Empowered Feedback

Dayhjawk
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I do not like the empowered change but I think to do what they want to do and make it more accessible, along with going with the idea of "play the way you want," Empower goes back to the way it is on live but now it scales. 20% for a light attack, scales up to 40% for a fully heavy attack, with medium weaving being in the middle. That way, takes a bit of the pressure off "got to learn to weave", opens the door to which every way is good for the player, and leans more into you having a good rotation. Empowered still does what it does on live, in terms of skills, but opens the door for different playstyle/waves. Yea, medium weaving would be better than light, but if you cant master it, but can master one of the other two, then that would work. Again, less pressure and open the doors to different playstyles and builds.
  • James-Wayne
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    Sounds like more calculation for the server to address which they are trying to get away from to increase performance.
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  • boi_anachronism_
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    I honestly think empower should be something like 20% la and 60% ha if they wanna go that route. Your basically punished for using la this patch as it stands
  • RaptorRodeoGod
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    +20% LA damage against monsters
    +30% HA damage against monsters
    +50% Fully charged HA damage against monsters

    Boom fixed. Someone tag the dev that needs to see this.
    Edited by RaptorRodeoGod on August 3, 2022 7:56PM
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Luke_Flamesword
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    Empower will be op with this change and that's not fair when different classes have much easier access to it. Templars have empower in 4(!) skills and they can easily keep empower for 100% time, while sorcs and wardens don't have it at all (only non-class skills)

    You can see it here, how unbalanced it will be:
    https://eso-hub.com/en/buffs-debuffs/empower
    PC | EU | DC |Stam Dk Breton
  • deleted221205-002626
    deleted221205-002626
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    Empower will be op with this change and that's not fair when different classes have much easier access to it. Templars have empower in 4(!) skills and they can easily keep empower for 100% time, while sorcs and wardens don't have it at all (only non-class skills)

    You can see it here, how unbalanced it will be:
    https://eso-hub.com/en/buffs-debuffs/empower

    Umm 1 is an ult and the other 3 are all 3 morphs of the same ability which has a cast time and rarely used in pvp at ll.
  • Dagoth_Rac
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    sinnereso wrote: »

    Umm 1 is an ult and the other 3 are all 3 morphs of the same ability which has a cast time and rarely used in pvp at ll.

    The Solar Barrage morph removes the cast time and becomes a weak-ish DoT centered on player. So you could keep Empower up with that pretty easy. But I am not sure how well Templar syncs with channeled resto/shock heavy attacks. Those are what are typically used as entry-level veteran content builds in PvE. Fire heavy was popular in PvP for burst potential, but heavy attacks with cast times (Bow/2H/DW/Fire) are clunky in extended PvE boss fights and not all that popular. Jabs was the entry-level veteran content build for Templar PvE, not heavy attacks. So Templar will have good access to Empower, but Templar has never been a popular choice for heavy attack builds in PvE.
  • merpins
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    Just make it 40% LA and 80% HA.

    Here's some easy math; Let's say as an example just to get the percentages. On live, your damage with Light Attacks is 100. It's being reduced by 26% from the nerf, making it 74. If you add 40% to 74, you get 103, meaning your light attacks with empower after the nerf, if empower gives 40%, is only 3% higher than light attacks without empower on live. This deals with percentages, so regardless of what your light attack damage actually is, the math will scale to it. It's still a 26% nerf regardless of your damage increases, keeping in mind they're also planning on removing the extra light and heavy attack damage from the maelstrom staff; I don't think this is overpowered in any way to just give it 40% to LA.
    Edited by merpins on August 3, 2022 8:55PM
  • Holycannoli
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    sinnereso wrote: »
    Umm 1 is an ult and the other 3 are all 3 morphs of the same ability which has a cast time and rarely used in pvp at ll.

    Well empower is PvE-only now anyway.
  • renne
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    sinnereso wrote: »

    Umm 1 is an ult and the other 3 are all 3 morphs of the same ability which has a cast time and rarely used in pvp at ll.

    Seriously this. I think he just saw 4 yellow icons and didn't bother to actually look further.

    But either way you don't go to a templar for a heavy attack build, so having access to it off 2 skills - one being an ult most people wouldn't use even in PvE content because you'd be running the other morph or literally any other damage ulti, kind of absolutely means nothing.

    Same with complaining that sorcs and wardens don't have it. What about all the other buffs they have in their kit that templars don't?
  • Tannus15
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    i really like the change to empower. I think it achieves all the goals they set out to achieve with this update far better than anything else they have done.

    it lowers the ceiling. top groups just lost a buff that other groups don't have good uptime if they have it at all.
    it raises the floor. heavy attack builds, particularly lightning staff heavy attack builds, have been very popular for a very long time with the more casual eso players. if they can get this buff it will lift their dps by a LOT.

    obviously access and skills need to be adjusted, but even if they don't this update i'm still fine with it.

    the biggest issue is they need to make it for fully charged heavy attacks only to get rid of the medium attack weave problem.
  • chessalavakia_ESO
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    I think they should go with +20% for light medium and heavy attacks for empower with a longer duration , boost the base line for heavy attacks so that damage is around what it is now, cap the heavy attack damage in PvP instead of having the sets/buffs not work in pvp and boost the base for light attacks while reducing the scaling further.

    Having it just be +80% makes it either nearly mandatory for your build or useless which can have an extreme impact on many of the items that currently carry it. You also can hit awkward circumstances where a player might be doing Heavy Attacks much of the time but not realize Empower exists and thus be missing out on a crazy amount of damage.
  • Brrrofski
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    Whatever you do ZOS, please keep it a pve buff.

    We all know it'll end up on obnoxious builds in PvP otherwise.
  • remosito
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    ... wrong thread.. apologies..

    as for this thread.. full agree with @Tannus15

    remove from MA as well. adjust empower skills.. would do exactly what they set out to do...

    wouldnt mind them narrow HA power gap between weapon types though...
    Edited by remosito on August 4, 2022 6:00AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Glantir
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    Empower with Medium Attacks is broken, saw people doing 120k parse with Templar 😅.

    And weaving MA is much harder than LA so i think this Buff misses the Accessibility goal…
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Dayhjawk
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    Sounds like more calculation for the server to address which they are trying to get away from to increase performance.

    yes I think that's what they are wanting to do too, less calculation but the suggestion I make would make so much more sense in achieving what they want, accessibility and play the way you want, that those calculation would be worth it.
  • remosito
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    Glantir wrote: »
    Empower with Medium Attacks is broken, saw people doing 120k parse with Templar 😅.

    And weaving MA is much harder than LA so i think this Buff misses the Accessibility goal…

    yeah... needs to be fully charged LA only..
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • francesinhalover
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    Im fine with empowered if med is fixed.
    My issue is empowered on skills is useless to whoever doesn't heavy attack, so a 5% light attack dmg boost on empower also, would be welcome.
    I am @fluffypallascat pc eu if someone wants to play together
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  • BronzeCaiman
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    I do like the current effect, but I also think it should do something for light attacks. I could only come up with 2 ideas.

    1- I think that empower should make Light Attacks return a little bit of stamina or magicka, whichever is higher, or a little bit of both. If you want a value, like 100 of a single stat or 50 of both.

    2 - 25% higher status effect chance on your next skill. Perhaps a 2 second buff duration for it.

    I think they both could function, they did make a status effect for every type of damage except oblivion so its rather functional in my opinion.

    I don´t think that every buff needs to be PvE and PvP, how many people use snare and immobilization immunity in PvE regularly?
  • merpins
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    I think it should be 40% for light attack and remain 80% for heavy attack. DK used to be the premiere class for heavy attack builds since molten weapons granted 50% heavy attack damage, resulting in a 90% increase with empower. 80% just means every class gets it, so every class is just as viable (with a small nerf) as DK. Then for Light Attacks, think of it like this; if light attacks go live with a 26% reduction in damage, then that means we do 74% the damage we did before. 74% of 100 is 74. What is 40% of 74? 29.6. Let's say we round down, that means 103. That's a 3% increase in damage as compared to what we deal on live with no buffs at all, with empower in this thought experiment, we deal 140 on live. I don't think that's unreasonable, since it's still a big 'ol nerf to light attacks, but also makes them the more optimal choice and doesn't force people to learn medium attack weaving.
  • Howda
    Howda
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    Buffs and DebuffsEmpower: This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy Attacks by 1800 from PTS v8.1.0 or 40% from the live servers.


    The new buff will only buffs heavy pve attacks.

    I don't see any mention on light attacks.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
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