I, like others, was all for the claim of increased accessibility. The problem I'm having is nothing that has been done lately, has increased accessibility, in fact it has done the opposite. This really hinders my gameplay experience when it is no longer easy to find people to fill a trials team.
1. Account wide achievements, brought a lot of good, but was extremely detrimental to the incentive for repeat trifectas and when this was brought up it fell on deaf ears. This has not been addressed in any way. This makes the pool of players smaller. This DOES NOT increase accessibility.
2. The good thing of account wide achievements allowed me to play other characters to work towards achievements instead of being locked into only one. EXCEPT when you do things like making Nightblade tanking more difficult for no reason. The most recent heal change makes Nightblade tanking much, much weaker. This DOES NOT increase accessibility.
3. 59 people have completed Rockgrove hardmode as a tank role on PC during the latest patch. FIFTY NINE. Is this considered accessible numbers? All tanks were either a Dragonknight or a Necromancer aside from a single Sorcerer and single Warden. These classes are used because of the buffs they provide. This PTS patch vaguely tried to increase buff accessibility by increasing empower timers. This was a great change and good for new Necro tanks. Of course that was then changed weeks later as is tradition. Why were other buff durations not increased, or given new sources? The damage ceiling is where it is largely due to accessibility to buffs. Good supports give good buff uptimes. Why were the classic support buffs not taken into consideration when the PTS accessibility patch was created? I understand the battle that has raged for years over stagger not being used by tanks... and yet that is the very reason DK tanks are what you see in most team compositions and buff time is still 5 seconds. This DOES NOT increase accessibility.
4. 469 total CHARACTERS (not just players as some are repeats) have completed Rockgrove hardmode current patch on PC. This PTS patch has made many wild swings towards the core combat of the game, resulting in more changes that need to be made to lower vet content enemy health. The comment made regarding this was the health would be lowered to make content with the lower damage ceiling take JUST AS LONG as it currently does on live. At best this means STILL FOUR HUNDRED AND SIXTY NINE characters will be able to clear this content. This keeps the available player pool small. This DOES NOT increase accessibility.
5. 267 total CHARACTERS (again, the number of actual players is less as there are repeats) have completed Dreadsail Reef hardmode. Lowering health to make the PTS patch content similar to live content means that number stays roughly the same. Is that truly how few people are meant to clear the content that comes with the biggest content drop of the year? This is a tiny available player pool. This DOES NOT increase accessibility.
I truly wish accessibility were increased. Being able to find people to run content with can be a serious drag, and it gets worse the smaller the available pool gets. If the game were updated in a way to allow players to perform at a level to complete content that they couldn't complete before, well that would be most excellent. Please follow through on the claim of increased accessibility.