You've managed to make Empower completely useless for 90% of the playerbase. I suppose it makes the skill choices easier. No point to running empower anymore.Empower: This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy Attacks by 1800 from PTS v8.1.0 or 40% from the live servers.
Light and heavy attacks - Still sounds like too much of a reduction, especially for the heavy attacksYou've managed to make Empower completely useless for 90% of the playerbase. I suppose it makes the skill choices easier. No point to running empower anymore.Empower: This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy Attacks by 1800 from PTS v8.1.0 or 40% from the live servers.
GetAgrippa wrote: »I just don't understand why they needed to do anything to XXX at all.
Oakensoul
I mean /shrug I guess its the HA build item now?
Sandman929 wrote: »I'd say better with 8.1.3...except this:
Nocturnal’s Ploy: Increased the cooldown of this set to be 15 seconds, up from 2, to reduce the rate in which it can actively dispel effects from a target.
There is no cooldown that makes this ok...it's a terrible idea and it literally robs players of gold/resources used to buy or craft potions since it steals potion buffs.
It's a horrible idea, quit trying to make it seem better.
Yeah at this point, all those changes just create more problems. This patch rly shouldnt go live.
Also, wont those changes to empower and HA bring back HA oneshots? Im not a PvP player but there was a lot of complains about that...
Empower: This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy Attacks by 1800 from PTS v8.1.0 or 40% from the live servers.
We have turned this buff type into a more niche playstyle focus buff that is meant to help empower more accessibility driven builds, as Heavy Attacks requiring less precise activation and frequency of inputs compared to their Light Attack counterparts. In addition to this, we have decided to remove the impact it can have in PvP environments to avoid re-enabling one shot builds.
By separating the damage, we can also better allow the skill to function as a burst skill or a sustained DPS skill, where recasting it earlier will result in more total DPS
These abilities now hit with 2 unique damage sources – the first hit deals approximately 14% less damage while the second hit does 20% more damage.
Please note this ability is currently not working as intended and its timing is still 3 and 8 seconds, rather than the intended 3 and 6 seconds.
Sandman929 wrote: »I'd say better with 8.1.3...except this:
Nocturnal’s Ploy: Increased the cooldown of this set to be 15 seconds, up from 2, to reduce the rate in which it can actively dispel effects from a target.
There is no cooldown that makes this ok...it's a terrible idea and it literally robs players of gold/resources used to buy or craft potions since it steals potion buffs.
It's a horrible idea, quit trying to make it seem better.
Indeed. That set is my main caveat with these notes.
Having a set that autocleanses buffs is just... wrong.
chessalavakia_ESO wrote: »Yeah at this point, all those changes just create more problems. This patch rly shouldnt go live.
Also, wont those changes to empower and HA bring back HA oneshots? Im not a PvP player but there was a lot of complains about that...Empower: This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy Attacks by 1800 from PTS v8.1.0 or 40% from the live servers.We have turned this buff type into a more niche playstyle focus buff that is meant to help empower more accessibility driven builds, as Heavy Attacks requiring less precise activation and frequency of inputs compared to their Light Attack counterparts. In addition to this, we have decided to remove the impact it can have in PvP environments to avoid re-enabling one shot builds.
It's not going to increase the damage vs players.
Sandman929 wrote: »I'd say better with 8.1.3...except this:
Nocturnal’s Ploy: Increased the cooldown of this set to be 15 seconds, up from 2, to reduce the rate in which it can actively dispel effects from a target.
There is no cooldown that makes this ok...it's a terrible idea and it literally robs players of gold/resources used to buy or craft potions since it steals potion buffs.
It's a horrible idea, quit trying to make it seem better.
Indeed. That set is my main caveat with these notes.
Having a set that autocleanses buffs is just... wrong.
I dont get it. its a 15 seconds cd on set, or player debuff?
Because i can see ballers runing this set. If its 15 sec cd on set, will make no diference if 5 ppl spaming blast bones /aslo aoe.
I do agree, this set should not go live. Stop changing it, just remove it.
As I reread the notes while chatting with people, Scorch is more confusing than I initially thought.
So the dev note says:By separating the damage, we can also better allow the skill to function as a burst skill or a sustained DPS skill, where recasting it earlier will result in more total DPS
But then you look at the actual skill....These abilities now hit with 2 unique damage sources – the first hit deals approximately 14% less damage while the second hit does 20% more damage.
So recasting early isn't actually higher damage, unless they've gotten the patch notes backwards.
LA some % less, HA some % less.
Maybe I'm so dumb to miss something relevant, but this looks to me as some more nerf.
18th of this month my sub ends. This notes have made me save some €120+.
A good result indeed
DeathStalker wrote: »Just make Oakensoul not work in PVP. Done.