gariondavey wrote: »Sorry @Nordslord but only the faction lock is a decent idea. The reducing players in stages is not a good idea.
Scoreboard multipliers is 100 percent the way to deal with this. I am not the first to suggest this. I've seen @Qrähe say very similar things over the years, among others.
The reality is this would be really easy fix for zos. Why it hasn't been done already - I have no idea.
"yea I totally agree with your point. The big problem is I mentioned also is the zerg mentality. Some of the players on AD thruly believe they are so strong as one as if they hit someone 3v1 or more. When they fight u alone and they wake up from the delusion they send hatefull pms....";
The zergs just shouldnt be allowed because it mess with those people heads so they become toxic or run away mode and wait for 15 more so I can't fight.... like the 30 players for resource take as on previous screenshot : I
I don't mind being outnumbered but not 15v1. It is no fun at all.
[snip]
I don't send pms to people. I am just playing the game.
[Edited for Naming and Shaming]
ArdenLightBringer wrote: »When it comes down to it a well coordinated group will always be able to run over midyear pug groups without issue, even if the pug group is much larger(for the most part). I ran a pug group yesterday for about 4 hours and helped a lot of people with set recommendations and basic tips so they could stop getting farmed.
In that time a friend also came on and did the same, eventually the few of us had 3 groups we were leading and pushing the map. With simple instructions and tips within a few hours they went from floor matts to being able to hold their own for a respectable amount of time.
If anyone is unhappy about the map id recommend trying something similar, of course during peak hour you will prob still get ran over but getting small wins gives groups like that confidence and the desire to come back.
Hopefully this can be helpful in some way to everyone, happy hunting.
ArdenLightBringer wrote: »When it comes down to it a well coordinated group will always be able to run over midyear pug groups without issue, even if the pug group is much larger(for the most part). I ran a pug group yesterday for about 4 hours and helped a lot of people with set recommendations and basic tips so they could stop getting farmed.
In that time a friend also came on and did the same, eventually the few of us had 3 groups we were leading and pushing the map. With simple instructions and tips within a few hours they went from floor matts to being able to hold their own for a respectable amount of time.
If anyone is unhappy about the map id recommend trying something similar, of course during peak hour you will prob still get ran over but getting small wins gives groups like that confidence and the desire to come back.
Hopefully this can be helpful in some way to everyone, happy hunting.
Yep that's how 3 coordinated groups looks like:
Usually it starts like this:
Then it becomes this:
And the final result:
Personally I like being outnumbered, see I'm an experienced PvP player that likes the 1vX challenge. More enemies usually means more challenges available to me.
But I doubt everyone feels this way.
ArdenLightBringer wrote: »ArdenLightBringer wrote: »When it comes down to it a well coordinated group will always be able to run over midyear pug groups without issue, even if the pug group is much larger(for the most part). I ran a pug group yesterday for about 4 hours and helped a lot of people with set recommendations and basic tips so they could stop getting farmed.
In that time a friend also came on and did the same, eventually the few of us had 3 groups we were leading and pushing the map. With simple instructions and tips within a few hours they went from floor matts to being able to hold their own for a respectable amount of time.
If anyone is unhappy about the map id recommend trying something similar, of course during peak hour you will prob still get ran over but getting small wins gives groups like that confidence and the desire to come back.
Hopefully this can be helpful in some way to everyone, happy hunting.
Yep that's how 3 coordinated groups looks like:
Usually it starts like this:
Then it becomes this:
And the final result:
Personally I like being outnumbered, see I'm an experienced PvP player that likes the 1vX challenge. More enemies usually means more challenges available to me.
But I doubt everyone feels this way.
I personally would love to see more DC and EP all day, but i just do not see how most of these proposed changes would fix that in any way. Changing scoring, increasing rewards, and incentivizing actually fighting is the only way help the problem. Trying to gate the ability to play a campaign based on the play habits of players on other factions is something that would be very problematic in my view though.
ArdenLightBringer wrote: »ArdenLightBringer wrote: »When it comes down to it a well coordinated group will always be able to run over midyear pug groups without issue, even if the pug group is much larger(for the most part). I ran a pug group yesterday for about 4 hours and helped a lot of people with set recommendations and basic tips so they could stop getting farmed.
In that time a friend also came on and did the same, eventually the few of us had 3 groups we were leading and pushing the map. With simple instructions and tips within a few hours they went from floor matts to being able to hold their own for a respectable amount of time.
If anyone is unhappy about the map id recommend trying something similar, of course during peak hour you will prob still get ran over but getting small wins gives groups like that confidence and the desire to come back.
Hopefully this can be helpful in some way to everyone, happy hunting.
Yep that's how 3 coordinated groups looks like:
Usually it starts like this:
Then it becomes this:
And the final result:
Personally I like being outnumbered, see I'm an experienced PvP player that likes the 1vX challenge. More enemies usually means more challenges available to me.
But I doubt everyone feels this way.
I personally would love to see more DC and EP all day, but i just do not see how most of these proposed changes would fix that in any way. Changing scoring, increasing rewards, and incentivizing actually fighting is the only way help the problem. Trying to gate the ability to play a campaign based on the play habits of players on other factions is something that would be very problematic in my view though.
All I tried to show is that as soon as one faction is taking traction the other two log out. It is happening outside of the event too.
It is not the players fault, Cyrodiil is slightly outdated and needs a revamp.
acastanza_ESO wrote: »The current state of Ravenwatch is just, not okay. It isn't fun to control the entire map for 18 consecutive hours with overwhelming force.
Don't get me wrong, DC and EP can clearly pull numbers sometimes, Saturday night proves that, but AD seems able to do it every night. Those nights when all factions are poplocked and playing their hardest are incredible for everyone, but they're not the norm
gariondavey wrote: »The thing is, a ton of players on AD will stay on even if they are just holding scrolls/tri-keeps. They don't mind losing some fights...they just want fights. I haven't observed that mentality from EP or DC guilds for the most part.
gariondavey wrote: »ArdenLightBringer wrote: »ArdenLightBringer wrote: »When it comes down to it a well coordinated group will always be able to run over midyear pug groups without issue, even if the pug group is much larger(for the most part). I ran a pug group yesterday for about 4 hours and helped a lot of people with set recommendations and basic tips so they could stop getting farmed.
In that time a friend also came on and did the same, eventually the few of us had 3 groups we were leading and pushing the map. With simple instructions and tips within a few hours they went from floor matts to being able to hold their own for a respectable amount of time.
If anyone is unhappy about the map id recommend trying something similar, of course during peak hour you will prob still get ran over but getting small wins gives groups like that confidence and the desire to come back.
Hopefully this can be helpful in some way to everyone, happy hunting.
Yep that's how 3 coordinated groups looks like:
Usually it starts like this:
Then it becomes this:
And the final result:
Personally I like being outnumbered, see I'm an experienced PvP player that likes the 1vX challenge. More enemies usually means more challenges available to me.
But I doubt everyone feels this way.
I personally would love to see more DC and EP all day, but i just do not see how most of these proposed changes would fix that in any way. Changing scoring, increasing rewards, and incentivizing actually fighting is the only way help the problem. Trying to gate the ability to play a campaign based on the play habits of players on other factions is something that would be very problematic in my view though.
All I tried to show is that as soon as one faction is taking traction the other two log out. It is happening outside of the event too.
It is not the players fault, Cyrodiil is slightly outdated and needs a revamp.
The thing is, a ton of players on AD will stay on even if they are just holding scrolls/tri-keeps. They don't mind losing some fights...they just want fights. I haven't observed that mentality from EP or DC guilds for the most part.
Cynical_Alchemist wrote: »Spoon, you wrote a lot of text to essentially say ‘git gud’ XD
The health of Raven discussions on the forum won’t change anything.
The most organised faction with the highest average server population will win the campaign.
It’s interesting to see your PUG strategy written out like that. It’s easier to direct a faction when your officers are the PUG crowns. Nice work. It’s great for educating and dominating.
ArdenLightBringer wrote: »
Is it a bad thing to have a good strategy that works and leads to success?
I don't see why a small group couldn't all start PUG groups and coordinate them together, unless I am missing something it doesn't seem like a complicated idea.
I do understand that in primetime for NA that probably wouldn't be enough to a break through against more experienced players, 18 of the other hours during the day I am sure it would lead to some success.
gameswithaspoon wrote: »On Thursday, at the start of the campaign, the number of pugs logging in to each faction was reasonably equal. Slightly in EP's favor, as they were and still are First in the campaign and held almost everything at the start of Mayhem.
And pugs, they do like winners.
For Thursday, Friday and Saturday, the officers of IOTE took shifts in picking up our pugs, and teaching them how to have a successful and fun Mayhem Event. How to organize, how to use auto-invites, how to siege and how to cooperate between groups.
Because this is their event, not ours. Not yours. And now they are running around having a merry old time.
These are the two weeks, twice a year, when the gates of Cyrodiil should be thrown wide open and the warmest possible welcome should be given to anyone willing to give PVP a try.
Saturday morning, when IOTE logged on to 3 bars of DC and one bar of AD, a solid blue map- a DC emp- and DC with all six scrolls, what did we do then? Two of us started pug groups and got to work. And that was the last time we had to organize them.
Now they are starting their own groups, zone leadership has arisen among them, they cooperate, and they are civil to each other. And they do loose fights- but they weren't taught to give up.
(EP did incredibly well holding Chalman last night for 50 minutes against the AD pug groups. See, you can win!!)
Granted, IOTE probably has more trained raid leaders than all of the EP and DC Ravenwatch guilds combined. I have six years of experience, most of it breaking gate camps and winning hour long de-emps. I do understand the disparity there.
And yet I rarely participate in Forum discussions because I don't sense any desire on the part of EP or DC in Ravenwatch to fix what they have done to their own factions themselves. ZOS can't fix this for you. Expecting them to alter populations to make it easier for you to win fights is like expecting them to halve the damage of vet level Trials so more people can get Planesbreaker.
For the weeks leading up to Mayhem, my Officers and I kept receiving veiled threats about.... well.... something. Never once did anyone ask, hey AD over there, you guys seem to have your stuff in order and you do well with your pugs, have any suggestions for us or any tips?
And it is painful watching your factions tear themselves apart, and not have a successful Mayhem.
But the first step is admitting you have a problem. And the second one is asking for help.
Spoon.
....
You guys point is valid as I said before. You and Arden. Although there is a problem ZOS should fix. It is why I came to forum in the first place. Just to see the reaction. And I see your reaction. Not to cry about anything nor create drama. Although where is the place for solo players that also pay for the subscription? I'm in Ravenwatch from 2-3 months only. I don't know about your 6 years campaign. I just stated what I observed. I really tried to push EP this month to first place and I succeeded nonetheless your overwhelming raids at prime time. Until we were in equal numbers we were winning on map. I brought some players to EP that I dueled and they changed faction due to respect. Map was only red at the start of event because me and 4 others did it. Hence a few pugs joined. If we don't take action no one does. It is really tiring. I have real life work and you make me work in the game....It is no fun. .....