Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Molten Whip cost

robpr
robpr
✭✭✭✭✭
[PvE perspective]
Just a simple remark regarding developer comment on Molten Whip costing both magicka and stamina.

Yes, it helps pure hybrids, splitting their attribute points into both stam and mag and using tri-food.
It absolutely screws up everybody else. Why?

Simply because the secondary resource is not restoring fast enough to keep up with constant 1k cost, limiting secondary cost skills avaiability. Using pure light armor with 64 in magicka, poison glyph and Venomous Claw morph, leaves no sustain for other stamina skill than Barbed trap.
Only way I found to sustain whip without going out of stam is to use medium armor with magicka glyphs and add at least 3 stamina skills, but that leaves me without reliable shield - with Hardened Armor being probably only one left on DK, also needed to be reinforced with Bastion CP for usable levels.

Maybe if Combustion would be back at 0.5s or 1s, but we will be at square one again.

Resonable solution: it should simply cost the dominant resource to cast. And poison damage if costs stamina while we are at it.
Edited by robpr on July 27, 2022 2:49PM
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭
    robpr wrote: »
    Resonable solution: it should simply cost the dominant resource to cast. And poison damage if costs stamina while we are at it.

    We've been asking for this for 6 years, I barely even play DK and I've wanted this for that community. I have a tooltip I made like 3 years ago illustrating this and they refuse to listen to feedback, constantly changing the skills and going as far as creating new ones(poop fist) instead of just doing what people want.

    Of all ESO class changes, I think this is by far the most agreed upon change I've seen of anything brought to light. Instead, they've butchered it into an awkward skill that is lame for both parties. I understand the logic because DK is probably the most hybrid friendly class right now, but it came out of left field, why not just give the people what they want - not everyone wants to be a hybrid.

    This seems to be a constant theme with ZOS, they think they know better so they fight any sort of logical feedback as long as they can with backwards changes no one asked for until they eventually give in. The changes are so constant over the years, it's almost as if they want us to forget we ever suggested it in the first place.

    Perfect example. Look at the change log for Arctic Blast. We have been asking for an on demand stun and for it to be competitive damage skill since Warden's inception. It's now been... what.. 6 years maybe.. and it's finally in a good place. It's finally a fun skill to use!

    Whatever Poop Fist was suppose to fix for Stam DK is hilariously abandoned. Anyone who remotely liked the skill has been asking for that to be changed too since it's inception. It's ranged on a melee class, but it's really melee, it stuns, but it's for damage, it's a debuff, it's a projectile, but also an aoe. It's like they forgot why they made the skill and they're back to messing with Whip again.

    Pick a lane.
    Edited by MashmalloMan on July 27, 2022 7:03PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Mr_Stach
    Mr_Stach
    ✭✭✭✭✭
    ✭✭
    robpr wrote: »
    Resonable solution: it should simply cost the dominant resource to cast. And poison damage if costs stamina while we are at it.

    We've been asking for this for 6 years, I barely even play DK and I've wanted this for that community. I have a tooltip I made like 3 years ago illustrating this and they refuse to listen to feedback, constantly changing the skills and going as far as creating new ones(poop fist) instead of just doing what people want.

    Of all ESO class changes, I think this is by far the most agreed upon change I've seen of anything brought to light. Instead, they've butchered it into an awkward skill that is lame for both parties. I understand the logic because DK is probably the most hybrid friendly class right now, but it came out of left field, why not just give the people what they want - not everyone wants to be a hybrid.

    This seems to be a constant theme with ZOS, they think they know better so they fight any sort of logical feedback as long as they can with backwards changes no one asked for until they eventually give in. The changes are so constant over the years, it's almost as if they want us to forget we ever suggested it in the first place.

    Perfect example. Look at the change log for Arctic Blast. We have been asking for an on demand stun and for it to be competitive damage skill since Warden's inception. It's now been... what.. 6 years maybe.. and it's finally in a good place. It's finally a fun skill to use!

    Whatever Poop Fist was suppose to fix for Stam DK is hilariously abandoned. Anyone who remotely liked the skill has been asking for that to be changed too since it's inception. It's ranged on a melee class, but it's really melee, it stuns, but it's for damage, it's a debuff, it's a projectile, but also an aoe. It's like they forgot why they made the skill and they're back to messing with Whip again.

    Pick a lane.

    I really think Zos is incapable of not Overloading skills. Like you can make a skill interesting and not dump a bunch of dumb mechanics into it.

    Overloaded skills, like Arctic blast get reworked for 5 years. It's the best it's ever been and currently everything we could ask for.
    f0zw3dvzksk8.gif
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Jazraena
    Jazraena
    ✭✭✭✭✭
    Also make it green when it does poison, thank you.

    The visual discrepancies between my fire and poison abilities trigger me.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭
    Mr_Stach wrote: »
    robpr wrote: »
    Resonable solution: it should simply cost the dominant resource to cast. And poison damage if costs stamina while we are at it.

    We've been asking for this for 6 years, I barely even play DK and I've wanted this for that community. I have a tooltip I made like 3 years ago illustrating this and they refuse to listen to feedback, constantly changing the skills and going as far as creating new ones(poop fist) instead of just doing what people want.

    Of all ESO class changes, I think this is by far the most agreed upon change I've seen of anything brought to light. Instead, they've butchered it into an awkward skill that is lame for both parties. I understand the logic because DK is probably the most hybrid friendly class right now, but it came out of left field, why not just give the people what they want - not everyone wants to be a hybrid.

    This seems to be a constant theme with ZOS, they think they know better so they fight any sort of logical feedback as long as they can with backwards changes no one asked for until they eventually give in. The changes are so constant over the years, it's almost as if they want us to forget we ever suggested it in the first place.

    Perfect example. Look at the change log for Arctic Blast. We have been asking for an on demand stun and for it to be competitive damage skill since Warden's inception. It's now been... what.. 6 years maybe.. and it's finally in a good place. It's finally a fun skill to use!

    Whatever Poop Fist was suppose to fix for Stam DK is hilariously abandoned. Anyone who remotely liked the skill has been asking for that to be changed too since it's inception. It's ranged on a melee class, but it's really melee, it stuns, but it's for damage, it's a debuff, it's a projectile, but also an aoe. It's like they forgot why they made the skill and they're back to messing with Whip again.

    Pick a lane.

    I really think Zos is incapable of not Overloading skills. Like you can make a skill interesting and not dump a bunch of dumb mechanics into it.

    Overloaded skills, like Arctic blast get reworked for 5 years. It's the best it's ever been and currently everything we could ask for.
    f0zw3dvzksk8.gif

    Count your blessings, CW was strong for 1 patch after changes they made that no one requested.. Now it's 10% weaker because it's a ranged spammable for an extra 25% damage on a seperate, second hit and +2s extra time... wooohoooo...

    Feels like it's slightly worse than 2 patches ago and clunky to utilize. Is it as bad as pts week 1, no, is it a good class spammable, not even close. Go back to the drawing board.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    the trend i've been noticing is they try something on one skill and if it works then they do it more.

    I don't think this "came out of nowhere" for the devs, i think it's part of their long term plan for hybridization.
    for example, whip was the first skill they hybridized. it was literally the first, and at the time only, skill that scaled off highest stats first.
    hurricane and boundless storm are almost unchanged this update because they already tested out the longer duration and reduced damage on those skills. I'm pretty sure that's why they thought this patch was a winner, people like it for those skills.

    It's seems likely to me that they are looking at making more class spammables or skills have dual costs.
    Edited by Tannus15 on July 27, 2022 9:50PM
  • M0ntie
    M0ntie
    ✭✭✭✭✭
    This change destroyed my magdk hybrid. I can’t sustain the stam required for this skill and run other stam skills. I’d just rebuilt this character as a hybrid and am having fun with it in live but could not complete a quarter of a parse on pts because of not being able to sustain the stam.
    ZoS please change whips back. Idk why they don’t just have a stam morph like other skills do.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am still in favor of making Stonefist into a proper instant cast melee spammable because I think stamwhip is a silly idea, but even I would prefer having a silly stam whip over this weird hybrid cost nonsense. But guess what, ZOS is proud of having made the spammable "unique" and so it stays.

    Characters of mine that ZOS has made upset this PTS:
    • Stamplar PvP
    • Bow Stamden DD
    • magDK DD
    • NB tank
    • StamDK PvP
    Who am I going to play next patch ZOS? I heard NB DD is still somewhat in tact. Good thing I hate playing NB DD. Meanwhile my goals of completing vMoL and vAS+2 are becoming more and more impossible. Thanks a lot.
    This Bosmer was tortured to death. There is nothing left to be done.
Sign In or Register to comment.