So far, I have gotten 0 tickets from the event, and its unlikely I will get any.
In PVE events, PVPs can get tickets without getting ganked, not so in PVP events. I ran across a few players in other factions who left me alone. We didn't fight, we just ran the other direction. There was a group of Ebonheart players though that would hunt me down. To that group I say, 10v1, I'm sure your parents are proud...
Anyways, a guest mode would be nice where players could visit those zones do quests and be immune from player damage, while at the same time be unable to cause player damage.
So far, I have gotten 0 tickets from the event, and its unlikely I will get any.
In PVE events, PVPs can get tickets without getting ganked, not so in PVP events. I ran across a few players in other factions who left me alone. We didn't fight, we just ran the other direction. There was a group of Ebonheart players though that would hunt me down. To that group I say, 10v1, I'm sure your parents are proud...
Anyways, a guest mode would be nice where players could visit those zones do quests and be immune from player damage, while at the same time be unable to cause player damage.
It is almost not possible to be worse at PVP than I am. I have gotten 3 tickets each day. Here is what I do.
For Cyrodiil, do the scouting quests.
You run one way and one way only. It will often take forever to get there, but then after you complete the quest, you just attack something and die, and get a quick teleport back to turn in your quest.
For the imperial City, just start multiple zone quests, and slowly start progressing each one as you pop and then turn in the first one you can actually finish. It will be a little annoying, but it lets you complete the quest.
spacefracking wrote: »would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance
spacefracking wrote: »would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance
I don't really see this as an argument. If all the player wants is the ticket whether they are flagged for PvP or not they take up a slot.
spacefracking wrote: »would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance
I don't really see this as an argument. If all the player wants is the ticket whether they are flagged for PvP or not they take up a slot.
I don't think you understand the implications of what they're saying.
If they made a guest mode or a no-pvp flag mechanic, what happens is every PVE player whos afraid of PVP will be in PVP more often(not just during Mayhem event, during cyrodiil in general, hell there might even be PVE players who want to spectate battles in PVP who just walk around in ghost form) and that means there will be a significantly increased population of players who aren't even there to pvp.
And that means:
Increased PVP queues for people who want to actually PVP because there's gonna more PVE'ers than normal
PVP servers with inflated player caps because of these ghost mode players(if you're looking to PVP and you see a faction has a significant population you will think there's people there fighting, no?) But in actuality the player population will be falsely reflected because of the "ghost players running around. Yes, PVE players can do this now, but I promise if every PVE player knew they never had to be attacked in PVE, there would be way more PVE players just passively in PVP, not even just because of mayhem.
FlopsyPrince wrote: »It's a PvP event.
If you don't want to go into a PvP zone then you don't get tickets, it's that easy. If you go into a busy campaign and get PvP'd, well, that's what happens when you don't go into one of the empty campaigns.
PvErs have more than enough events for the rest of the year get all the tickets you'll need, nevermind the fact you don't even have to do PvP to get any of the tickets in this event.
That is a very bad attitude that is harming the game.
You can get the tickets in the Birthday Event just by using the item for that event, for example. You do the activities to get the other bonuses.
This event used to allow running the Dungeon for IC credit, but it does not now as far as I know.
The tickets are not tied to PvP items, so the argument that you have to repeatedly get ganked is not a strong one.
You may be able to get the Arena quest just staying on the tower in IC, but that is a very boring way to play, if it even works properly for you.
Doing a scouting mission is VERY risky unless you happen to get a map where your faction controls most of the map. Running across the zone(s) can be very dangerous with so many other players in them.
I have yet to see a solid argument for why tickets require the action there when other events do not have that requirement. (Some do, but the method of getting the ticket is usually much simpler in that case.)
So far, I have gotten 0 tickets from the event, and its unlikely I will get any.
guest mode lmao.
I've played a lot of mmos, this one has by far the most ridiculous anti-pvp demands. It's embarrassing at this point
So far, I have gotten 0 tickets from the event, and its unlikely I will get any.
In PVE events, PVPs can get tickets without getting ganked, not so in PVP events. I ran across a few players in other factions who left me alone. We didn't fight, we just ran the other direction. There was a group of Ebonheart players though that would hunt me down. To that group I say, 10v1, I'm sure your parents are proud...
Anyways, a guest mode would be nice where players could visit those zones do quests and be immune from player damage, while at the same time be unable to cause player damage.
spacefracking wrote: »would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance
I don't really see this as an argument. If all the player wants is the ticket whether they are flagged for PvP or not they take up a slot.
I think it should be PvP only because these events can introduce players to PvP and some of those players will find they actually enjoy PvP. To that end players that care about PvP shouldn't be making life miserable for players there only for the quest. Beyond that when some wanna-be PvP'r is ganking at areas key to a quest if help is asked for real PvP'rs should show up and wreck the gankers. Maybe even ask if anybody is having problems with gankers and offer some swift justice upon said gankers.
Either way PvP areas need to remain PvP areas at all times. And if those of us that like PvP can help others have a good time maybe we keep the PvP population healthy or get it healthy again.
berunhieyes wrote: »I could see why some people would want a no-PVP Cyrodiil so they could just go exploring. However, it should be a completely separate instance from the PVP campaigns.
It could be set up as a "peaceful" Cyrodiil where the Three-Banners War isn't happening, which would break the ESO lore a bit. All keeps would be open to all so you can use the Transitus network, the scroll temple gates would be open so you can get the skyshards, and all guards are neutral. No Alliance War dailies and no sieging or stealing scrolls, so no Alliance Points, Rewards for the Worthy, or transmute crytsals, but you'd still have the Fighters Guild and town quests that could be completed for event rewards.
The same approach could be applied to the Imperial City. Set up a no-PVP instance with no Alliance Points or Tel Var rewards. I could even live with not getting Key Fragments. People could then do the IC quests without worrying about getting ganked while fighting a boss.
Setting this up as a separate instance would have the added benefit of getting questers out of the PVP campaings so they don't affect the population numbers. I suspect most people who are asking for this have alread experienced PVP and decided they don't like it, so it's not like it's going to hurt growth of the PVP community. The only players that lose are the gankers who like to farm questers for AP and Tel Var stones.
berunhieyes wrote: »I could see why some people would want a no-PVP Cyrodiil so they could just go exploring. However, it should be a completely separate instance from the PVP campaigns.
It could be set up as a "peaceful" Cyrodiil where the Three-Banners War isn't happening, which would break the ESO lore a bit. All keeps would be open to all so you can use the Transitus network, the scroll temple gates would be open so you can get the skyshards, and all guards are neutral. No Alliance War dailies and no sieging or stealing scrolls, so no Alliance Points, Rewards for the Worthy, or transmute crytsals, but you'd still have the Fighters Guild and town quests that could be completed for event rewards.
The same approach could be applied to the Imperial City. Set up a no-PVP instance with no Alliance Points or Tel Var rewards. I could even live with not getting Key Fragments. People could then do the IC quests without worrying about getting ganked while fighting a boss.
Setting this up as a separate instance would have the added benefit of getting questers out of the PVP campaings so they don't affect the population numbers. I suspect most people who are asking for this have alread experienced PVP and decided they don't like it, so it's not like it's going to hurt growth of the PVP community. The only players that lose are the gankers who like to farm questers for AP and Tel Var stones.
WinterHeart626 wrote: »berunhieyes wrote: »I could see why some people would want a no-PVP Cyrodiil so they could just go exploring. However, it should be a completely separate instance from the PVP campaigns.
It could be set up as a "peaceful" Cyrodiil where the Three-Banners War isn't happening, which would break the ESO lore a bit. All keeps would be open to all so you can use the Transitus network, the scroll temple gates would be open so you can get the skyshards, and all guards are neutral. No Alliance War dailies and no sieging or stealing scrolls, so no Alliance Points, Rewards for the Worthy, or transmute crytsals, but you'd still have the Fighters Guild and town quests that could be completed for event rewards.
The same approach could be applied to the Imperial City. Set up a no-PVP instance with no Alliance Points or Tel Var rewards. I could even live with not getting Key Fragments. People could then do the IC quests without worrying about getting ganked while fighting a boss.
Setting this up as a separate instance would have the added benefit of getting questers out of the PVP campaings so they don't affect the population numbers. I suspect most people who are asking for this have alread experienced PVP and decided they don't like it, so it's not like it's going to hurt growth of the PVP community. The only players that lose are the gankers who like to farm questers for AP and Tel Var stones.
In that vein, if they did do a non PvP questing instance of Cyro and Imp city, which PVE zones would you want to see a PVP instance of 😁
Personally, I wouldn’t mind seeing a PvP instance of High Isle.
FlopsyPrince wrote: »DivineKitty wrote: »You could easily group with people in the lower population campaigns. It's easy to siege a fort with 20 others.
Easily? Really? Not my experience. A few may have zergs you can join, but not most, especially for AD on PC NA.