Jordan.nick11b14_ESO wrote: »I've never seen a more divisive environment in this game since I joined the community in 2013. From BETA to today I think it's important developers ask themselves why they're doing the job they have. Is it because of money? You can make money doing a lot of things. This game requires passionate people who love the game 'and' the consumer base. I feel over the years that's been lost. They push through updates THEY want to see regardless how the community feels. In a way, many ultimately feel like developers serving themselves--not those paying to be here. And, the passive-aggressive tones coming from the company to the players. Wow. That's just sad; talk about a step backwards. If players are unhappy and complaining, why miss the opportunity to engage with the community to learn why? I just don't get it.
Something has to give. [snip]
[Edited for Bashing]
chessalavakia_ESO wrote: »Last I knew, Game Development was relatively poor pay and poor hours relative to the skill set most of the individuals possessed.
My impression is that most are in it for the passion of making games.
The problem is, that as the scale of games grows, the audience becomes less and less likely to share the developer's passions which in turn produces conflict.
You also ram into the issue that forums design and social media design have a tendency to draw in people that have problems with the game and people that aren't terribly representative of the overall population which messes up the quality of feedback. Even if the developers are actually trying to get feedback from the community beyond their personal bubble it's quite hard to do.
I wonder how much different the discourse in gaming would be if reddit didn't have the downvote.
In the long run, game development should probably shift towards primarily professional staff.
But, companies haven't really made the shift because professional staff would expect more pay and better conditions, because passion sells well, lets you use the staff in marketing, and because training the new professional staff would take time.
chessalavakia_ESO wrote: »Last I knew, Game Development was relatively poor pay and poor hours relative to the skill set most of the individuals possessed.
My impression is that most are in it for the passion of making games.
The problem is, that as the scale of games grows, the audience becomes less and less likely to share the developer's passions which in turn produces conflict.
You also ram into the issue that forums design and social media design have a tendency to draw in people that have problems with the game and people that aren't terribly representative of the overall population which messes up the quality of feedback. Even if the developers are actually trying to get feedback from the community beyond their personal bubble it's quite hard to do.
I wonder how much different the discourse in gaming would be if reddit didn't have the downvote.
In the long run, game development should probably shift towards primarily professional staff.
But, companies haven't really made the shift because professional staff would expect more pay and better conditions, because passion sells well, lets you use the staff in marketing, and because training the new professional staff would take time.
I just miss the bi-weekly ESO live with a member of the dev team as a guest.
Even if they couldn't always talk about something new or what they were working on rn, it still brought the studio and the community closer together. These days you'd be forgiven for getting the impression that the dev team actively avoids their players.
Jordan.nick11b14_ESO wrote: »I've never seen a more divisive environment in this game since I joined the community in 2013. From BETA to today I think it's important developers ask themselves why they're doing the job they have. Is it because of money? You can make money doing a lot of things. This game requires passionate people who love the game 'and' the consumer base. I feel over the years that's been lost. They push through updates THEY want to see regardless how the community feels. In a way, many ultimately feel like developers serving themselves--not those paying to be here. And, the passive-aggressive tones coming from the company to the players. Wow. That's just sad; talk about a step backwards. If players are unhappy and complaining, why miss the opportunity to engage with the community to learn why? I just don't get it.
Something has to give. So, I hope to see a new face on the communication team--one with empathy and understanding to bridge the growing divide between the dev team and the player base.
YandereGirlfriend wrote: »chessalavakia_ESO wrote: »Last I knew, Game Development was relatively poor pay and poor hours relative to the skill set most of the individuals possessed.
My impression is that most are in it for the passion of making games.
The problem is, that as the scale of games grows, the audience becomes less and less likely to share the developer's passions which in turn produces conflict.
You also ram into the issue that forums design and social media design have a tendency to draw in people that have problems with the game and people that aren't terribly representative of the overall population which messes up the quality of feedback. Even if the developers are actually trying to get feedback from the community beyond their personal bubble it's quite hard to do.
I wonder how much different the discourse in gaming would be if reddit didn't have the downvote.
In the long run, game development should probably shift towards primarily professional staff.
But, companies haven't really made the shift because professional staff would expect more pay and better conditions, because passion sells well, lets you use the staff in marketing, and because training the new professional staff would take time.
The thing is... what percentage of the devs do you think play ESO as their primary game? And for those that do... do you imagine that they're doing anything other than the sort of casual questing and normal mode instanced game play that seems to be their vision for the game these days?
It might just be me but I would feel a lot more confidence in the direction of the game if we had devs that were publicly out there running Swashbuckler Supreme progs or playing in high-end ball groups in Cyro or dunking on the top PvP streamers in BGs or pushing for all of the dungeon trifecta achievements, etc.
To me, that would signal that they have a complete understanding of all of the most difficult end-game content in the game because they would be actually engaging in all of that content. Especially for PvP, I increasingly get the feeling that they just sort of browse the forum and respond to the loudest nerf threads against individual builds or classes. Most of the PvP changes demonstrate a lack of insight into the actual meta of group play in Cyrodiil, BGs, etc. Any seasoned PvP player can see this - has been able to see it for a long while.
So I would disagree with your sentiment that the game isn't already run by a largely professional staff. And I, for one, would not mind seeing a bit more public passion for the types of high-level end-game content that feels increasingly under-resourced (read: PvP) or under attack these days (high-end group PvE and raiding). To the OP's original point, that would be the best public relations campaign of them all.
THIS. The game was in a good state about three years ago.DarcyMardin wrote: »things have gone downhill faster and faster with the past few updates.
[...]the changes been much too sweeping and discombobulating
https://www.youtube.com/watch?v=ArpuZKqDekc JustAGoodPlayer wrote: »I think not communication but combat team is a problem.
What do communication team do ? Talk to people, answer some peoples questions and other marketing ?
But we have problem with balance, how will it help ?
YandereGirlfriend wrote: »chessalavakia_ESO wrote: »Last I knew, Game Development was relatively poor pay and poor hours relative to the skill set most of the individuals possessed.
...So I would disagree with your sentiment that the game isn't already run by a largely professional staff. And I, for one, would not mind seeing a bit more public passion for the types of high-level end-game content that feels increasingly under-resourced (read: PvP) or under attack these days (high-end group PvE and raiding). To the OP's original point, that would be the best public relations campaign of them all.
I agree -- I would really like to see a developer (or 3) that's competitive in Cyrodiil or Battlegrounds. Long-standing server performance issues aside, many of the unpopular/poor changes seem to be the result of over-correcting perceived problems. Updates to combat (improving & nerfing various skills) are typically "done with a jackhammer" as many have noted. Finer adjustments could compliment gameplay without disrupting it.
For example, the U35 changes to stamsorc are 41.5% damage reduction for crystal weapon (main spammable for the class) and a 38% damage reduction to bound armaments. Now, I don't play a stamsorc, and I agree they've been pretty overpowered (especially those jerks using knock-off versions of Deltias bowsorc build with Savage Werewolf), but "adjustments" on this scale are absurd and to me appear to indicate ZOS game devs are out of touch with how PVP actually works. I've got to imagine that hundreds of happy stamsorcs have already abandoned their tunes and gone back to their overpowered DK build.
So yeah, how about some good public relations and communication and goodwill-building: ZOS Developers come play the game with us. Honestly, I think it would be very good for the game.
YandereGirlfriend wrote: »chessalavakia_ESO wrote: »Last I knew, Game Development was relatively poor pay and poor hours relative to the skill set most of the individuals possessed.
My impression is that most are in it for the passion of making games.
The problem is, that as the scale of games grows, the audience becomes less and less likely to share the developer's passions which in turn produces conflict.
You also ram into the issue that forums design and social media design have a tendency to draw in people that have problems with the game and people that aren't terribly representative of the overall population which messes up the quality of feedback. Even if the developers are actually trying to get feedback from the community beyond their personal bubble it's quite hard to do.
I wonder how much different the discourse in gaming would be if reddit didn't have the downvote.
In the long run, game development should probably shift towards primarily professional staff.
But, companies haven't really made the shift because professional staff would expect more pay and better conditions, because passion sells well, lets you use the staff in marketing, and because training the new professional staff would take time.
The thing is... what percentage of the devs do you think play ESO as their primary game? And for those that do... do you imagine that they're doing anything other than the sort of casual questing and normal mode instanced game play that seems to be their vision for the game these days?
It might just be me but I would feel a lot more confidence in the direction of the game if we had devs that were publicly out there running Swashbuckler Supreme progs or playing in high-end ball groups in Cyro or dunking on the top PvP streamers in BGs or pushing for all of the dungeon trifecta achievements, etc.
To me, that would signal that they have a complete understanding of all of the most difficult end-game content in the game because they would be actually engaging in all of that content. Especially for PvP, I increasingly get the feeling that they just sort of browse the forum and respond to the loudest nerf threads against individual builds or classes. Most of the PvP changes demonstrate a lack of insight into the actual meta of group play in Cyrodiil, BGs, etc. Any seasoned PvP player can see this - has been able to see it for a long while.
So I would disagree with your sentiment that the game isn't already run by a largely professional staff. And I, for one, would not mind seeing a bit more public passion for the types of high-level end-game content that feels increasingly under-resourced (read: PvP) or under attack these days (high-end group PvE and raiding). To the OP's original point, that would be the best public relations campaign of them all.
shadyjane62 wrote: »I don't think they actually ever play this game.
EdmondDontes wrote: »I would also add that the communication should take place on this forum. Not on social media where no sane person would ever spend their time.