No one in their right mind would ever go to the forums and try to talk to the masses. As much as I dislike this patch thus far, I think that their communication about it is reasonably acceptable for now.
They told us why they think the changes are good them when we were not happy they told us when to expect updates.
To come on the forums and try to make peace is a rather suicidal maneuver. Everyone will never be happy and to open one self to public outrage is not something that anyone wants.
I am sitting with my fingers crossed that they indeed look at the ample feedback and test results we provided, got their heads out of the sand and understood how bad the proposed changes were. Next Monday we will find out.
Jordan.nick11b14_ESO wrote: »I remember when DAOC was in it's heyday how nice it was to have a weekly "Camelot Herald" postings where the dev team, mainly Sanya, would post relevant news and talk to the community about goals, initiatives, and projects while highlighting player vs player activities and interesting things going on in the game. ESO sorely misses that kind of developer / player interactions. Where's the engagement and light-hearted banter and fun?
wenchmore420b14_ESO wrote: »I just miss the bi-weekly ESO live with a member of the dev team as a guest.
Even if they couldn't always talk about something new or what they were working on rn, it still brought the studio and the community closer together. These days you'd be forgiven for getting the impression that the dev team actively avoids their players.
I miss those too!
And I'll say it. I miss Paul Sage and Nick Konkle.
How Rich can ask us to trust them after AWA is beyond me.
No one in their right mind would ever go to the forums and try to talk to the masses. As much as I dislike this patch thus far, I think that their communication about it is reasonably acceptable for now.
They told us why they think the changes are good them when we were not happy they told us when to expect updates.
To come on the forums and try to make peace is a rather suicidal maneuver. Everyone will never be happy and to open one self to public outrage is not something that anyone wants.
I am sitting with my fingers crossed that they indeed look at the ample feedback and test results we provided, got their heads out of the sand and understood how bad the proposed changes were. Next Monday we will find out.
I too want the devs to be more active and communicate more. But I'm pretty sure every interaction will boil down to
Player: You should do X instead of Y.
Dev: We believe Y is better than X
Player: [One reason why X is better]
Dev: You're right, but [a dozen reasons why Y is better]
Player: That's stupid. You're stupid. Why are you catering to those that want Y?? You're so out of touch with the community.
Dev: Because we brainstormed it, developed it, playtested it internally, did a market research, crunched the numbers, and compared how Y works when combined with the [2023 Chapter Feature that we can't talk about yet]. You've been discussing this for a week, we've been discussing it internally for two years.
Player: Wow this is how you talk to a paying customer?
Game Developers have a different perspective than your average gamer. ZOS is more concerned with turning ESO into a game they believe is better, while veteran players want the existing game to cater to them and only them, regardless of whether it's good design or not.
The game ZOS is trying to make is not the game the veteran ESO forums community wants. ZOS wants a better game, the ESO forums don't want a better game.
Because of this, ZOS devs don't see a point in arguing with forum users, knowing very well that they are going to disagree on everything.
Jordan.nick11b14_ESO wrote: »No one in their right mind would ever go to the forums and try to talk to the masses. As much as I dislike this patch thus far, I think that their communication about it is reasonably acceptable for now.
They told us why they think the changes are good them when we were not happy they told us when to expect updates.
To come on the forums and try to make peace is a rather suicidal maneuver. Everyone will never be happy and to open one self to public outrage is not something that anyone wants.
I am sitting with my fingers crossed that they indeed look at the ample feedback and test results we provided, got their heads out of the sand and understood how bad the proposed changes were. Next Monday we will find out.
I was going to just let this thread rest since I said most of what I wanted when I created it, but having read this comment I felt like adding a bit more. I'm certainly not advocating for a professional apologist to come onto the forums with the stated goal of "[making] peace."
Still, I'd love to see a new face work to bridge the growing gap between developers and players. Something isn't clicking like it should. Players like myself are feeling a bit alienated and I'd like to see that change.
I'd like to know, why are these very unpopular updates being rolled out in the first place? You seem to be better informed that I am...where are they posting their long-term vision, goals, and rationale? Twitter? I mean, I'm not looking to knock the developers or anything but it seems like they've identified the threshold for bare minimum engagement are are toeing that line with great precision.
I remember when DAOC was in it's heyday how nice it was to have a weekly "Camelot Herald" postings where the dev team, mainly Sanya, would post relevant news and talk to the community about goals, initiatives, and projects while highlighting player vs player activities and interesting things going on in the game. ESO sorely misses that kind of developer / player interactions. Where's the engagement and light-hearted banter and fun?
Not sure where you get that from. When looking here for example, I'd say it's on-par with backend developers and competences are similar. When looking at actual job offers, I'd say they are higher, such as here. But not lower for sure. Hours is something you control, not your boss, but many devs need to learn thischessalavakia_ESO wrote: »Last I knew, Game Development was relatively poor pay and poor hours relative to the skill set most of the individuals possessed.
Not sure where you get that from. When looking here for example, I'd say it's on-par with backend developers and competences are similar. When looking at actual job offers, I'd say they are higher, such as here. But not lower for sure. Hours is something you control, not your boss, but many devs need to learn thischessalavakia_ESO wrote: »Last I knew, Game Development was relatively poor pay and poor hours relative to the skill set most of the individuals possessed..
Jordan.nick11b14_ESO wrote: »I've never seen a more divisive environment in this game since I joined the community in 2013. From BETA to today I think it's important developers ask themselves why they're doing the job they have. Is it because of money? You can make money doing a lot of things. This game requires passionate people who love the game 'and' the consumer base. I feel over the years that's been lost. They push through updates THEY want to see regardless how the community feels. In a way, many ultimately feel like developers serving themselves--not those paying to be here. And, the passive-aggressive tones coming from the company to the players. Wow. That's just sad; talk about a step backwards. If players are unhappy and complaining, why miss the opportunity to engage with the community to learn why? I just don't get it.
Something has to give. [snip]
[Edited for Bashing]
Player: You should do X instead of Y.
Dev: We believe Y is better than X
Player: [One reason why X is better]
Dev: You're right, but [a dozen reasons why Y is better]
Player: That's stupid. You're stupid. Why are you catering to those that want Y?? You're so out of touch with the community.
Dev: Because we brainstormed it, developed it, playtested it internally, did a market research, crunched the numbers, and compared how Y works when combined with the [2023 Chapter Feature that we can't talk about yet]. You've been discussing this for a week, we've been discussing it internally for two years.
Player: Wow this is how you talk to a paying customer?
Game Developers have a different perspective than your average gamer. ZOS is more concerned with turning ESO into a game they believe is better, while veteran players want the existing game to cater to them and only them, regardless of whether it's good design or not.
Player: You should do X instead of Y.
Dev: We believe Y is better than X
Player: [One reason why X is better]
Dev: You're right, but [a dozen reasons why Y is better]
Player: That's stupid. You're stupid. Why are you catering to those that want Y?? You're so out of touch with the community.
Dev: Because we brainstormed it, developed it, playtested it internally, did a market research, crunched the numbers, and compared how Y works when combined with the [2023 Chapter Feature that we can't talk about yet]. You've been discussing this for a week, we've been discussing it internally for two years.
Holycannoli wrote: »Player: You should do X instead of Y.
Dev: We believe Y is better than X
Player: [One reason why X is better]
Dev: You're right, but [a dozen reasons why Y is better]
Player: That's stupid. You're stupid. Why are you catering to those that want Y?? You're so out of touch with the community.
Dev: Because we brainstormed it, developed it, playtested it internally, did a market research, crunched the numbers, and compared how Y works when combined with the [2023 Chapter Feature that we can't talk about yet]. You've been discussing this for a week, we've been discussing it internally for two years.
I hope you don't mean in regards to the current PTS because if they brainstormed, developed, playtested internally, did market research, crunched numbers and came up with that travesty of a patch from it all then something's wrong.
shadyjane62 wrote: »He may have playtested it for 80 hours, but his experience was influenced by the DESIRED outcome.
Dragonlord573 wrote: »Just having the devs talk with players on the forums rather than just moderate would go a long way. The PTS could be an actual place for the developers to say their piece and cooperate with players.
Dragonlord573 wrote: »Just having the devs talk with players on the forums rather than just moderate would go a long way. The PTS could be an actual place for the developers to say their piece and cooperate with players.
Yup. First, they have to get out of their 🐢
Dragonlord573 wrote: »Dragonlord573 wrote: »Just having the devs talk with players on the forums rather than just moderate would go a long way. The PTS could be an actual place for the developers to say their piece and cooperate with players.
Yup. First, they have to get out of their 🐢
I watched my first For Honor dev livestream yesterday and just listening to the devs talk about the training grounds program (for ease of context imagine a 2 week long PTS in ESO that everyone can participate in full of proposed changes that players test and give feedback on via a survey, then the responses are actually taken into consideration) was inspiring. They said they got a lot of negative feedback regarding one aspect, which they also explained the intent of the change during stream, and said they won't add it but will add the part people liked (a dodge attack for the Highlander hero) and said that in the future we'll see every hero who doesn't have a dodge attack will be getting one.
For having a very, and I mean very tiny dev team and budget they're very open with the player base.
To be honest, I'm starting to think that the dot changes are for no other reason than performance. They haven't managed to tackle some (if any) of the performance issues with database sharding and so halfing the time dot damage needs to be calculated, applied and sent to group members, surely helps the server out a lot. At least, it's reasonable to expect that.
Cause I can't help but find the "you don't have to refresh your dots as often, but the penalty is that your DPS is half or more" a really weak argument. It's like going to your favorite restaurant where they tell you "Our food now arrives in twice the time and we increased our prices, but you now have more time to have a good conversation with each other!"
To be perfectly honest, I've never expected game developers to play their own game to the degree of end game, PvE or PvP. You're working on it all day and you come home to what should be free time, relaxation, and something to do that's not work related. So what do you do? Sit down and play the thing you've been working on all day. It's a great way to kill the passion in the thing you've been working on as you burn out on it.YandereGirlfriend wrote: »The thing is... what percentage of the devs do you think play ESO as their primary game? And for those that do... do you imagine that they're doing anything other than the sort of casual questing and normal mode instanced game play that seems to be their vision for the game these days?
Agreed, but it's not just veteran. Everyone has an opinion as to how the game would be better if they were somehow making the decisions. A somewhat amusing Tweet over the last couple weeks showed that various people don't care how the end game community gets hit, they're all in favour of it. Until it also affects them, and hooo boy. "You should go ahead with all the other changes, but leave my playstyle alone." Given this, there's absolutely no way that ZOS can balance the game for everyone. All they can do is what they think is the best move according to the stats and feedback they have on their end.The game ZOS is trying to make is not the game the veteran ESO forums community wants. ZOS wants a better game, the ESO forums don't want a better game.
I think from certain devs' point of view, every time they try to communicate with players, there is a big uproar. That is partly true, and I think that is not all on players. Something they are doing is eliciting those reactions, but they just see it as unwarranted toxicity. So they turtle up.
Do you want to see a new face? An angel descended from heaven? This will not give results, he does not understand the ant language and is too arrogant. We need an ant from the players who ascended to the sky. Only in this case the voices will be heard