While equipped, you are unable to swap between your Primary and Backup Weapon Sets.
Also gain Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Resolve, Major Protection, Minor Fortitude, Minor Intellect, Minor Endurance and Minor Mending.
When battle spirit is active, gain minor heroism, minor courage, minor berserk and minor force.
When battle spirit is *not* active, gain major heroism, major courage, major berserk and major force.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets.
Also gain Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Resolve, Major Protection, Minor Fortitude, Minor Intellect, Minor Endurance and Minor Mending.
When battle spirit is active, gain minor heroism, minor courage, minor berserk and minor force.
When battle spirit is *not* active, gain major heroism, major courage, major berserk and major force.
HackTheMinotaur wrote: »While equipped, you are unable to swap between your Primary and Backup Weapon Sets.
Also gain Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Resolve, Major Protection, Minor Fortitude, Minor Intellect, Minor Endurance and Minor Mending.
When battle spirit is active, gain minor heroism, minor courage, minor berserk and minor force.
When battle spirit is *not* active, gain major heroism, major courage, major berserk and major force.
(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
(1 item) While equipped and Battle Spirit is not active, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Force, and Major Heroism.
So basically PVE players get everything, but PVP players don't have access to the greatly imbalanced buffs that are impacting PVP.
I don't think it should be a crutch for players to complete veteran content. I'd just have it to what it does now, but only on normal pve content. That way it can be an item to help players complete all content, without being a pay-2-carry item to artificially carry them through the harder stuff that is MEANT for vet/experienced/skilled players.
Urzigurumash wrote: »It's not going to give any Aegis or Slayer buff because those are the Trial set exclusive buffs and all PvE players are supposed to be motivated to farm Trials gear, it's part of the PvE progression.
Urzigurumash wrote: »It's not going to give any Aegis or Slayer buff because those are the Trial set exclusive buffs and all PvE players are supposed to be motivated to farm Trials gear, it's part of the PvE progression.
Oakensoul now have minor force, berserk, courage. Added minor mending
Major courage is provided by healers mostly.
Major force is provided by healers and tanks mostly.
Only thing missing is major berserk.
Major heroism is added by tanks or healers sometimes.
Why do I see this as a buff for PvE group content where I suppose most players will be struggling at and some see it as a massive nerf?
Oakensoul will still be awesome and choice number one for one bar builds in group and Solo content.
Urzigurumash wrote: »It's not going to give any Aegis or Slayer buff because those are the Trial set exclusive buffs and all PvE players are supposed to be motivated to farm Trials gear, it's part of the PvE progression.
New ironblood that gives major aegis would like to have a word with you.
Like zos is changing IB to now give major aegis, I think that indicates zos is moving slayer and aegis away from trial exclusivity, so I don't think it'd be out of their realm of possibility to give them to something like this in the near future.
Minor courage is 200 less Weapon/Spell damage.
Minor berserk is 5% less damage done
Minor force is 10% less crit damage
None of that equates to a 30% decrease in DPS.
Except, not really...
Minor Courage: You can run 1 of 3 Heavy armor sets that have conditions. Or a medium set that forces you to slot a skill and remain in an area, or a monster set that has a cooldown. Or I guess you could be a Werewolf or a Nightblade. So, not reasonably accessible. Especially not with 100% uptime. Not even for 2 bar builds.
Minor Force: Wear a bunch of sets or slot a skill. But, Oakensould gives you limited skill slots and set choices. So, why would you complain on not having to slot a skill for a buff that required you to spend resources to get? Plus, Minor Force stacks with Major, which makes this a buff to group play in groups running warhorn. Which seems to kind of be the whole point of the ring, making players competitive with 1 bar.
Minor Berserk: Be a Nightblade or Warden. Slot Camo Hunter and only ever attack from the flank (which is useless in solo play and again, limited Oakensoul bar space has no need for slottable buffs) Or wear a 2 piece monster set or a healing set. Not really accessible at all. Or, you have to rely on a group member running Kinras.
These 3 changes have little to no impact and were hardly anything any of these builds were getting to begin with.
HackTheMinotaur wrote: »I don't see any feedback thread for Item Set Changes, only New sets, so I created a separate thread.
Text Version, video is below.
Most players believe that Oakensoul is fine for PVE content. Its current stats on Live (Major Buffs) fulfill its intended purpose which is to help raise the floor for new players and those with lower APM or physical disabilities to really compete in veteran level content. That said, those same buffs, specifically Major Heroism, Courage, Berserk and Force are too powerful in PVP (especially BG's) and enable some very oppressive builds that are not fun to fight against.
The current PTS 35 Week 1 solution to change these buffs to minor buffs only works to solve the issue in PVP, but has left PVE players scrambling. Those that have tested including myself have seen substantial decreases in DPS (30-40%) as well as reduced survivability (no Major Protection). This is a great example of PVE/PVP combined balancing, or a one-size-fits-all approach failing. Something more nuanced is needed.
First, Major Protection is not overpowered and should remain on the ring for all types of content. Second, the other Major Buffs can and should be made situational. This can be accomplished by using Battle Spirit as we've already seen with other sets like Rallying Cry:
(5 items) *While Battle Spirit is active*, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds.
This set shows that item set bonuses can be changed whether the player is in a PVP or PVE context via Battle Spirit. This same approach would fix Oakensoul balance for all types of content.
First, give the set baseline bonuses. These are not overpowered in any particular style of content so they can stay without adjustment.While equipped, you are unable to swap between your Primary and Backup Weapon Sets.
Also gain Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Resolve, Major Protection, Minor Fortitude, Minor Intellect, Minor Endurance and Minor Mending.
Next, apply MINOR Buffs while Battle Spirit is active. This is the PVP side of the set.When battle spirit is active, gain minor heroism, minor courage, minor berserk and minor force.
Finally, apply MAJOR buffs only when Battle Spirit is NOT ACTIVE. This is the PVE side.When battle spirit is *not* active, gain major heroism, major courage, major berserk and major force.
Here is the full tooltip for clarity:While equipped, you are unable to swap between your Primary and Backup Weapon Sets.
Also gain Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Resolve, Major Protection, Minor Fortitude, Minor Intellect, Minor Endurance and Minor Mending.
When battle spirit is active, gain minor heroism, minor courage, minor berserk and minor force.
When battle spirit is *not* active, gain major heroism, major courage, major berserk and major force.
Finally I will just say that the whole point of Mythic Items should not be about achieving perfect balance across all content. That's not possible. Instead, Mythics should provide powerful, fun, engaging and unique playstyles that players will enjoy. If a Mythic happens to be too powerful in one context (PVP), then adjust it in only that context by using Battle Spirit. Don't water it down. Keep it fun! This also open the door to more PVE and PVP focused Mythics that are strong without having to worry about breaking the other side of the game.
Here's the full video with examples and a lot of great community feedback in the comments: https://youtu.be/4obvOIoy-AY
@ZOS_Kevin since there is no official thread for Set Changes can you please make sure this gets seen by developers? Thanks!