There are many problems with implementing a “training” quest (or whatever) in eso.
When do you give it?
You can’t give it to new players. What are they weaving? Molten armor and LA’s? Surprise attacks and LA’s?
Is it mandatory?
Do I have to do it? What if a player does not want to? Can they still do dungeons if they don’t want to do it? If it’s optional, and the majority of players skip it, was it wasted development money?
If it’s not optional, and a player can’t do weaving, then what? Are they then excluded from content? What if they can but don’t like it, did zos just create an angry customer who may have had no internet in dungeons in the first place?
What if they change combat substantially?
Combat changes in the game all the time. Imagine all of the class abilities in U36 stayed the same. AND all the armor etc. what if the big combat change was the elimination of light attacks all together. So weaving is completely gone. Would a training quest be adaptable to this heavy of a change? Would it be even needed?
edited to you're to fix grammarYou're assuming the majority of players want to get better.
You will never see training for what players figure out for themselves other than from other players that know and are willing to share
Imnotsurewho wrote: »edited to you're to fix grammarYou're assuming the majority of players want to get better.
If by "you're" you mean me, then no I'm not assuming that as I've mentioned multiple times players may not want to get better and that's 100% fine.
If by "you're" you mean the devs when they refer to the need to increase accessibility, then that's a fair point. Maybe players don't want to have their accessibility increased, which is fine. The devs just need to take that into consideration I suppose. But it can depend on why these players don't want to do this kind of content. Do they not want to do it because they think its out of their reach or do they just legitimately not have any interest in that kind of content?You will never see training for what players figure out for themselves other than from other players that know and are willing to share
That's actually not entirely true, as the devs do acknowledge weaving in game in one loading screen tip if I recall. So, yes it was unintended, but they've come to sort of embrace it as a mechanic. This can happen in game design, where you unintentionally make something more interesting than what you originally intended.