I'll start by saying that I'm glad the damage of Bound Armaments was buffed back up to be better than a spammable in v8.1.2. However, I believe this skill is still lacking something after losing it's buff to light attack damage for the duration. In its current state, the initial cast does nothing, and you must use 10 GCD's to perform 9 attacks. This means it is effectively 10% weaker than the tooltip appears. If you don't want it to buff light attacks specifically that is fine, but it needs some passive buff to ensure the initial activation will do more than "
enable you to participate in a mini-game". Maybe something small like increasing critical chance by 2% while active, or increasing damage done by 2% (no overlap with warden now).
That quote is from back in 2019, when a similar change was attempted for Grim Focus. I think the developer comments from the Elsweyr PTS cycle explain it better than I can.
From Patch Notes v5.0.0:
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From Patch Notes v5.0.2:
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So I'm not asking developers to listen to me, but please listen to yourselves. Spending a GCD and stamina for no effect does not feel good.
Edited by WrathOfInnos on July 26, 2022 4:17PM