As a casual player, I am considering on cancelling my monthly subscription for one simple reason:
I won't support a company which isn't able to listen to their customers.
AT FIRST, THESE CHANGES DIDN'T BOTHER ME
When the patch came out, everybody was complaining. I didn't mind changes, I, in fact, enjoy changes because I know only by trying and making mistakes you can progress.
But then I have started to see feedback from actual players and content creators.
I understood quickly that these changes are going to make the game worst, that's why so many people are leaving, and I am considering on cancelling the subscription.
I was really bothered by the fact that apparently the management and developer team isn't able to listen to the feedback of customers.
I am going to wait to see how things play out. Right now the damage is bring drawn in, if the content is changed to reflect that then there is no issue.
Imagine the current DPS is this
Low 10k
Medium 60k
High 120k
If content is made at 120k it has a much higher accessibility curve.
Now image in the overall goal for ZoS is
Low 10k
Medium 25k
High 50k
And content is made for 50k
Closed the gap, and is more accessible since people won't need to climb as high.
Not saying this is their plan, and am totally speculating. Just trying to rationalize their ideas.
The additional effort a person may need to put in to go from 10k to 120k in the first example may be the same or greater than the additional effort a person needs to put in to go from 10k to 50 in the second example. The numbers themselves are without meaning.
As a casual player, I am considering on cancelling my monthly subscription for one simple reason:
I won't support a company which isn't able to listen to their customers.
AT FIRST, THESE CHANGES DIDN'T BOTHER ME
When the patch came out, everybody was complaining. I didn't mind changes, I, in fact, enjoy changes because I know only by trying and making mistakes you can progress.
But then I have started to see feedback from actual players and content creators.
I understood quickly that these changes are going to make the game worst, that's why so many people are leaving, and I am considering on cancelling the subscription.
I was really bothered by the fact that apparently the management and developer team isn't able to listen to the feedback of customers.
HOW THESE CHANGES WILL AFFECT ME?
As a paying customer and casual player, I am afraid that the game will lose many customers just because of the stubbornness of the team.
I already have trouble finding people to join normal trials, so I can imagine how this will affect the game health.
HOW WILL THE GAMEPLAY BE AFFECTED?
From feedback and tests I have seen, on long fights dots skills won't be necessary anymore as they will make the dps damage slightly higher - 100k DPS against 105k DPS with end game gear and long boss fights.
If a DOT ability isn't worth to be casted on a long fight, why even bother on slotting it for overland content or normal dungeons?
The fight will be boring.
People are going to need 2 skills: One to deal instant damage, and the other one to heal or remove debuffs.
DPS will be decreased for everyone, so beginners will have way more hard time finishing normal content.
That's why people are complaining and frustrated with ESO. They are paying and yet not heard.
PERSONAL THOUGHTS
Rule number 1 of business: never fall in love with an idea. It might not stand 1 chance when presented to the real world. Always be ready to listen to feedback and pivot.
Some sub just to avoid the micro management necessary for not having a bottomless craft bag.(...) If you subscribe I think that means you're dedicated.
redlink1979 wrote: »
redlink1979 wrote: »
The easy way to handle that is to just sell or delete the stuff not immediately needed. Saving set gear is not a thing anymore, since it can all be reconstructed in the Star Trek Matter Replicator device.
Also, drop back to one character and stop making alts. This simplifies management of many things in this game.
redlink1979 wrote: »Some sub just to avoid the micro management necessary for not having a bottomless craft bag.[/(...) If you subscribe I think that means you're dedicated.
Without the craft bag you spend a good deal of your time in inventory management. Infinite craft bag is the hook that gets you to sub. I have a year sub with aprox 250 days left. I am no longer "dedicated" I have already found other things to do. I am 8 year player the signs and portents are dark for the future of my Templar main.
If I'm playing I'm subbed, if I'm not subbed, I'm not playing.
everseeing_njpreub18_ESO wrote: »What people need to remember sometimes is those people complaining and showing frustrations and posting and arguing most often are a tiny percent of the player-base. If 1 out of 100 people complain, that's all you see so you think "they don't listen to their player-base" when you as someone NOT on the inside don't see the actual numbers, reports, testing, etc.
I am often amazed at how many people post "here's how you fix everything" posts to the actual people who created the game. Sometimes things are changed i don't like or understand, but i don't know 97% of what goes on behind the scenes, like most people, so i don't post all the solutions to every "problem" that occurs.
I was really bothered by the fact that apparently the management and developer team isn't able to listen to the feedback of customers.
I believe it was someone from Zenimax that long ago said they were interested in constructive feedback and that is where I get this thought from.
I believe it was someone from Zenimax that long ago said they were interested in constructive feedback and that is where I get this thought from.
Shrug, constructive does not mean artificially positive. And absolutely, they have telegraphed over the years with that “constructive feedback” phrase that negative feedback is bothersome, but, well - so? Despite the fact that alpha/beta/PTS enthusiasts have donated untold thousands of hours of free testing for the better part of a decade, ZOS is not in fact a charitable organization. Quietly unsubbing might be less trouble than posting, and it may be ignored, but it isn’t irrelevant.
I mean saccarine feedback followed by a quiet unsub might be more zen, but what does it do. They might prefer that, but again, so? What they need is honesty.
I was just surprised that someone who subscribed counts themselves as a casual player. If you subscribe I think that means you're dedicated.
alternatelder wrote: »Brand new forum account. Something seems off.
I was really bothered by the fact that apparently the management and developer team isn't able to listen to the feedback of customers.
While I am sure Zenimax will miss your $15/month I would suggest that a thread that threatens to quit subscribing is less likely to get their attention as a company is wise to ignore such stances or anything that borders on ultimatums in favor of threads with the intent of providing constructive feedback. I believe it was someone from Zenimax that long ago said they were interested in constructive feedback and that is where I get this thought from.
This is just sharing a thought and in no way suggests I agree with the changes or disagree. All the best with whichever choice you make.
There's so many bugs introduced with High Isle, and instead of getting fixes for those, we yet again get an uphaul in combat. It makes no sense.