Dogvahkiin wrote: »I simply don't get it: why is there any reason to lower the ceiling?
Dogvahkiin wrote: »I simply don't get it: why is there any reason to lower the ceiling?
the game fundamentally is suppose to be a horizontal progression game, meaning your dps should stay relatively the same from patch to patch. Powercreep in ESO would have 2 negative effects:
1. The newer players would feel like playing catch up endlessly if the ceiling keeps moving up, making ESO more akin to vertical progression MMOs like WOW, FF14 or Lost Ark, which isn't a bad thing on its own but it's not why people expect from ESO.
Dogvahkiin wrote: »I simply don't get it: why is there any reason to lower the ceiling?
Myrddin1357 wrote: »But there are players (don't know how big this group is but definitely the minority) who enjoy vet content and want to work through progressively harder HMs and get achievements and skins. I'd be surprised if people in this group like the idea of zero power creep and dungeons/trials that capped at same difficulty for future releases.
the game fundamentally is suppose to be a horizontal progression game, meaning your dps should stay relatively the same from patch to patch. Powercreep in ESO would have 2 negative effects:
1. The newer players would feel like playing catch up endlessly if the ceiling keeps moving up, making ESO more akin to vertical progression MMOs like WOW, FF14 or Lost Ark, which isn't a bad thing on its own but it's not why people expect from ESO.
2. Powercreep would make older contents irrelevant. I understand the argument that older contents can become a learning ground for beginners. But in reality if you want to, say, teach people to complete vSS, the best way is to, you know, do vSS progression runs. There main point of tackling endgame content is to be challenged, but for now, the older contents don't serve that purpose since powercreep is way too high now.
the game fundamentally is suppose to be a horizontal progression game, meaning your dps should stay relatively the same from patch to patch. Powercreep in ESO would have 2 negative effects:
1. The newer players would feel like playing catch up endlessly if the ceiling keeps moving up, making ESO more akin to vertical progression MMOs like WOW, FF14 or Lost Ark, which isn't a bad thing on its own but it's not why people expect from ESO.
2. Powercreep would make older contents irrelevant. I understand the argument that older contents can become a learning ground for beginners. But in reality if you want to, say, teach people to complete vSS, the best way is to, you know, do vSS progression runs. There main point of tackling endgame content is to be challenged, but for now, the older contents don't serve that purpose since powercreep is way too high now.
Power creep is almost entirely from CP/sets they themselves have introduced. There is only so far physical practice will take anyone. It certainly isn’t responsible for 35k being top end dps going to 135k.
The absurd thing is bending the class and character mechanics into pretzels to fix OP gearsets and CP they themselves introduced. It is like painting yourself into a corner and then going at the wall with a sledgehammer and pretending the wall was the issue the whole time.
Tune the root cause.
But they don’t seem to want to do that, because OP sets and such move expansions a d DLCs. So sure, they are prepping for the future….by that I mean yet more carrot on a stick sets which necessitate endless holes being created in the walls. Endless cycle.
Just stop releasing obviously overtuned sets and mythics, full stop. Rely on the strength of the content itself to close the deal on new expansions and DLCs, instead of an endless, inconvenient and obnoxious cycle of bait and switch duct tape solutions in the guise of “progress”.
Dogvahkiin wrote: »Because content is too difficult and only few participate? Than make it easier! Will be boring for us "endgame players" and "achievement runners", but would solve the problem, wouldn't it?
...
Make the content easier for the masses and leave the score runners alone.
xylena_lazarow wrote: »
I used to parse 57k with a magSorc wearing all purple Julianos/MS + 2 monster crit pieces, golden fire staves on both bars. That was shortly after CP 2.0 was implemented and before hybridization changes that I never bothered to follow. I haven't dummy humped since then but in real fights the effective numbers had gone down a little. I can't get on the PTS, though with all the class skill nerfs I'd expect to parse around 40k with that setup. The floor just keeps sliding from under my feet.Cp has nothing to do with it. 0cp vs 3600cp damage difference is only 15-20%. So the floor who only hits 5-10k has no excuse even if they are low cp. But you often see 10k bow spammers in dungeons with 2000cp. Sets matter to a degree but you can still pull 50-60k even with all crafted sets. Its just that the floor has no proper build. They use random gear, often not even full sets, green weapons, no mundus or wrong one, no pots/ food or wrong ones etc. On top of that they have no rotation. You cant make content more accessible for someone like that.
I used to parse 57k with a magSorc wearing all purple Julianos/MS + 2 monster crit pieces, golden fire staves on both bars. That was shortly after CP 2.0 was implemented and before hybridization changes that I never bothered to follow. I haven't dummy humped since then but in real fights the effective numbers had gone down a little. I can't get on the PTS, though with all the class skill nerfs I'd expect to parse around 40k with that setup. The floor just keeps sliding from under my feet.Cp has nothing to do with it. 0cp vs 3600cp damage difference is only 15-20%. So the floor who only hits 5-10k has no excuse even if they are low cp. But you often see 10k bow spammers in dungeons with 2000cp. Sets matter to a degree but you can still pull 50-60k even with all crafted sets. Its just that the floor has no proper build. They use random gear, often not even full sets, green weapons, no mundus or wrong one, no pots/ food or wrong ones etc. On top of that they have no rotation. You cant make content more accessible for someone like that.
The thing that really bothers me about it is that craftable and overland sets are the only thing players have available before they had a chance to farm all the meta sets from dungeons and trials. And while those sets are not getting nerfed directly, their effectiveness is being cut by about a third because of all the skill coefficient and duration/frequency nerfs. Such mid-range players are gradually losing the ability to carry the bow light attack crowd.
xylena_lazarow wrote: »
xylena_lazarow wrote: »
I am beginning to think that when zos says “lower the ceiling while keeping the floor alone” they are talking about the difference between 125k groups and 70k groups.
Perhaps they don’t really care about the players below that.
Tune the root cause.