Maintenance for the week of January 13:
• PC/Mac: No maintenance – January 13
The maintenance is complete, and the PTS is now back online and patch 10.3.0 is available.

Templar skill's to Redesign/Rework proposal for identity

Styxius
Styxius
✭✭✭✭
•Solar Prison:
Remove the major maim and the stun synergy, increase the damage to compete with the fire destruction ultimate.
Then rework the synergy so ONLY the templar can use it. However, what the Synergy does is it take the time/damage remaining and deals 80% of that damage instantly ending the aoe. "Erupting the sun" like a super nova. This may not seem super viable at first but if it's original synergy damage is gone. Let's say the following:

Damage dealt (Example) 80k over 10s = 8k a tick
Synergy used immediately before a tick occurred: 64k per target, which could crit of course.

In PvP this Synergy would after battlespirit be about 32k in this scenario, of course per second it's been out the weaker it is. Which yes this is a powerful synergy and could likely need a little further tuning of it, but if the target is at max armor value with no pen (never the case) it'd only deal 16k so in that range it is an incredibly powerful synergy and may need to be closer to 25% or so for PvP's sake. But, in PvP this would make Templars especially for bursting trash on certain bosses or trials (Like Nahvi's trash pulls in Sunspire)

•Aurora Javelin:
Remove the knock back, remove the armor negation, and ability to ignore block
Increase the damage to a spammable level (e.g. Elemental weapon)
Reduce the damage gain on distance by half, with the same rate of gain.

Result: Create a unique spammable to incorporate into templars, many situations templars have extra bar space, so situations where they Jab and have to back away, allow them to have a ranged spammable to throw spears at a distance keeping their visual identity and giving them a fun spammable.

•Reflective light:
Increase the damage slightly
*Potentially reduce dot Duration to 8s (Not every DoT needs to be 10 or 15s, durations can help create identity.)
Increase to 4 targets with the 3 not on the aimed target to be smart targeting. (One you aim at will always hit, three others hit those without the buff or the shortest duration)

Result: a fun AoE dot application with a slight burst to allow them to throw DoT's that have strong initial damage before engaging with Jab's or another AoE spammable.
  • lQrukl
    lQrukl
    ✭✭✭✭
    I am dreaming of having option to play a sun mage (not only a melee paladin) ever since I started playing eso and chose templar as my first class
    But apparently it's a pipe dream, just like electromancer instead of petsorc
    ZoS are too concerned about light attacks than the fact that the game is not only an MMO, but also an RPG
    rtia24u7nytj.png
    Edited by lQrukl on July 23, 2022 10:11AM
  • Fabi95
    Fabi95
    ✭✭✭
    Styxius wrote: »
    •Solar Prison:
    Remove the major maim and the stun synergy, increase the damage to compete with the fire destruction ultimate.

    •Aurora Javelin:
    Remove the knock back, remove the armor negation, and ability to ignore block
    Increase the damage to a spammable level (e.g. Elemental weapon)
    Reduce the damage gain on distance by half, with the same rate of gain.

    Personally I don't think this would be good, because making a skill almost the same is not that desirable. As a real world example, if a browser like Firefox turns more and more into Chrome, why not use Chrome? So what class skills need is uniqueness in utility, and not more of the same. For "Solar Prison", what would be a great change is to turn the "Major Maim" into an unique buff. Even if it's reduced and then just 5%. But it would provide uniqueness and group value to a skill that otherwise doesn't feel worthwhile to be slotted. Especially since the "Major Maim" debuff is much easier to obtain these days than it once was (e.g. through Frost Clench)
  • deleted221205-002626
    deleted221205-002626
    ✭✭✭✭✭
    and removing major maim? theres only 3 or 4 abilities that even apply it ingame. i will say maim be better applied elsewhere than an expensive ULT thats rarely used.
  • Styxius
    Styxius
    ✭✭✭✭
    Fabi95 wrote: »
    Styxius wrote: »
    •Solar Prison:
    Remove the major maim and the stun synergy, increase the damage to compete with the fire destruction ultimate.

    •Aurora Javelin:
    Remove the knock back, remove the armor negation, and ability to ignore block
    Increase the damage to a spammable level (e.g. Elemental weapon)
    Reduce the damage gain on distance by half, with the same rate of gain.

    Personally I don't think this would be good, because making a skill almost the same is not that desirable. As a real world example, if a browser like Firefox turns more and more into Chrome, why not use Chrome? So what class skills need is uniqueness in utility, and not more of the same. For "Solar Prison", what would be a great change is to turn the "Major Maim" into an unique buff. Even if it's reduced and then just 5%. But it would provide uniqueness and group value to a skill that otherwise doesn't feel worthwhile to be slotted. Especially since the "Major Maim" debuff is much easier to obtain these days than it once was (e.g. through Frost Clench)

    Intention is the other morph will retain it's Major maim, while the other being a DPS morph will lose it in place of a self synergy for burst damage. Solar prison and the Nova skill see increasingly less use as players get used to the damage, this would help retain it's use in combat.
  • Styxius
    Styxius
    ✭✭✭✭
    lQrukl wrote: »
    I am dreaming of having option to play a sun mage (not only a melee paladin) ever since I started playing eso and chose templar as my first class
    But apparently it's a pipe dream, just like electromancer instead of petsorc
    ZoS are too concerned about light attacks than the fact that the game is not only an MMO, but also an RPG
    rtia24u7nytj.png

    That's kind of where the changes I'm proposing are to help with, because they should be more viable use of holy light magic as a Templar, it is their identity after all. They should be known for more than Jabs and these changes would give meta relevance that people would look towards or be accepting of, to achieve identity with functionality.
Sign In or Register to comment.