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Burning light + Jabs nerf is bad

BrentBlemish
BrentBlemish
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I'm not sure after all these years why you needed to change the animation of jabs. Just because you wanted to nerf it from 4 strikes to 3? while DW rapid strikes still 4?

Not to mention the change to Burning light just destroys the class identity. It was intended to synergize WITH templar spear abilities. That's part of what class identity is. Utalizing class abilities and passives together that only works together. Making Burning light proc off anything is just like... A random set effect now. and damage nerf and stack build up nerf was a HEAVY nerf. I lost around 10k DPS from these changes alone.

i can deal with a slight nerf to the damage of burning light but only if the stack build up remained the same. But also if you added burning light to be procced from all templar abilties. but keep out weapon abilities and world abilities to keep burning light to stay a huge focus for class identity.
  • Stx
    Stx
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    Yeah I love how they had to changes jabs to 3 strikes just to make it 0.8 channel, meanwhile Rapid strikes is a 0.8 channel but it has 4 strikes lol!

    Just keep the current animation and leave it at 4 strikes, but reduce the channel to 0.8 and nerf the damage by 20%.
  • FlamingBeard
    FlamingBeard
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    Stx wrote: »
    Yeah I love how they had to changes jabs to 3 strikes just to make it 0.8 channel, meanwhile Rapid strikes is a 0.8 channel but it has 4 strikes lol!

    Just keep the current animation and leave it at 4 strikes, but reduce the channel to 0.8 and nerf the damage by 20%.

    Templars! We've heard you:

    Puncturing Strikes: This skill and its morphs will now hit twice over a 0.7 second channel. Reduced the damage of each tick by approximately 42.0%.

    Boom baby!

    Rapid Strikes: This skill and its morphs will now hit 5 times over 0.7 seconds. Reduced damage per hit by 0.0069%.
  • luchtt
    luchtt
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    Wish they just made jabs 0.9 second channel and remained at the same damage, no burning light change, and keep the 4 hits. This would probably achieve what most people want (easier to weave) while keeping it simple and also keeping class identity. Burning light change makes no sense and was not neccesary at all.
  • lQrukl
    lQrukl
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    i can deal with a slight nerf to the damage of burning light but only if the stack build up remained the same. But also if you added burning light to be procced from all templar abilties. but keep out weapon abilities and world abilities to keep burning light to stay a huge focus for class identity.
    + SUN FLARE AS VIABLE RANGE SPAM PLS
    luchtt wrote: »
    Burning light change makes no sense and was not neccesary at all.
    This change was necessary. Templar was nailed to the jabs because of the BL, whether stam/mag, melee/range (even in AS), pvp/pve.
    For comparison: any other class has FP, Psyjic, DoT rotation with also viable Class Spam and Frost Reach for Frostden.
    Only DK is in the same boat, but DK is even more complicated topic.
    I believe that plars deserve variability, but ofc without such loss of class identity
    z7djypjvtkhg.png

    Edited by lQrukl on July 25, 2022 7:44PM
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