Zavijah_Arventi wrote: »[snip] I still don't get why people seem so obtuse they don't understand no one wants to mount train for 6 months, Daily. No no one wants to go through the process of researching traits, or having their main toon they've invested in be able to do everything they've worked so hard to be rendered useless on a new character.
Create the [snip] token now.
Ah, every time this topic comes up, the naysayers come out in droves to cry "Leveling a new character is so quick!" And again they completely ignore:
1) The fact that all Food/Drink recipes are character-bound;
2) The fact that all Furnishing Plans are character-bound;
3) The fact that grinding out all the relevant Guild/Group/World lines is something that people might not have the time to do;
4) The fact that a lot of people can't afford to buy these Lines from the CS;
5) The fact that you need to have these Lines fully maxed on one other character before you can buy them;
6) The fact that Bag Space and Mounts would need to be completely expanded on again;
7) The fact that we have limited numbers of character slots, and someone might not be ABLE to make a new character;
8) The fact that not all achievements are account-wide now;
and probably other things I'm forgetting atm. People always choose the laziest way of shooting down the idea with "it's so fast and easy to level a new character" when that is literally the last thing people who want to be able to change Classes care about.
And for those concerned this would make ZOS nerf the Classes or do result in people constantly changing their Class to chase the meta....what's the difference between leveling a new character, if it's so quick and easy, and just...changing your main's Class? People already constantly chase the meta, and it would be a simple matter to make it so you can only do a Class change once every X number of days/weeks/months/whatever.
It's totally fine if people wouldn't use it or have no need for it. I'm one of them, I don't really have any interest or need to change any of my characters' Classes. But what irritates me is when people parrot "it's easy to level a new character" when that ignores so many things.
Ah, every time this topic comes up, the naysayers come out in droves to cry "Leveling a new character is so quick!" And again they completely ignore:
1) The fact that all Food/Drink recipes are character-bound;
2) The fact that all Furnishing Plans are character-bound;
3) The fact that grinding out all the relevant Guild/Group/World lines is something that people might not have the time to do;
4) The fact that a lot of people can't afford to buy these Lines from the CS;
5) The fact that you need to have these Lines fully maxed on one other character before you can buy them;
6) The fact that Bag Space and Mounts would need to be completely expanded on again;
7) The fact that we have limited numbers of character slots, and someone might not be ABLE to make a new character;
8) The fact that not all achievements are account-wide now;
and probably other things I'm forgetting atm. People always choose the laziest way of shooting down the idea with "it's so fast and easy to level a new character" when that is literally the last thing people who want to be able to change Classes care about.
And for those concerned this would make ZOS nerf the Classes or do result in people constantly changing their Class to chase the meta....what's the difference between leveling a new character, if it's so quick and easy, and just...changing your main's Class? People already constantly chase the meta, and it would be a simple matter to make it so you can only do a Class change once every X number of days/weeks/months/whatever.
It's totally fine if people wouldn't use it or have no need for it. I'm one of them, I don't really have any interest or need to change any of my characters' Classes. But what irritates me is when people parrot "it's easy to level a new character" when that ignores so many things.
Ah, every time this topic comes up, the naysayers come out in droves to cry "Leveling a new character is so quick!" And again they completely ignore:
1) The fact that all Food/Drink recipes are character-bound;
2) The fact that all Furnishing Plans are character-bound;
3) The fact that grinding out all the relevant Guild/Group/World lines is something that people might not have the time to do;
4) The fact that a lot of people can't afford to buy these Lines from the CS;
5) The fact that you need to have these Lines fully maxed on one other character before you can buy them;
6) The fact that Bag Space and Mounts would need to be completely expanded on again;
7) The fact that we have limited numbers of character slots, and someone might not be ABLE to make a new character;
8) The fact that not all achievements are account-wide now;
and probably other things I'm forgetting atm. People always choose the laziest way of shooting down the idea with "it's so fast and easy to level a new character" when that is literally the last thing people who want to be able to change Classes care about.
And for those concerned this would make ZOS nerf the Classes or do result in people constantly changing their Class to chase the meta....what's the difference between leveling a new character, if it's so quick and easy, and just...changing your main's Class? People already constantly chase the meta, and it would be a simple matter to make it so you can only do a Class change once every X number of days/weeks/months/whatever.
It's totally fine if people wouldn't use it or have no need for it. I'm one of them, I don't really have any interest or need to change any of my characters' Classes. But what irritates me is when people parrot "it's easy to level a new character" when that ignores so many things.
It wouldn't be good for the long term health of the game. MMOs need players to repeat content to survive. Allowing class change takes away incentive to repeat content.
Ah, every time this topic comes up, the naysayers come out in droves to cry "Leveling a new character is so quick!" And again they completely ignore:
1) The fact that all Food/Drink recipes are character-bound;
2) The fact that all Furnishing Plans are character-bound;
3) The fact that grinding out all the relevant Guild/Group/World lines is something that people might not have the time to do;
4) The fact that a lot of people can't afford to buy these Lines from the CS;
5) The fact that you need to have these Lines fully maxed on one other character before you can buy them;
6) The fact that Bag Space and Mounts would need to be completely expanded on again;
7) The fact that we have limited numbers of character slots, and someone might not be ABLE to make a new character;
8) The fact that not all achievements are account-wide now;
and probably other things I'm forgetting atm. People always choose the laziest way of shooting down the idea with "it's so fast and easy to level a new character" when that is literally the last thing people who want to be able to change Classes care about.
And for those concerned this would make ZOS nerf the Classes or do result in people constantly changing their Class to chase the meta....what's the difference between leveling a new character, if it's so quick and easy, and just...changing your main's Class? People already constantly chase the meta, and it would be a simple matter to make it so you can only do a Class change once every X number of days/weeks/months/whatever.
It's totally fine if people wouldn't use it or have no need for it. I'm one of them, I don't really have any interest or need to change any of my characters' Classes. But what irritates me is when people parrot "it's easy to level a new character" when that ignores so many things.