•Solar Prison:
Remove the major maim and the stun synergy, increase the damage to compete with the fire destruction ultimate.
Then rework the synergy so ONLY the templar can use it. However, what the Synergy does is it take the time/damage remaining and deals 80% of that damage instantly ending the aoe. "Erupting the sun" like a super nova. This may not seem super viable at first but if it's original synergy damage is gone. Let's say the following:
Damage dealt (Example) 80k over 10s = 8k a tick
Synergy used immediately before a tick occurred: 64k per target, which could crit of course.
In PvP this Synergy would after battlespirit be about 32k in this scenario, of course per second it's been out the weaker it is. Which yes this is a powerful synergy and could likely need a little further tuning of it, but if the target is at max armor value with no pen (never the case) it'd only deal 16k so in that range it is an incredibly powerful synergy and may need to be closer to 25% or so for PvP's sake. But, in PvP this would make Templars especially for bursting trash on certain bosses or trials (Like Nahvi's trash pulls in Sunspire)
•Aurora Javelin:
Remove the knock back, remove the armor negation, and ability to ignore block
Increase the damage to a spammable level (e.g. Elemental weapon)
Reduce the damage gain on distance by half, with the same rate of gain.
Result: Create a unique spammable to incorporate into templars, many situations templars have extra bar space, so situations where they Jab and have to back away, allow them to have a ranged spammable to throw spears at a distance keeping their visual identity and giving them a fun spammable.
•Reflective light:
Increase the damage slightly
*Potentially reduce dot Duration to 8s (Not every DoT needs to be 10 or 15s, durations can help create identity.)
Increase to 4 targets with the 3 not on the aimed target to be smart targeting. (One you aim at will always hit, three others hit those without the buff or the shortest duration)
Result: a fun AoE dot application with a slight burst to allow them to throw DoT's that have strong initial damage before engaging with Jab's or another AoE spammable.