You do realize half the playerbase is leaving. ESO is not even in the top 5 populated mmos anymore, and here's the solid proof.https://mmo-population.com/
[edited to remove quote]
SerafinaWaterstar wrote: »So, no. ESO has not ‘jumped the shark’ with High Isle - though I am not sure that the accusation makes any contextual sense……
Grizzbeorn wrote: »SerafinaWaterstar wrote: »So, no. ESO has not ‘jumped the shark’ with High Isle - though I am not sure that the accusation makes any contextual sense……
I mean, even the television series from which the reference is taken ('Happy Days') didn't "jump the shark;" it stayed at the top of television ratings for years after that episode aired.
So even the initial implication was faulty.
FlopsyPrince wrote: »Grizzbeorn wrote: »SerafinaWaterstar wrote: »So, no. ESO has not ‘jumped the shark’ with High Isle - though I am not sure that the accusation makes any contextual sense……
I mean, even the television series from which the reference is taken ('Happy Days') didn't "jump the shark;" it stayed at the top of television ratings for years after that episode aired.
So even the initial implication was faulty.
For years? I guess 2 years would be "years" though, but I don't think it was really long.
FlopsyPrince wrote: »Grizzbeorn wrote: »SerafinaWaterstar wrote: »So, no. ESO has not ‘jumped the shark’ with High Isle - though I am not sure that the accusation makes any contextual sense……
I mean, even the television series from which the reference is taken ('Happy Days') didn't "jump the shark;" it stayed at the top of television ratings for years after that episode aired.
So even the initial implication was faulty.
For years? I guess 2 years would be "years" though, but I don't think it was really long.
Grizzbeorn wrote: »FlopsyPrince wrote: »Grizzbeorn wrote: »SerafinaWaterstar wrote: »So, no. ESO has not ‘jumped the shark’ with High Isle - though I am not sure that the accusation makes any contextual sense……
I mean, even the television series from which the reference is taken ('Happy Days') didn't "jump the shark;" it stayed at the top of television ratings for years after that episode aired.
So even the initial implication was faulty.
For years? I guess 2 years would be "years" though, but I don't think it was really long.
Two years is an eternity in weekly television, even back in the '70s.
Grizzbeorn wrote: »This game has been "jumping the shark" since the day it launched if you listen to some people.
But for real since Summerset.
And for really reals when Elsweyr hit.
And DEFINITELY when Greymoor launched.
And omg, Blackwood was somehow even worse than Greymoor, according to some people.
(all of which is to say, it isn't jumping the shark.)
I don't really understand this griping on High Isle. Personally I like the expansion very much and think it's very good. It's baffling how so many posters here moans like it's the end of the world.
I don't really understand this griping on High Isle. Personally I like the expansion very much and think it's very good. It's baffling how so many posters here moans like it's the end of the world.
End of the world? No. Buggy as ***? Yes.
Speaking of bugs... has anyone else noticed that they still have not fixed the Giant Clam harvesting animation from Summerset Isle?
It is way over priced. Content is not worth the price. Not sure it is worth sale prices, to be honest, but definitely don't pay full price.
Treselegant wrote: »It's baffling how so many posters here moans like it's the end of the world.
Even outside the forums I've noticed that the reaction to High Isle has been on the whole quite muted and 'meh'. When Blackwood launched there was decent social media buzz about it with continued engagement after it released but with High Isle - not as much. What ESO content I'm seeing in the places I frequent online tends to be the same sort of thing as before its release (fashion/houses/screenshots) with not much variation. What praise I see seems pretty mild with particular focus on the environment being quite pretty. So, I'm seeing a lot of Sunflower pictures but not as much discussion about the story or characters for example. I don't think it's the end of the world but I think a lot of people have noticed that this expansion is somewhat lacking.
I don't really understand this griping on High Isle. Personally I like the expansion very much and think it's very good. It's baffling how so many posters here moans like it's the end of the world.
End of the world? No. Buggy as ***? Yes.
Speaking of bugs... has anyone else noticed that they still have not fixed the Giant Clam harvesting animation from Summerset Isle?
It is way over priced. Content is not worth the price. Not sure it is worth sale prices, to be honest, but definitely don't pay full price.
The bugs definitely are the expansion's biggest flaw. Just yesterday I had two in a row: First killing the theurges bosses didn't update the daily quest, and then they didn't respawn. It was only by relogging in that they appeared. At least the useless waiting was somewhat fun, since I flashed emotes and mementos with a few other players. Still, things like this should have been spotted and corrected in the PTS phase at the latest.
Otherwise I disagree, since I deem to have gotten my money's worth.Treselegant wrote: »It's baffling how so many posters here moans like it's the end of the world.
Even outside the forums I've noticed that the reaction to High Isle has been on the whole quite muted and 'meh'. When Blackwood launched there was decent social media buzz about it with continued engagement after it released but with High Isle - not as much. What ESO content I'm seeing in the places I frequent online tends to be the same sort of thing as before its release (fashion/houses/screenshots) with not much variation. What praise I see seems pretty mild with particular focus on the environment being quite pretty. So, I'm seeing a lot of Sunflower pictures but not as much discussion about the story or characters for example. I don't think it's the end of the world but I think a lot of people have noticed that this expansion is somewhat lacking.
One has to take into account that there was an unprecedented anti-hype drive going on. Why, I saw just yesterday that there had been a thread titled "Is High Isle worth the money" or something like that - started in January when no one had played one second of the expansion! When something has been trashed so much in advance, the eventual reaction to it is bound to be coloured by that before-hand criticism. It's just basic psychology. See e.g. how the most mediocre things (about 80 % of all entertainment, for instance) are seen as best ever due to extensive marketing, and how laugh tracks in sitcoms make people think boring jokes are funny.
As for the motive for that campaign, I think some of the end-game hard-corists are the culprits. I concede that High Isle isn't the most exciting thing for them (meh sets, except maybe one of them for templars, no new skill lines/classes). But that doesn't warrant trashing the whole thing even before anyone's even played it.
I don't really understand this griping on High Isle. Personally I like the expansion very much and think it's very good. It's baffling how so many posters here moans like it's the end of the world.
End of the world? No. Buggy as ***? Yes.
Speaking of bugs... has anyone else noticed that they still have not fixed the Giant Clam harvesting animation from Summerset Isle?
It is way over priced. Content is not worth the price. Not sure it is worth sale prices, to be honest, but definitely don't pay full price.
The bugs definitely are the expansion's biggest flaw. Just yesterday I had two in a row: First killing the theurges bosses didn't update the daily quest, and then they didn't respawn. It was only by relogging in that they appeared. At least the useless waiting was somewhat fun, since I flashed emotes and mementos with a few other players. Still, things like this should have been spotted and corrected in the PTS phase at the latest.
Otherwise I disagree, since I deem to have gotten my money's worth.
Treselegant wrote: »It's baffling how so many posters here moans like it's the end of the world.
Even outside the forums I've noticed that the reaction to High Isle has been on the whole quite muted and 'meh'. When Blackwood launched there was decent social media buzz about it with continued engagement after it released but with High Isle - not as much. What ESO content I'm seeing in the places I frequent online tends to be the same sort of thing as before its release (fashion/houses/screenshots) with not much variation. What praise I see seems pretty mild with particular focus on the environment being quite pretty. So, I'm seeing a lot of Sunflower pictures but not as much discussion about the story or characters for example. I don't think it's the end of the world but I think a lot of people have noticed that this expansion is somewhat lacking.
One has to take into account that there was an unprecedented anti-hype drive going on. Why, I saw just yesterday that there had been a thread titled "Is High Isle worth the money" or something like that - started in January when no one had played one second of the expansion!
As for the motive for that campaign, I think some of the end-game hard-corists are the culprits. I concede that High Isle isn't the most exciting thing for them (meh sets, except maybe one of them for templars, no new skill lines/classes). But that doesn't warrant trashing the whole thing even before anyone's even played it.
Treselegant wrote: »As for the motive for that campaign, I think some of the end-game hard-corists are the culprits. I concede that High Isle isn't the most exciting thing for them (meh sets, except maybe one of them for templars, no new skill lines/classes). But that doesn't warrant trashing the whole thing even before anyone's even played it.
The player reactions I have seen are definitely not 'end-game hard corists'. Casual players aren't that into it either - believe me, the social media places I frequent are hardly the haunts of hard core gamers. There were lots of sunflower pictures following release but not much else and engagement seems low compared to Blackwood. I, personally, am someone who enjoys a good story and likes to solo role-play and for me High Isle was disappointing. The writing just wasn't that great and while the environment is nice, once you've trotted your horse around a bit what else is there really? Lots of players have no interest in a card game so once they have filled in the map there just isnt much to do.
The two main reactions I saw following the reveal in January, in the casual spaces I spend time in, were: why a card game and why only female companions? I don't think end game difficulty was even on the radar. Since then I've seen low levels of interest around ESO in general. If you enjoyed the expansion that's great but to write off the reaction to High Isle as a reaction by 'hard core-ist' gamers seems reductive.
Treselegant wrote: »As for the motive for that campaign, I think some of the end-game hard-corists are the culprits. I concede that High Isle isn't the most exciting thing for them (meh sets, except maybe one of them for templars, no new skill lines/classes). But that doesn't warrant trashing the whole thing even before anyone's even played it.
The player reactions I have seen are definitely not 'end-game hard corists'. Casual players aren't that into it either - believe me, the social media places I frequent are hardly the haunts of hard core gamers. There were lots of sunflower pictures following release but not much else and engagement seems low compared to Blackwood. I, personally, am someone who enjoys a good story and likes to solo role-play and for me High Isle was disappointing. The writing just wasn't that great and while the environment is nice, once you've trotted your horse around a bit what else is there really? Lots of players have no interest in a card game so once they have filled in the map there just isnt much to do.
The two main reactions I saw following the reveal in January, in the casual spaces I spend time in, were: why a card game and why only female companions? I don't think end game difficulty was even on the radar. Since then I've seen low levels of interest around ESO in general. If you enjoyed the expansion that's great but to write off the reaction to High Isle as a reaction by 'hard core-ist' gamers seems reductive.
While I like Bretons and their lore (I play one myself), many of the fandom think Bretons are one of the more boring races
"What else is there really?" That question could be leveled at any zone, and the answer is the same: Side quests, world bosses, the dolmen-equivalents, antiquity hunting and so on. These are present in High Isle. Or, what more does for instance Blackwood offer after the main story?
I did most of High Isle on the PTS as soon as it hit.
It really is gorgeous. I enjoyed Ember's quest, it was nice to explore... I too thought it was unfinished. It was very empty. Those invisible walls drive me crazy. The story was kinda meh but I like doing the quests so thats not really too important. But there was nothing... like nothing. It seemed dead in spots. It was more creepy than Blackreach because it was so sterile seeming.
Then there's the card game. ZZZZZZZZZZZZZZZZZ no thanks. Then I looked at the price. Def no thanks.
btw I'm not a 'hard core-ist' gamer
Treselegant wrote: »"What else is there really?" That question could be leveled at any zone, and the answer is the same: Side quests, world bosses, the dolmen-equivalents, antiquity hunting and so on. These are present in High Isle. Or, what more does for instance Blackwood offer after the main story?
I managed to fill in the entire map and solo all the bosses in about a week. I'm not exactly a high tier player with moster dps either. I didn't mean the main quest when said "what else?", I meant all the quests/map points. Blackwood actually had a similar problem in that a lot of players completed the area and never came back. A lot of people think the problem with content quality actually started with Blackwood. However, Blackwood did have more player engagement despite its flaws.
I think the difference is that a lot of players saw what was being offered in High Isle and found nothing of interest to them. Even those who did buy it have found it underwhelming and I think the lack of social media engagement is a symptom of that. Places like Tumblr would normally be all over characters like Isobel for example but there just arn't many people posting about ESO anymore and that's striking to me.
AwakeOhSleeper wrote: »Grizzbeorn wrote: »This game has been "jumping the shark" since the day it launched if you listen to some people.
But for real since Summerset.
And for really reals when Elsweyr hit.
And DEFINITELY when Greymoor launched.
And omg, Blackwood was somehow even worse than Greymoor, according to some people.
(all of which is to say, it isn't jumping the shark.)
[snip]
[snip]
You do realize half the playerbase is leaving. ESO is not even in the top 5 populated mmos anymore, and here's the solid proof.https://mmo-population.com/
[edited to remove quote]
barney2525 wrote: »I dunno about that ' Universally disliked combat challenges' thing.
Couple guys I talked to on Neptune said they were cool.
shadyjane62 wrote: »barney2525 wrote: »I dunno about that ' Universally disliked combat challenges' thing.
Couple guys I talked to on Neptune said they were cool.
Is Neptune still a planet?
Túrin_Vidsmidr wrote: »At this point I'm sure they must drop this "another year another chapter in 4 steps" schedule.
The quality of their content is really suffering from this forced *** deadlines upon deadlines rush and they just release half done stuff now.