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Burning light + Jabs nerf is bad
I'm not sure after all these years why you needed to change the animation of jabs. Just because you wanted to nerf it from 4 strikes to 3? while DW rapid strikes still 4?
Not to mention the change to Burning light just destroys the class identity. It was intended to synergize WITH templar spear abilities. That's part of what class identity is. Utalizing class abilities and passives together that only works together. Making Burning light proc off anything is just like... A random set effect now. and damage nerf and stack build up nerf was a HEAVY nerf. I lost around 10k DPS from these changes alone.
i can deal with a slight nerf to the damage of burning light but only if the stack build up remained the same. But also if you added burning light to be procced from all templar abilties. but keep out weapon abilities and world abilities to keep burning light to stay a huge focus for class identity.