Personofsecrets wrote: »
And what titles make these characters men?
FluffyBird wrote: »Nocturnal and Zeira don't have that "trickster" aspect.
Potema is a good example, because author of the comment came up with a reason why she is actually interesting. For that purpose it's irrelevant whether she actually could be a patron.
I don't know lore too well, unfortunately. Arlimahera seems to be quite ruthless too. Alessia could be a terrific rebellion-themed patron. If we still can pick daedra, Vaermina or Dibella sound like their decks could be a ton of fun.
Sad, isn't it. As soon as I thought of her I wanted to see that deck, but she'll only be in whatever standalone money grab they may release.
If they're avoiding gods and deadra, in the 2nd era they're looking at a lot of bros. Pelin probably precludes Alessia making an appearance. Spoiler would have been cool but I can see why they went with Celarus. The Green Lady and Almalexia are both problematic. And that's all I can think of without a lore refresh. Maybe the Direnni patron. Edit: or the Beldama Wyrd, that could be awesome.
I agree: it's not the devs, it's the loremasters.
VaranisArano wrote: »
I think you might have Pelin mixed up with Pelinal Whitestrake. (I, uh, made the same mistake at first glance). St. Pelin's a breton guy who made a last stand and heroic sacrifice against the Gray Host at Bangkorai to buy time for the garrison and Empress Hestra's troops to finish the horde off.
You know, I didn't think of The Green Lady/Silvenar combo. Now that pair might have interesting offensive/defensive gameplay possibilities.
FluffyBird wrote: »@VaranisArano thank you for that list!
But it supports my point: Nocturnal, Zeira and all the ladies are awesome in their own right (as you said), not as a replacement for a male or as someone who "got replaced" by a male. So saying that ZOS could have picked one of the women instead of Rajhin is... meh.
VaranisArano wrote: »That is a crucial distinction that I'm afraid you are missing by focusing on replacing an existing deck patron. The lore people and devs must understand how their decision making got them to this position of 8 male patrons and 0 women in order to fix the problem for the future.
Because female characters being awesome in their own right, while true, clearly wasn't enough to get them on the patron roster for launch and they were excluded by the other criteria in play. That happened eight times. Maybe you are more optimistic that I to think that won't happen again.
FluffyBird wrote: »I must have misinterpreted the "could have been a good choice" part as "should have been there in place of"
I'm not optimistic, I just don't see as a problem the fact that in one small spot in the game there happened to be no women. Especially given that ESO does a great job at having very diverse cast of characters without pushing agenda in you face (maybe a tiny little bit in Greymoor).
spartaxoxo wrote: »They probably already have other decks on the backburner as more will be coming, and some of those are probably ladies. All the companions were ladies. I think they just do a mix of stuff and it happened to work out this way.
VaranisArano wrote: »Hey, then my wording wasn't as clear as it could have been. Glad we could work it out! It's been a good discussion nonetheless.
VaranisArano wrote: »
Since I'm not saying Rajhin should have been replaced, that's all cool, right?
I'm making a broader point about how we got to this point of eight male patrons and zero female ones in a card game supposedly invented by a fairly egalitarian society.
Well, it wasn't actually the Bretons of High Isle who invented this game or picked the patrons. It was the lore people and devs at ZOS who decided what eight decks got launched.
And at every step of the way, they picked factions with no major female characters, did not use female characters who exist and fit the deck's theme, skipped over female characters in favor of male characters who were no doubt considered more recognizable, or created an entirely new character who is male.
I'm not calling for replacement of an existing patron. It's far too late for that. I'm pointing out that alternatives existed during the early development process and ZOS did not choose any of them. Whatever criteria they used to pick factions and patrons resulted in zero women as patrons at launch. Unless they reevaluate, those criteria are very likely to keep excluding female characters during the development process.
That is a crucial distinction that I'm afraid you are missing by focusing on replacing an existing deck patron. The lore people and devs must understand how their decision making got them to this position of 8 male patrons and 0 women in order to fix the problem for the future.
Because female characters being awesome in their own right, while true, clearly wasn't enough to get them on the patron roster for launch and they were excluded by the other criteria in play. That happened eight times. Maybe you are more optimistic that I to think that won't happen again.
The only practical answer for my concern as player who doesn't control the decision making process is "Wait for ZOS to release more decks and hope their decision making process gives us more (well, any) women as patrons."
spartaxoxo wrote: »
@VaranisArano
Your wording was perfectly clear. Anytime these types of discussions get brought up people make these types of assumptions. I find it tiresome but it comes with the territory of gender discussion at this point. In fact, I found that your wording was not only incredibly clear but very insightful. They didn't just help me to understand what likely happened with the male patrons better, but it actually helped me to understand my own attitudes towards this franchise a bit better. Reading about the patrons helped me to articulate thoughts I had had for years about female representation in the Elder Scrolls.
As a young girl, I had felt like Elder Scrolls game weren't for me and didn't feel welcome to playing them despite my brother loving them. But as I got older, around the time of Oblivion, I started to really like them. I'm a full grown woman now and this is one of my most beloved franchises.
Some of that was I assumed the art direction. They show similar to the same amounts of skin now, so it's not about that at all. But rather, how it was presented.
But reading your post, I think it was more than just a few better female characters and shift in art style. I think overall there was more care in how women were represented, the leadership roles they were given, etc. And I think the devs when they go back to the older lore, they run into the problem of how they used to write for females (and how many females in leadership positions they were) versus how they write them now.
So I just wanted to thank you for your post, not only for helping me see the patron issue more clearly. But for giving me some serious food for thought. One of the most surprisingly insightful posts I have personally had the pleasure of reading!
I am also female and did not notice any genders rofl. Who cares? Its a sucky card game, hardly any RP to it. Next people will be bringing out a standard card deck irl and saying its bad because there is only 1 female queen to 2 males (king/jack)
And the Crow *could* be female.
VaranisArano wrote: »
VaranisArano wrote: »That's indicative of some problems with the worldbuilding, probably stemming from the older lore written for earlier games was largely written by guys for guys.
On one hand I agree that it's at the very least odd to have no women represented in the existing patrons, however, now they're in a tricky situation - adding a female character as the 10th patron would definitely scream "token woman character", making it look worse. On the other hand, doing nothing is just as bad. No matter what they decide to do next isn't going to make it "better".VaranisArano wrote: »It also represents some missed chances for the Devs to highlight preexisting notable women, to add to their lore, or to create new female characters with interesting backstories like they did with Delmene Hlaalu.
VaranisArano wrote: »Why does that matter? Because ESO is writing canon lore and doing worldbuilding that will be reflected in future games.
But as for the Crow patron, even if you are right that the Duke of Crows was represented as male in the Clockwork City storyline, does not mean that I cant decide, in my fictional storyline in my fictional game, that the Duke of Crows was a Duchess all along, pretending to be a Duke, just because she wanted to attract a female mate and be head of the Blackfeather Court. I'm sure this story is coming soon to Clockwork City Two: The Rise of Duchess Blackwing.
Where are you getting that from? Ria Silmane, a woman, guides you on your very first adventure in TES universe. Iszara plays a major role in Stros M'kai rebellion. 3 of the 8/9 divines are females. Daedric princes are on a whole different level, but Azura in particular plays a huge role in Morrowind. Several powerful/important women with enough depth to them appear in Morrowind as well - Almalexia, Barenziah, wise women of ashlander tribes, Mehra Milo. You could write a whole book on what Vivec is and the list goes on. At every step in TES universe you had both men and women play both small and big roles.
On one hand I agree that it's at the very least odd to have no women represented in the existing patrons, however, now they're in a tricky situation - adding a female character as the 10th patron would definitely scream "token woman character", making it look worse. On the other hand, doing nothing is just as bad. No matter what they decide to do next isn't going to make it "better".
However, I disagree with this part:
ToT is already a small part of TES universe, patron genders matter even less in the grand scheme of things. I can't really foresee any (logical) scenario where, say, TES6 includes some - or all - of the existing patrons, developing further on their role; nor why should anyone at that point care that those specific characters were the all-male team of patrons in ESO's minigame. ESO already gets bad rep for "not being canonical" among some fans, whatever happens in ToT will have basically non-existent impact on TES' future lore.
If anything, I'd be more concerned about the lore implications of all the nonsensical cosmetic items that appear in ESO's crown store and how it always needs to have a "logical" explanation why we have guars made of gears, lightning, fire, and all sorts of other colours, but only in middle of 2nd era and are never seen again.
Where are you getting that from? Ria Silmane, a woman, guides you on your very first adventure in TES universe. Iszara plays a major role in Stros M'kai rebellion. 3 of the 8/9 divines are females. Daedric princes are on a whole different level, but Azura in particular plays a huge role in Morrowind. Several powerful/important women with enough depth to them appear in Morrowind as well - Almalexia, Barenziah, wise women of ashlander tribes, Mehra Milo. You could write a whole book on what Vivec is and the list goes on. At every step in TES universe you had both men and women play both small and big roles.
SilverBride wrote: »Tamriel is a fantasy world and that includes its card game. It is not a reflection of real life nor should it be expected to be.
spartaxoxo wrote: »
The lore of Tamriel does not suit to patrons only being males either. It's an egalitarian society, that nobody could name a notable female when creating the cards makes zero sense from a lore perspective. That they are all males is a reflection of the real life creation of this game, in particular that people use to develop video games as a "boys" hobby, so earlier video games skewed heavily male.