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This is all you had to do Zos!

Iron_Blurr
Iron_Blurr
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Here I'll solve all the problems this patch was meant to solve.

1. Make a mythic that buffs ability damage by a % multiplier. The tradeoff is it reduces your light attack damage to ZERO. Now if you are unable to light attack weave for whatever reason there's a mythic specifically designed for you. It's cuts the apm required to be effective in combat IN HALF.

2. Make a change to oakensoul by removing the major berserk and major protection and give it major aegis and major slayer. There is no loss of damage in dungeons and trials since slayer and berserk are both 10% and aegis and protection are both 10%. Now it functions in pve but doesn't break pvp. Alternatively you could just make it give major buffs in pve and MINOR buffs while battle spirit is active.

3. If you want to combat power creep and nerf dps without messing everything up and reinventing the wheel..
Delete/ rework the blue cp nodes that give flat multipliers to damage. Just make blue cp utility based like the green and red trees are. Maybe dps can take slottables for extra penetration or extra max mag/Stam, or you deal damage back to enemy while blocking or you get extra status chance or the node that heals you for a % of your damage done.
This also has the side benefit of increasing accessibility to newer players. Suddenly you don't need tons of CP to be able to do vet trials because cp doesn't increase your damage it only offers utility which you can take or leave. You don't NEED the green cp node that increase food duration but it's nice to have. There are so many interesting cp nodes that we will never get to use because the raw damage multipliers are too good to pass up.
Edited by Iron_Blurr on July 26, 2022 8:33AM
  • J18696
    J18696
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    Iron_Blurr wrote: »
    Here I'll solve all the problems this patch was meant to solve.

    1. Make a mythic that buffs ability damage by a % multiplier. The tradeoff is it reduces your light attack damage to ZERO. Now if you are unable to light attack weave for whatever reason there's a mythic specifically designed for you. It's cuts the apm required to be effective in combat IN HALF.

    2. Make a change to oakensoul by removing the major berserk and major protection and give it major aegis and major slayer. There is no loss of damage in dungeons and trials since slayer and berserk are both 10% and aegis and protection are both 10%. Now it functions in pve but doesn't break pvp. Alternatively you could just make it give major buffs in pve and MINOR buffs while battle spirit is active.

    3. If you want to combat power creep and nerf dps without messing everything up and reinventing the wheel..
    Delete/ rework the blue cp nodes that give flat multipliers to damage. Just make blue cp utility based like the green and red trees are. Maybe dps can take slottables for extra penetration or extra max mag/Stam, or you deal damage back to enemy while blocking or you get extra status chance or the node that heals you for a % of your damage done.
    This also has the side benefit of increasing accessibility to newer players. Suddenly you don't need tons of CP to be able to do vet trials because cp doesn't increase your damage it only offers utility which you can take or leave. You don't NEED the green cp node that increase food duration but it's nice to have. There are so many interesting cp nodes that we will never get to use because the raw damage multipliers are too good to pass up.

    The issue with oaken in pvp was never berserk or protection it is major force and heroism
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  • Iron_Blurr
    Iron_Blurr
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    J18696 wrote: »
    Iron_Blurr wrote: »
    Here I'll solve all the problems this patch was meant to solve.

    1. Make a mythic that buffs ability damage by a % multiplier. The tradeoff is it reduces your light attack damage to ZERO. Now if you are unable to light attack weave for whatever reason there's a mythic specifically designed for you. It's cuts the apm required to be effective in combat IN HALF.

    2. Make a change to oakensoul by removing the major berserk and major protection and give it major aegis and major slayer. There is no loss of damage in dungeons and trials since slayer and berserk are both 10% and aegis and protection are both 10%. Now it functions in pve but doesn't break pvp. Alternatively you could just make it give major buffs in pve and MINOR buffs while battle spirit is active.

    3. If you want to combat power creep and nerf dps without messing everything up and reinventing the wheel..
    Delete/ rework the blue cp nodes that give flat multipliers to damage. Just make blue cp utility based like the green and red trees are. Maybe dps can take slottables for extra penetration or extra max mag/Stam, or you deal damage back to enemy while blocking or you get extra status chance or the node that heals you for a % of your damage done.
    This also has the side benefit of increasing accessibility to newer players. Suddenly you don't need tons of CP to be able to do vet trials because cp doesn't increase your damage it only offers utility which you can take or leave. You don't NEED the green cp node that increase food duration but it's nice to have. There are so many interesting cp nodes that we will never get to use because the raw damage multipliers are too good to pass up.

    The issue with oaken in pvp was never berserk or protection it is major force and heroism

    So The wearer has 1 skill bar and does 10% less damage while taking 10% more damage and that's not enough? What more do you want?
  • StamPlar_1976
    StamPlar_1976
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    Or how about the dev team just leaves *** alone for once? Just do bug fixes and add content. I guess that's just too hard huh?
  • Pr0Skygon
    Pr0Skygon
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    Iron_Blurr wrote: »
    Here I'll solve all the problems this patch was meant to solve.

    1. Make a mythic that buffs ability damage by a % multiplier. The tradeoff is it reduces your light attack damage to ZERO. Now if you are unable to light attack weave for whatever reason there's a mythic specifically designed for you. It's cuts the apm required to be effective in combat IN HALF.

    2. Make a change to oakensoul by removing the major berserk and major protection and give it major aegis and major slayer. There is no loss of damage in dungeons and trials since slayer and berserk are both 10% and aegis and protection are both 10%. Now it functions in pve but doesn't break pvp. Alternatively you could just make it give major buffs in pve and MINOR buffs while battle spirit is active.

    3. If you want to combat power creep and nerf dps without messing everything up and reinventing the wheel..
    Delete/ rework the blue cp nodes that give flat multipliers to damage. Just make blue cp utility based like the green and red trees are. Maybe dps can take slottables for extra penetration or extra max mag/Stam, or you deal damage back to enemy while blocking or you get extra status chance or the node that heals you for a % of your damage done.
    This also has the side benefit of increasing accessibility to newer players. Suddenly you don't need tons of CP to be able to do vet trials because cp doesn't increase your damage it only offers utility which you can take or leave. You don't NEED the green cp node that increase food duration but it's nice to have. There are so many interesting cp nodes that we will never get to use because the raw damage multipliers are too good to pass up.

    Honestly these type of feedbacks is very unlikely to ever reach ZOS. Not that you are wrong or ZOS is tone deaf, but straight up telling people how to do their job while not providing any tangible or quantitative information is not the way to go about this.
  • Iron_Blurr
    Iron_Blurr
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    I don't think Zos even cares about feedback. Didn't they end the class rep program? If they actually cared about our perspective as players we would have more class reps and more transparency. They could even respond to posts on the forums if they actually cared enough to. But how many posts get responses from the devs? None. And what about actual discussions with the devs?
    They hate the community so much on previous live streams you got banned for typing anything about pvp in chat. All that while people were complaining about server performance in cyro.
    Believe me these devs just don't care about our opinions.
  • Pr0Skygon
    Pr0Skygon
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    Iron_Blurr wrote: »
    I don't think Zos even cares about feedback. Didn't they end the class rep program? If they actually cared about our perspective as players we would have more class reps and more transparency. They could even respond to posts on the forums if they actually cared enough to. But how many posts get responses from the devs? None. And what about actual discussions with the devs?
    They hate the community so much on previous live streams you got banned for typing anything about pvp in chat. All that while people were complaining about server performance in cyro.
    Believe me these devs just don't care about our opinions.

    funny enough, ZOS used to respond to community posts back in the day, but then it quickly turned into a disaster, in which people would use ZOS own words but take it out of context, and come up with wild conspiracies, speculations.

    I mean, if I were working for ZOS, I wouldn't even want to engage in direct conversation with people on this forum. Way too many "testers" are just theory crafters who disregard the important of quantitative spreadsheet and you know, actual testing in general.
  • Iron_Blurr
    Iron_Blurr
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    If we have to do the job of play tester and make charts and graphs and diagrams and explain the math to Zos maybe we should be on payroll. If not I think the actual paid testers should be catching this stuff before it even comes to pts. But hey that's just what I think.
    But I do see your point about complaints being more compelling when backed up with evidence and data. For many in the community though it's difficult to gather let alone organize and present the data. So they at most might just post a screenshot of logs or cmx and say look at this thing, it sucks.
    It's really up to the devs to figure out the nitty gritty details. We as consumers can only really tell them they are getting warmer or colder with our money. That's why it's so important for developers to have their finger on the pulse of the community and have trusted members of the community to summarize and represent the wishes of the community.
    Edited by Iron_Blurr on July 26, 2022 9:39AM
  • Pr0Skygon
    Pr0Skygon
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    Iron_Blurr wrote: »
    If we have to do the job of play tester and make charts and graphs and diagrams and explain the math to Zos maybe we should be on payroll. If not I think the actual paid testers should be catching this stuff before it even comes to pts. But hey that's just what I think.
    But I do see your point about complaints being more compelling when backed up with evidence and data. For many in the community though it's difficult to gather let alone organize and present the data. So they at most might just post a screenshot of logs or cmx and say look at this thing, it sucks.
    It's really up to the devs to figure out the nitty gritty details. We as consumers can only really tell them they are getting warmer or colder with our money. That's why it's so important for developers to have their finger on the pulse of the community and have trusted members of the community to summarize and represent the wishes of the community.

    Agree. Although it's also very tricky for content creator to give constructive criticism tbh. People such as Nefas and Skinny Cheeks sorta represent the endgame players community, and they seem to be very chill about this pts, until their comment section turn to sh!t, calling them shills and such, basically attacking them for not being as angry as the community think they should.

    On the other hand, people like Bruh We Got This misinform people by telling them that the LA/HA is capped (which they aren't), he also made videos bashing people who try to calm others down, calling them "toxic positivity", and generally have no concept of power creep and how negative it would effect the game in the long run. Those guys gain way more support from their comment section and community.

    On the other side of the spectrum, people like Deltia and Fengrush just don't care about buffs/nerfs cause they see those numbers are arbitrary at best and only hold meanings once people use it as a measurement tool. They see the changes, they adapt to the change, and move on to the next patch. I have more respect for this group of players, because at the end of the day, it's a video game.
  • Pr0Skygon
    Pr0Skygon
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    Or how about the dev team just leaves *** alone for once? Just do bug fixes and add content. I guess that's just too hard huh?

    There actually were 1 or 2 patch in which they only implement minor changes and bug fixes. And you know what? The community on PTS was pissed because why are the combat team still getting paid for not doing their job. Why is this not nerfed? Why is this not buffed? Why is this still in the game? Etc etc.
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