were planning this on a larger scale. because it's just utterly bizarre to see this sitting here.
honethiteb16_ESO wrote: »I wish I didn't spend the last year beng a Warden main, hoping it will improve. I simply cannot spend just as long playing another class to get back to the levels of my Warden, doing content i've already done, finding all the skillshards/mage books etc again, spending 6 months upgrading all my mount skills, I just can't do that again, it's too demanding of your time....I cancelled my ESO+ last month, If ZoS won't listen, then cancelling my ESO+ might indicate a problem. Such a sad time for ESO.