I'm curious, with the new patch on PTS, has anyone done any bare handed combat to see how it works?
And, since they made light and heavy attacks the same damage, does it apply to bare hands?
Just a curiosity --- unfortunately, I cannot get PTS up and working on my system, and if someone could answer this, I would much appreciate it
Auldwulfe
Dalsinthus wrote: »Wait - heavy attacks are doing 1k less damage per attack than light attacks?
Drammanoth wrote: »Pity that ZOS will never introduce Unarmed Combat... And the Monk class...
This time, I wore no gear except a level 1 Maple Lightning Staff. I attacked with 50 hits on each style of play. Let me add the level 1 Staff had a base damage of 168.
Light: 2754.5
Heavy: 2059.2
Fists: 2438.5
Interesting numbers. Surely there is a flaw here that I overlooked.
Drammanoth wrote: »Pity that ZOS will never introduce Unarmed Combat... And the Monk class...
Did you have any of the Destruction Staff passives?This time, I wore no gear except a level 1 Maple Lightning Staff. I attacked with 50 hits on each style of play. Let me add the level 1 Staff had a base damage of 168.
Light: 2754.5
Heavy: 2059.2
Fists: 2438.5
Interesting numbers. Surely there is a flaw here that I overlooked.
I'm curious, with the new patch on PTS, has anyone done any bare handed combat to see how it works?
And, since they made light and heavy attacks the same damage, does it apply to bare hands?
Just a curiosity --- unfortunately, I cannot get PTS up and working on my system, and if someone could answer this, I would much appreciate it
Auldwulfe
Dalsinthus wrote: »Wait - heavy attacks are doing 1k less damage per attack than light attacks?
Decided to look into this as well.
So, at base, yes, unarmed does the same damage as weapons. However, given that weapons also give other bonuses (crit, weapon damage, etc.), it doesn't make unarmed more viable.
Here's a log, each being 40+ seconds (there's only so long I can stand spamming one button). Each test had no gear on aside from the weapons, and the weapons were CP 160, white, no glyphs.The numbers are all very similar for base damage. Higher damage tends to come largely from passives; e.g. inferno staff single target passive, ignore 10% of target resistance; daggers extra crit giving higher overall DPS.
- Dual wield. Daggers. Nirnhoned and Precise. Has a base of 3256 with 6187 being a crit.
- Unarmed, with the same numbers from #1; 3256 and 6187. However, crit rating has gone from 33.3% to 26.9%, so less DPS from this one.
- Precise inferno staff with all destruction staff passives. Base damage is 3480 and 6612 being a crit.
- Nirnhoned inferno staff with all destruction staff passives. Base damage is 3480 and 6612 being a crit.
- Nirnhoned inferno staff with no destruction staff passives. Base damage is 3204 and 6087 being a crit.
@MashmalloMan if we are going for monk-style mythics, why wouldn't it be a "weapon" item that is like none of the weapon types we know, so the downside is you can't use weapon skill lines obviously.
If we worry about bar swapping, can make it take both weapon bars.