Let me understamd this, during an event about PvP you want to restrict the number of people in PvP?
Yaaa..... No. When DC and EP are pop locked I'm seeing established PvP groups not doing anything to encourage all the new people, run off on in their same groups and wonder why they feel swamred by locusts.
Pick up your pugs and utilize them. Funny thing about them is they can be overwhelming.
gariondavey wrote: »The solution to population imbalance has always been for zos to rework the scoring system. Having points available to be earned connected to enemy faction amounts.
Ex. 3 bars of one faction hold the whole map but there are only 1 bar of the other 2 factions, so a penalizing multiplier is applied to the score for the 3 bar faction. This will prevent them from getting big score increases each score update unless there are comparable numbers on other factions online. This will stop enabling factions from winning campaigns by avoiding conflict. If you want to win you should have to fight other players.
gameswithaspoon wrote: »A not too small part of your current problem is that some "sunshine patriots" on EP are logging onto AD toons, rounding up pugs, and gating EP. And EP lacks the faction leadership to deal with the issue.
Your frustration is understandable. EP was the dominant faction for 2019 and 2020 in Ravenwatch until they embraced an anti-pug policy and have never recovered.
And current EP leadership spends more time on the forums and Youtube than in faction building, and well... that leads to the Friday night before Mayhem, when at 8 PM EP had an EMP, the whole emp ring, and all 6 scrolls, and could mount no measurable defense at all.
Anyway, Spoon needs a cup of coffee.
Have courage and be kind.
gariondavey wrote: »The solution to population imbalance has always been for zos to rework the scoring system. Having points available to be earned connected to enemy faction amounts.
Ex. 3 bars of one faction hold the whole map but there are only 1 bar of the other 2 factions, so a penalizing multiplier is applied to the score for the 3 bar faction. This will prevent them from getting big score increases each score update unless there are comparable numbers on other factions online. This will stop enabling factions from winning campaigns by avoiding conflict. If you want to win you should have to fight other players.
gameswithaspoon wrote: »A not too small part of your current problem is that some "sunshine patriots" on EP are logging onto AD toons, rounding up pugs, and gating EP. And EP lacks the faction leadership to deal with the issue.
Your frustration is understandable. EP was the dominant faction for 2019 and 2020 in Ravenwatch until they embraced an anti-pug policy and have never recovered.
And current EP leadership spends more time on the forums and Youtube than in faction building, and well... that leads to the Friday night before Mayhem, when at 8 PM EP had an EMP, the whole emp ring, and all 6 scrolls, and could mount no measurable defense at all.
Anyway, Spoon needs a cup of coffee.
Have courage and be kind.
ArdenLightBringer wrote: »I am a little confused as to how those proposed changes with fix the problems that have been spoken about, in my view all that would do is decrease the overall population significantly.
ArdenLightBringer wrote: »I am a little confused as to how those proposed changes with fix the problems that have been spoken about, in my view all that would do is decrease the overall population significantly.
Of course it will help for the fair game. it will be 20 vs 20 vs 20 not 100 vs 20 vs 20
M0R_Gaming wrote: »ArdenLightBringer wrote: »I am a little confused as to how those proposed changes with fix the problems that have been spoken about, in my view all that would do is decrease the overall population significantly.
Of course it will help for the fair game. it will be 20 vs 20 vs 20 not 100 vs 20 vs 20
Would this really change anything though? During prime time, EP and DC are also pop locked just like AD, and in the screenshots you sent above where AD had low pop, that would mean that everyone's population is brought down to DC's 1 bar of population, killing pvp entirely since there would be like 10 people who could log in.
gameswithaspoon wrote: »The problem with scores in nonCP began with the release of Vardenfell and the start of Sotha Sil's campaign.
When scrolls are worth 20 and 10 points per evaluation, scores exponentially slip in one direction or another.
Also.
So, this morning circa 10 AM EST, the EP pug group was outside Allessia with 19 random EP players. There were 6 AD defenders. Between the attackers they had 2 regular ballistae, one fire ballistae, one ram that burned out in defensive oil, and one fire pot treb being shot on lumber side wall. In 7 minutes before the AD pug group arrived, they failed to flag the door.
Successes lead to successes and failures to failures.
Yeah idk. I feel when im on its easy mode against AD when EP has numbers. However I only play around prime time so idk how the rest of the day goes. 12v12 its a locked win for us 10/10 times. Rallying pugs tonight we were able to push the map and do some great work. I think all 3 factions had fun today.
Yea thats why I mentione like 40 or so players from top scoreboard should be priority in the queue for campaign rather than pugs. Well I am not going to argue with you guys because your point is valid tho in general apart from midyear every night at certain hour AD become a hive and other 2 factions can just leave the campaign because it wont change much.
Yea you are right. AD has numbers to do that. But if you implement the top 100 scoreboard priority and alliance lock (pugs get kicked when top 100 player queues) that would not allow such behaviour and each faction would have their top players online.
ArdenLightBringer wrote: »When it comes down to it a well coordinated group will always be able to run over midyear pug groups without issue, even if the pug group is much larger(for the most part). I ran a pug group yesterday for about 4 hours and helped a lot of people with set recommendations and basic tips so they could stop getting farmed.
In that time a friend also came on and did the same, eventually the few of us had 3 groups we were leading and pushing the map. With simple instructions and tips within a few hours they went from floor matts to being able to hold their own for a respectable amount of time.
If anyone is unhappy about the map id recommend trying something similar, of course during peak hour you will prob still get ran over but getting small wins gives groups like that confidence and the desire to come back.
Hopefully this can be helpful in some way to everyone, happy hunting.
Yea you are right. AD has numbers to do that. But if you implement the top 100 scoreboard priority and alliance lock (pugs get kicked when top 100 player queues) that would not allow such behaviour and each faction would have their top players online.
With how the score currently works, this would not be the result however. The best players are not necessarily, and even very rarely at the top of the scoreboard. Those at the top of the scoreboard are either those who are able to play all day every day, or those who have friends on other factions to boost them.
Also, not allowing people to play a game they paid for just because they're not the best (if scores were fixed) or don't have the most time (with current scoring methods) isn't a good solution. It would just be a crutch for those who dont want to help train new players, which would effectively kill PvP populations across the board as people would find something else to play instead of waiting for more people of another faction to login.
You also have not refuted the point that this solution would disincentivize playing, or training new players to help increase the player base. Or that defending a whole map 20v20 would be nearly impossible for players of equal skill, which would further incentivize PvDooring over actual PvP.
No one should be focusing on decreasing the PvP populations, as this solution will inevitably do. The solution to the current issue is for EP and DC in RW to recruit and train more people, not to tell AD players that they shouldn't be able to play, or to bring RNG into the mix with procs to subvert skill.
My only complaint is the non-prime time NA zerging by OPs group prevented NA prime time EP from getting low pop bonus because EP was still in first place.
Perhaps a more liberal application of low pop (affecting just AP gain and less about score) plus the aforementioned scoring changes based on population would be the way to go.
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