It really looks like they just dont take pvp into account, or simple dont grasp the consequences of these changes.
It won't completely die, but there's a good chance the main server will start to look more like the off servers, completely dead for 18 hours a day outside a handful of prime time guilds that drive what's left of the action. I'd also wager the ball groups will stick around so long as casual pugs feed their power fantasy, but we'll see far fewer smallscale tower trolls.danthemann5 wrote: »But PvP in ESO won't die until they switch off the servers for good.
danthemann5 wrote: »The death of ESO PvP has been predicted many times over the years, yet there are still hour-long queues to get into Cyrodiil.
Will this patch kill PvP? Almost certainly not.
Is this update good for PvP? Also almost certainly not.
The stated intent for this update was to make content more accessible for lower tier or casual players. Does this update further that goal? No.
For the last few years, I've watched casual PvP players get squeezed out of open world PvP. Right now, the main options for PvP are hardcore ball groups, tower *** "1vX" builds (which I have been informed is the only true and correct way to PvP in ESO), or faction stack zergs. Where does this leave the casual guy with a decent but not optimized build who wants to pop into Cyrodiil for a few hours a few days a week? Solo, he's gonna get mowed down by ball groups, zergs, or humpers. He can join the zerg and get farmed by ball groups, and being zergling #1002934 might not be the most fun way to play for many people. People want to feel like they're contributing something meaningful, which is hard to do in a faction stack. He could join a PUG or other organized group, but even an organized but not optimized casual PvP group is going to get crushed by the ball groups or zergs.
The bottom line is the space for casual PvP play is getting smaller and smaller with every update. Making it harder to stay alive isn't going to encourage casual players to PvP. Getting killed over and over with no recourse, no chance to fight back, and no way to stay alive isn't fun.
But PvP in ESO won't die until they switch off the servers for good.
This is because ZOS crippled the number of people allowed in Cyro due to the massive lags.danthemann5 wrote: »The death of ESO PvP has been predicted many times over the years, yet there are still hour-long queues to get into Cyrodiil.anymore.
danthemann5 wrote: »For the last few years, I've watched casual PvP players get squeezed out of open world PvP. Right now, the main options for PvP are hardcore ball groups, tower *** "1vX" builds (which I have been informed is the only true and correct way to PvP in ESO), or faction stack zergs.
PVP wont die but the quality of it will decline drastically after update 35 goes live.
new players always come but what is lost here is alot of veterans both in PVP and PVE and its not a good trade ZOS... all of your recent changes favoured new players over veterans. you gonna lose players that put hundreds of hours on your game and gain players that may or may not stay around after a week or two and if they stay and become veterans themselves they will realise how ZOS mistreats them and will leave as well.
Since you like paradoxes: buffing ball groups' ability to kill pugs and decisively end fights will dramatically reduce the amount of ball group complaints, which are mostly brought forth because hour-long lap running heal stack stalemates are extremely boring and pointless for their opponents. Win and move to the next objective, and so will everyone else.doesurmindglow wrote: »I'd warn them again, as I believe the nerf to Radiating Regeneration will dramatically buff ball groups, as it is, according to our logs, generally the only heal most of our opponents are using, while optimized groups have a lot more diversified HOT profile and so on and so forth.
MidniteOwl1913 wrote: »SO if PVP dies will ZOS bring back Oakensoul?
Isn't PVP already dead, more or less?