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Give us a Guest mode for PVP land

  • etchedpixels
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    If you find a campaign with one side totally in control and nearly empty it's also a good time to collect all the skyshards while scouting.
    Too many toons not enough time
  • Tornaad
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    Whiskers wrote: »
    So far, I have gotten 0 tickets from the event, and its unlikely I will get any.
    In PVE events, PVPs can get tickets without getting ganked, not so in PVP events. I ran across a few players in other factions who left me alone. We didn't fight, we just ran the other direction. There was a group of Ebonheart players though that would hunt me down. To that group I say, 10v1, I'm sure your parents are proud...
    Anyways, a guest mode would be nice where players could visit those zones do quests and be immune from player damage, while at the same time be unable to cause player damage.

    It is almost not possible to be worse at PVP than I am. I have gotten 3 tickets each day. Here is what I do.
    For Cyrodiil, do the scouting quests.
    You run one way and one way only. It will often take forever to get there, but then after you complete the quest, you just attack something and die, and get a quick teleport back to turn in your quest.

    For the imperial City, just start multiple zone quests, and slowly start progressing each one as you pop and then turn in the first one you can actually finish. It will be a little annoying, but it lets you complete the quest.
  • EdmondDontes
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    Zuboko wrote: »
    Whiskers wrote: »
    So far, I have gotten 0 tickets from the event, and its unlikely I will get any.
    In PVE events, PVPs can get tickets without getting ganked, not so in PVP events. I ran across a few players in other factions who left me alone. We didn't fight, we just ran the other direction. There was a group of Ebonheart players though that would hunt me down. To that group I say, 10v1, I'm sure your parents are proud...
    Anyways, a guest mode would be nice where players could visit those zones do quests and be immune from player damage, while at the same time be unable to cause player damage.

    It is almost not possible to be worse at PVP than I am. I have gotten 3 tickets each day. Here is what I do.
    For Cyrodiil, do the scouting quests.
    You run one way and one way only. It will often take forever to get there, but then after you complete the quest, you just attack something and die, and get a quick teleport back to turn in your quest.

    For the imperial City, just start multiple zone quests, and slowly start progressing each one as you pop and then turn in the first one you can actually finish. It will be a little annoying, but it lets you complete the quest.

    This works, but even faster and easier is to go to a town your faction owns and do one of the town quests. These quests are almost all less than 1 min to complete and super easy and fast. You can just port from one campaign to another until you find a map where your faction owns a town and go.
  • spacefracking
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    would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance
  • kargen27
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    would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance

    I don't really see this as an argument. If all the player wants is the ticket whether they are flagged for PvP or not they take up a slot.
    I think it should be PvP only because these events can introduce players to PvP and some of those players will find they actually enjoy PvP. To that end players that care about PvP shouldn't be making life miserable for players there only for the quest. Beyond that when some wanna-be PvP'r is ganking at areas key to a quest if help is asked for real PvP'rs should show up and wreck the gankers. Maybe even ask if anybody is having problems with gankers and offer some swift justice upon said gankers.

    Either way PvP areas need to remain PvP areas at all times. And if those of us that like PvP can help others have a good time maybe we keep the PvP population healthy or get it healthy again.
    and then the parrot said, "must be the water mines green too."
  • xDeusEJRx
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    kargen27 wrote: »
    would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance

    I don't really see this as an argument. If all the player wants is the ticket whether they are flagged for PvP or not they take up a slot.

    I don't think you understand the implications of what they're saying.

    If they made a guest mode or a no-pvp flag mechanic, what happens is every PVE player whos afraid of PVP will be in PVP more often(not just during Mayhem event, during cyrodiil in general, hell there might even be PVE players who want to spectate battles in PVP who just walk around in ghost form) and that means there will be a significantly increased population of players who aren't even there to pvp.

    And that means:

    Increased PVP queues for people who want to actually PVP because there's gonna more PVE'ers than normal

    PVP servers with inflated player caps because of these ghost mode players(if you're looking to PVP and you see a faction has a significant population you will think there's people there fighting, no?) But in actuality the player population will be falsely reflected because of the "ghost players running around. Yes, PVE players can do this now, but I promise if every PVE player knew they never had to be attacked in PVE, there would be way more PVE players just passively in PVP, not even just because of mayhem.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • huntgod_ESO
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    Run to Bruma, do a quest pretty quick, even if it's in enemy hands you can knock them out quick.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • kargen27
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    xDeusEJRx wrote: »
    kargen27 wrote: »
    would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance

    I don't really see this as an argument. If all the player wants is the ticket whether they are flagged for PvP or not they take up a slot.

    I don't think you understand the implications of what they're saying.

    If they made a guest mode or a no-pvp flag mechanic, what happens is every PVE player whos afraid of PVP will be in PVP more often(not just during Mayhem event, during cyrodiil in general, hell there might even be PVE players who want to spectate battles in PVP who just walk around in ghost form) and that means there will be a significantly increased population of players who aren't even there to pvp.

    And that means:

    Increased PVP queues for people who want to actually PVP because there's gonna more PVE'ers than normal

    PVP servers with inflated player caps because of these ghost mode players(if you're looking to PVP and you see a faction has a significant population you will think there's people there fighting, no?) But in actuality the player population will be falsely reflected because of the "ghost players running around. Yes, PVE players can do this now, but I promise if every PVE player knew they never had to be attacked in PVE, there would be way more PVE players just passively in PVP, not even just because of mayhem.

    I understand that but was talking event specific only. The opening post was about not getting tickets. If it were about population ZoS could simply create a PvE only campaign. That solves the population issue but creates to me a different problem I addressed above.
    and then the parrot said, "must be the water mines green too."
  • Anfieldkris
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    For those frothing at the mouth with their hatred of ‘pvp’, every time we have MYM we have similar threads. It is painfully easy to do a cyro quest without getting killed as others have said. There are multiple campaigns at multiple levels, some of which are likely to be 70-100% dominated by your alliance so you can fast travel very close to chorrol/cheydinal/bottom quest giver in Bruma and do a quest in two minutes, with zero bars of any alliance on the server, or pick up a scout quest in a campaign you aren’t dominating, then fast travel to that location in a campaign when the map is in your favour and hand it in. You can often do that without even leaving the keep. Completely pvp free. Everyone’s a winner. Takes what, 5 minutes?

    I’m also completely confused by why people assume they have been killed by a ‘pvper’. I pvp a lot and frankly owe my guild mates a lot of soul gems over the years I am sure. I get killed a lot more in GH by players far better than me than I ever do at quest hand in points. I would never kill a low level player in cheydinal or chorrol because that’s just griefing. Especially the level 42 blue guy who thinks he’s hidden and doesn’t understand that he isn’t actually in stealth at all. It serves no purpose in the campaign and gains me what, a few hundred AP maybe? Taking a resource in mym would get me ten times as much.

    After taking part in this festival extensively since it’s been running, it often seems the person who has gone full on berserk at the quest hand in point is more than likely a panicky pve’er with an itchy trigger finger or a clear sense of panic at the sight of a red. In most cases, if you don’t want to get killed, switch off your combat pets at hand in points and don’t try and turn the flags in towns and most people will just leave you alone. Hold block to show you are not a threat, which will mean many back off. If you are in lightening form, your pet/bear attacks them, expect them to retaliate. People camping hand in points in cyro are not that common and are certainly not respected and will often get called out by their own alliance, especially in the temporary campaigns. IC is different as it is basically designed for gankers, but quests aren’t that hard there either with a nightblade, invis pots of just dying and respawning a few times.

    Back to OP, I don’t like the idea of guest mode at all. If there are people buzzing about during a keep take or fight on a resource, it would be seriously unhelpful if 20% of them were unkillable guests, as we waste our time shelling them with siege.
  • FelisCatus
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    No.
  • Kirawolfe
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    Sure, but you can't interact with anything. You're also in ghost mode so folks know you're just 'passing through'. ;)

    More seriously, you can do Cyro every day for the entire stretch of the event without engaging in pvp by scouting or doing town daillies.

    You can get the IC quests done ahead of time to turn in one a day during the event without engaging in pvp.

    Yesterday I broke into a keep with trebuchets and ballista with a friend, and almost had the flags turned with a few other folks, before an EP party came to reclaim their keep. I went down in seconds because I'm not really spec'ed for pvp.

    But it was fun. :D You should try it, and if a ganker gets you in IC then just move to another district, or just leave it for Cyro.
  • boi_anachronism_
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    If you at a keep or in bg all bets are off but I don't chase players in the wilds or even stop for them. No fun in it. I like the big battles.

    And I'ma be honest. I've only recently started playing pvp more. I'm a trial guy. Have every vet clear and I've found more toxicity in normal dungeons then anywhere else. Fact.
    Edited by boi_anachronism_ on August 4, 2022 3:34AM
  • boi_anachronism_
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    renne wrote: »
    It's a PvP event.

    If you don't want to go into a PvP zone then you don't get tickets, it's that easy. If you go into a busy campaign and get PvP'd, well, that's what happens when you don't go into one of the empty campaigns.

    PvErs have more than enough events for the rest of the year get all the tickets you'll need, nevermind the fact you don't even have to do PvP to get any of the tickets in this event.

    That is a very bad attitude that is harming the game.

    You can get the tickets in the Birthday Event just by using the item for that event, for example. You do the activities to get the other bonuses.

    This event used to allow running the Dungeon for IC credit, but it does not now as far as I know.

    The tickets are not tied to PvP items, so the argument that you have to repeatedly get ganked is not a strong one.

    You may be able to get the Arena quest just staying on the tower in IC, but that is a very boring way to play, if it even works properly for you.

    Doing a scouting mission is VERY risky unless you happen to get a map where your faction controls most of the map. Running across the zone(s) can be very dangerous with so many other players in them.

    I have yet to see a solid argument for why tickets require the action there when other events do not have that requirement. (Some do, but the method of getting the ticket is usually much simpler in that case.)

    Disagree, never had an issue in a scouting mission even as a exclusively pve baby toon in cyro. Imperial city is a bit of a different animal because of the tell var but cyro I never had a problem.
  • Marillea
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    A guest mode for Cyrodiil would be terrible. Not because we need the kills, I literally don't care, but the queues and actual PvPers will suffer.

    Having alliances where you don't know if 1/3, 2/3, or everyone is off questing somewhere, possibly making your alliance lose keeps, sieges, scroll fights ecc... Just not appealing. Same as waiting 1h+ in queue, just to find out you got 30 people doing PvE somewhere, so you can pretty much leave right away.

    There is legit the entirety of the game for PvE, and you can pretty easily steer clear of ANY kind of trouble by simply avoiding hugging keeps, and not riding nearby ongoing sieges and alliance fights. You can keep track of what's happening on the map pretty easily.

    I am not sure where the idea of everyone is out to get the PvErs came from, but even in Grey Host at prime time, while all 3 alliances are pop locked, you can ride from bottom to top of the map and see NO ONE. I went from the AD spawn to Bruma with only my fiancé, captured the city, spent AP at the merchant, and rode back without ever bumping into anyone. This was afternoon last weekend, so the event was up and running too.

    Also, stop loading into Cyro/IC in PvE gear. You cannot blame the gankers if you go around with 19k-20k health. Just put on any random heavy armor set with some health glyphs, it can literally be a game changer. You'll look a lot less appealing if they have to chew through 30k+ health instead of 19k.
    she/her

    Marillea - Magden - AD 🐻
    Bone-Hilda - Stamcro - AD ⚔️

    Marillea on PC EU
  • bathynomusESO
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    I have no idea what the OP is saying. Go do a daily quest, get tickets.
  • bruta
    bruta
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    guest mode lmao.
    I've played a lot of mmos, this one has by far the most ridiculous anti-pvp demands. It's embarrassing at this point
  • maximusrex45
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    Whiskers wrote: »
    So far, I have gotten 0 tickets from the event, and its unlikely I will get any.

    This seems super unlikely to be related to the fact it is a PvP event.

    Cyrodiil is huge and while I do PvP, when working for Tickets during the event the goal is to get them and not get distracted. And in Cyrodiil during this event this year I have never encountered or been attacked by another player, let alone ganked. Imperial City is a whole other matter, but with some patience and sneaking it can be done.

  • VaranisArano
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    bruta wrote: »
    guest mode lmao.
    I've played a lot of mmos, this one has by far the most ridiculous anti-pvp demands. It's embarrassing at this point

    In a small defense of the complainers, this is an MMO with a large fan base that comes from the TES singleplayer RPGs with zero PVP. When they can play the vast majority of the game like it's "Skyrim with friends" it probably doesn't seem too unreasonable for them to beg for that option in PVP too.

    I came here from Skyrim. ESO was the first game I ever played with PVP and much to my surprise I wound up loving Cyrodiil.
  • BXR_Lonestar
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    Whiskers wrote: »
    So far, I have gotten 0 tickets from the event, and its unlikely I will get any.
    In PVE events, PVPs can get tickets without getting ganked, not so in PVP events. I ran across a few players in other factions who left me alone. We didn't fight, we just ran the other direction. There was a group of Ebonheart players though that would hunt me down. To that group I say, 10v1, I'm sure your parents are proud...
    Anyways, a guest mode would be nice where players could visit those zones do quests and be immune from player damage, while at the same time be unable to cause player damage.

    No.

    There is a girl who plays on my homed PVP server who has a medical condition that causes her to pass out if she gets too stressed. If SHE can play PVP regularly, then you can certainly strap up and at least complete a scouting mission in Cyro every day during the event.
  • DrNukenstein
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    Only if they come up with a way for PVPers to invade vet dungeon and trial runs.
  • berunhieyes
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    I could see why some people would want a no-PVP Cyrodiil so they could just go exploring. However, it should be a completely separate instance from the PVP campaigns.

    It could be set up as a "peaceful" Cyrodiil where the Three-Banners War isn't happening, which would break the ESO lore a bit. All keeps would be open to all so you can use the Transitus network, the scroll temple gates would be open so you can get the skyshards, and all guards are neutral. No Alliance War dailies and no sieging or stealing scrolls, so no Alliance Points, Rewards for the Worthy, or transmute crytsals, but you'd still have the Fighters Guild and town quests that could be completed for event rewards.

    The same approach could be applied to the Imperial City. Set up a no-PVP instance with no Alliance Points or Tel Var rewards. I could even live with not getting Key Fragments. People could then do the IC quests without worrying about getting ganked while fighting a boss.

    Setting this up as a separate instance would have the added benefit of getting questers out of the PVP campaings so they don't affect the population numbers. I suspect most people who are asking for this have alread experienced PVP and decided they don't like it, so it's not like it's going to hurt growth of the PVP community. The only players that lose are the gankers who like to farm questers for AP and Tel Var stones.

  • WinterHeart626
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    kargen27 wrote: »
    would break the pvp going on in a pvp area cuz there's a cap to the number of players in an instance

    I don't really see this as an argument. If all the player wants is the ticket whether they are flagged for PvP or not they take up a slot.
    I think it should be PvP only because these events can introduce players to PvP and some of those players will find they actually enjoy PvP. To that end players that care about PvP shouldn't be making life miserable for players there only for the quest. Beyond that when some wanna-be PvP'r is ganking at areas key to a quest if help is asked for real PvP'rs should show up and wreck the gankers. Maybe even ask if anybody is having problems with gankers and offer some swift justice upon said gankers.

    Either way PvP areas need to remain PvP areas at all times. And if those of us that like PvP can help others have a good time maybe we keep the PvP population healthy or get it healthy again.

    100% this.
    My guild did a cyro “guild war” Friday night, guildies in their favourite factions, some running ganks, other running tanks, pure and utter fun. Which has actually got me wanting to do something like that every Friday night now, even if it’s AP training a keep with some combat interspersed here and there. We did have a few random players jumping into the chaos, as well as some unwelcome gankers, but all in all, I certainly had a good time.

    PvP was never enjoyable for me until then, I guess it’s true what they say, the company you keep makes things more fun.
  • WinterHeart626
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    I could see why some people would want a no-PVP Cyrodiil so they could just go exploring. However, it should be a completely separate instance from the PVP campaigns.

    It could be set up as a "peaceful" Cyrodiil where the Three-Banners War isn't happening, which would break the ESO lore a bit. All keeps would be open to all so you can use the Transitus network, the scroll temple gates would be open so you can get the skyshards, and all guards are neutral. No Alliance War dailies and no sieging or stealing scrolls, so no Alliance Points, Rewards for the Worthy, or transmute crytsals, but you'd still have the Fighters Guild and town quests that could be completed for event rewards.

    The same approach could be applied to the Imperial City. Set up a no-PVP instance with no Alliance Points or Tel Var rewards. I could even live with not getting Key Fragments. People could then do the IC quests without worrying about getting ganked while fighting a boss.

    Setting this up as a separate instance would have the added benefit of getting questers out of the PVP campaings so they don't affect the population numbers. I suspect most people who are asking for this have alread experienced PVP and decided they don't like it, so it's not like it's going to hurt growth of the PVP community. The only players that lose are the gankers who like to farm questers for AP and Tel Var stones.

    In that vein, if they did do a non PvP questing instance of Cyro and Imp city, which PVE zones would you want to see a PVP instance of 😁
    Personally, I wouldn’t mind seeing a PvP instance of High Isle.
  • renne
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    I could see why some people would want a no-PVP Cyrodiil so they could just go exploring. However, it should be a completely separate instance from the PVP campaigns.

    It could be set up as a "peaceful" Cyrodiil where the Three-Banners War isn't happening, which would break the ESO lore a bit. All keeps would be open to all so you can use the Transitus network, the scroll temple gates would be open so you can get the skyshards, and all guards are neutral. No Alliance War dailies and no sieging or stealing scrolls, so no Alliance Points, Rewards for the Worthy, or transmute crytsals, but you'd still have the Fighters Guild and town quests that could be completed for event rewards.

    The same approach could be applied to the Imperial City. Set up a no-PVP instance with no Alliance Points or Tel Var rewards. I could even live with not getting Key Fragments. People could then do the IC quests without worrying about getting ganked while fighting a boss.

    Setting this up as a separate instance would have the added benefit of getting questers out of the PVP campaings so they don't affect the population numbers. I suspect most people who are asking for this have alread experienced PVP and decided they don't like it, so it's not like it's going to hurt growth of the PVP community. The only players that lose are the gankers who like to farm questers for AP and Tel Var stones.

    This is not a good idea every time it comes up on account of the fact that there's barely anything in Cyrodiil you can "explore". All it would do is lead to complaints about how there's nothing in Cyrodiil and it's pointless for PvErs (aka what we've been trying to say the whole time). Because there's nothing in Cyrodiil.

    And what little there is that you CAN do in Cyrodiil AND IC remains stuff you CAN do 100% without having to do any PvP whatsoever. And I know that you can, because I did it ALL myself on my PvE main before I became a PvPer.

    There's literally no need for a "peaceful" Cyrodiil or IC.

    Honestly, people just need to stop ignoring these two zones existence except when there's an event on, because when it's not the middle of MYM it might as well be "peaceful" Cyrodiil or IC (seriously, these threads almost always only come up when there's an event on and suddenly everyone remembers the PvP zones exist).
  • Erissime
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    I could see why some people would want a no-PVP Cyrodiil so they could just go exploring. However, it should be a completely separate instance from the PVP campaigns.

    It could be set up as a "peaceful" Cyrodiil where the Three-Banners War isn't happening, which would break the ESO lore a bit. All keeps would be open to all so you can use the Transitus network, the scroll temple gates would be open so you can get the skyshards, and all guards are neutral. No Alliance War dailies and no sieging or stealing scrolls, so no Alliance Points, Rewards for the Worthy, or transmute crytsals, but you'd still have the Fighters Guild and town quests that could be completed for event rewards.

    The same approach could be applied to the Imperial City. Set up a no-PVP instance with no Alliance Points or Tel Var rewards. I could even live with not getting Key Fragments. People could then do the IC quests without worrying about getting ganked while fighting a boss.

    Setting this up as a separate instance would have the added benefit of getting questers out of the PVP campaings so they don't affect the population numbers. I suspect most people who are asking for this have alread experienced PVP and decided they don't like it, so it's not like it's going to hurt growth of the PVP community. The only players that lose are the gankers who like to farm questers for AP and Tel Var stones.

    In that vein, if they did do a non PvP questing instance of Cyro and Imp city, which PVE zones would you want to see a PVP instance of 😁
    Personally, I wouldn’t mind seeing a PvP instance of High Isle.

    This. Wouldn't mind me some Blackwood pvp, or high isle with new pvp feature: Battleships fighting on sea!
  • The_Lex
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    I understand the fear of being ganked. When I was new to PvP, I was routinely frustrated by being ganked. So, I decided to create a ganker to figure them out. I learned the gear, rotation, and the types of targets to seek. I became decent at it, but I used that knowledge to help me. Now, I rarely get killed by a ganker.

    My point is that with knowledge and practice, you can learn anything, including how to survive in PvP events. You might even find that you like it.

    Edited by The_Lex on August 7, 2022 2:37PM
  • etchedpixels
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    Cyrodiil is basically empty most of the time. You can stroll round it, go fishing and unless you accidentally happen to run into a passing enemy zerg not much will happen. Even scouting is pretty safe. Most people won't kill a random lost pve player - it's less AP than htting Q a few times to fix a keep wall, and if they do the polite ones will kill you after you finish the scouting so you can get a free ride home.

    IC is a mess because they made the mistake of putting PvE content into a PvP zone, fortunately the PvE story line in IC is so incredibly bad you aren't missing anything. Even then it's easy for a guild group out of event time to just wander round IC and do the story.

    The maths also has so far been arranged that you can skip the PvP events and still get more than enough tickets for the yearly main items. At least if you have the current zone. I'd have thought people ought to be getting cross about events tied to the latest zone not events tied to PvP 8)
    Too many toons not enough time
  • Elendir2am
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    I (PvEer) realized, that guest mode in Cyrodiil would harm me a lot.

    Although veteran trials and dungeons are my main interest at this days, I like to do some role playing and PvPing from time to time.
    I love battles of armies in Cryo, but such situation isn't common. So, when PvP events is coming, I do some theorycrafting with my PvP builds to enjoy some PvP.

    Why only during events?
    PvP events = a lot of PvErs in Cyrodiil = battles of armies.

    Situation is conditioned with: All factions have full population (3 bars or lock). The moment, some pops fall to 2 bars or less, toxic playstyles of some part of PvP player base start to appear as rocks under surface, redy to poison your fun.
    Low population Cyro, during or outside events are some PvPers playground, when you cannot play way you want.

    I don't know what is more boring, fighting massive zerg with few faction-mates or chasing few foes with massive zerg.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • The3sFinest
    The3sFinest
    ✭✭✭✭
    There is no harm in doing a separate "peaceful" Cyrodiil instance, but some pvpers get defensive like it would erase their land. Even though I like Pvping, I wish to see the 3B war ended and Cyrodiil remade into a pve zone.
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    You could easily group with people in the lower population campaigns. It's easy to siege a fort with 20 others.

    Easily? Really? Not my experience. A few may have zergs you can join, but not most, especially for AD on PC NA.

    Check icereach. AD zergs nightly.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
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