xylena_lazarow wrote: »u35 = 35min duels in PvP
OnyxProphet wrote: »Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.
Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.
Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.
- Neither of these two groups are impacted severely by the upcoming changes. Group 1 won’t know to notice, and Group 2 will adapt.
The remaining 80% of us fall into a “mid tier” category. We know how the game works, we enjoy a variety of content, and we know enough to begin dipping our toes into harder content. Maybe it’s organized pvp, maybe it’s vet dungeons, maybe it’s more involved trials, or gear grinds, or whatever. We are collecting our tank sets, working on our parsing, and dialing in the harder mechanics.
We vary from “nearly newbies discovering Julianos and Orders Wrath for the first time”, to “75k dps parsers finally getting enough experience to attempt hard content”…we are the massive, paying, subscribed “ballgroup” that funds ESO, and we should be the most impactful opinion to product managers roadmapping ESO’s future.
…and we are getting HUGELY PENALIZED this patch.
I’m a Product Manager for a FinTech. I recognize outliers, power users, integrators…and I recognize the “bread and butter” of my user base. We, the 80% “mid tier” players, are the “bread and butter” of ESO. We ARE your consumption model, your revenue stream, and we should be the focus of your retention efforts. If you lose us, your game will fail.
Others have already provided videos, documents, graphs, and charts outlining why things in the patch are bad. Others have pointed out how this does nothing to combat the top end, and only impacts the “mid tier”. Failure to recognize and adjust not only risks the user experience, but also creates risk with the ZOS brand reputation…and for consumers with disposable income, if we lose trust in the communication, direction, and branding of a company…we will simply go elsewhere.
My response is not another alarmist jumping on the popular bandwagon. I’ve tested on PTS, I’ve discussed things with other adult players of all levels, and we are all largely in agreement that the current approach is bad and should have more research and development prior to release.
As a game company, with a passionate fan base and a long history of service, ZOS is fortunate to receive such a large, detailed, and public warning from so many sources. Most Product Managers would kill for this sort of cohesive feedback.
Take heed, supplier, when the consumers are telling you…in mass…that they do not want what you’re proposing to sell.
If things move forward, and the feedback is ignored, and the current PTS changes go through in their entirety…then no one but the ZOS decision makers can be blamed for any sort of financial, reputational, or usage fallout that occurs.
Simply put…you asked, your customers answered. The ball is in your court.
After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.
Below is by far the best thread created on the subject is linked below. It is extremely well thought out and presented. I suggest that adding to a thread that provides such constructive feedback is more significant than creating threads starting one is in agreement with what others have said.
https://forums.elderscrollsonline.com/en/discussion/611505/why-the-changes-in-update-35-miss-the-mark-and-fail-to-fix-the-issues-that-it-seeks-to-address/p1
After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.
A couple are saying the opposite, but they are definitely being shouted down.
There are usually differing opinions. What is noteworthy is that I am hearing a lot of sentiment along the lines of "this won't impact the top players, but mid skill and low skill players are ***".
After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.
A couple are saying the opposite, but they are definitely being shouted down.
There are usually differing opinions. What is noteworthy is that I am hearing a lot of sentiment along the lines of "this won't impact the top players, but mid skill and low skill players are ***".
OnyxProphet wrote: »Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.
Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.
Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.
After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.
A couple are saying the opposite, but they are definitely being shouted down.
There are usually differing opinions. What is noteworthy is that I am hearing a lot of sentiment along the lines of "this won't impact the top players, but mid skill and low skill players are ***".
I would encourage people to check it out for themselves and give feedback about how they feel
This is what U35 is gonna do to its current supporters (read the reply):
This is what U35 is gonna do to its current supporters (read the reply):
This is what U35 is gonna do to its current supporters (read the reply):
I do not think we should consider people who have different opinions an echo chamber. Heck, that statement can be flipped to be directed to any group just because their opinion differs and it is just as incorrect.
This is what U35 is gonna do to its current supporters (read the reply):
I do not think we should consider people who have different opinions an echo chamber. Heck, that statement can be flipped to be directed to any group just because their opinion differs and it is just as incorrect.
The point is he said that, and immediately struck a different tune after testing.
idc. My comment was directed to the choice of words of whoever made that tweet and correctly applies to it.
I think this is fairly typical. Most of the people I've seen posting in favour of the changes are only in favour of them because they are reading the patch notes and Combat Preview post as "we want to bring low the top end raiders and raise up the little people!" without actually reading the patch notes properly, haven't done any (or minimal) testing on the PTS, don't know the actual impact to the various levels of players in the game, or knowing the history of changes in the game. They just want to show unwavering devotion. Until their playstyle is hit.This is what U35 is gonna do to its current supporters (read the reply):
This is what U35 is gonna do to its current supporters (read the reply):
I do not think we should consider people who have different opinions an echo chamber. Heck, that statement can be flipped to be directed to any group just because their opinion differs and it is just as incorrect.
xylena_lazarow wrote: »u35 = 35min duels in PvP
OnyxProphet wrote: »Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.
Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.
Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.
- Neither of these two groups are impacted severely by the upcoming changes. Group 1 won’t know to notice, and Group 2 will adapt.
The remaining 80% of us fall into a “mid tier” category. We know how the game works, we enjoy a variety of content, and we know enough to begin dipping our toes into harder content. Maybe it’s organized pvp, maybe it’s vet dungeons, maybe it’s more involved trials, or gear grinds, or whatever. We are collecting our tank sets, working on our parsing, and dialing in the harder mechanics.
We vary from “nearly newbies discovering Julianos and Orders Wrath for the first time”, to “75k dps parsers finally getting enough experience to attempt hard content”…we are the massive, paying, subscribed “ballgroup” that funds ESO, and we should be the most impactful opinion to product managers roadmapping ESO’s future.
…and we are getting HUGELY PENALIZED this patch.
I’m a Product Manager for a FinTech. I recognize outliers, power users, integrators…and I recognize the “bread and butter” of my user base. We, the 80% “mid tier” players, are the “bread and butter” of ESO. We ARE your consumption model, your revenue stream, and we should be the focus of your retention efforts. If you lose us, your game will fail.
Others have already provided videos, documents, graphs, and charts outlining why things in the patch are bad. Others have pointed out how this does nothing to combat the top end, and only impacts the “mid tier”. Failure to recognize and adjust not only risks the user experience, but also creates risk with the ZOS brand reputation…and for consumers with disposable income, if we lose trust in the communication, direction, and branding of a company…we will simply go elsewhere.
My response is not another alarmist jumping on the popular bandwagon. I’ve tested on PTS, I’ve discussed things with other adult players of all levels, and we are all largely in agreement that the current approach is bad and should have more research and development prior to release.
As a game company, with a passionate fan base and a long history of service, ZOS is fortunate to receive such a large, detailed, and public warning from so many sources. Most Product Managers would kill for this sort of cohesive feedback.
Take heed, supplier, when the consumers are telling you…in mass…that they do not want what you’re proposing to sell.
If things move forward, and the feedback is ignored, and the current PTS changes go through in their entirety…then no one but the ZOS decision makers can be blamed for any sort of financial, reputational, or usage fallout that occurs.
Simply put…you asked, your customers answered. The ball is in your court.
This is what U35 is gonna do to its current supporters (read the reply):
They only care about about what affect their Playstyle.
One day later
Oh. This affects my playstyle.
This is a pretty good point.I think this is fairly typical. Most of the people I've seen posting in favour of the changes are only in favour of them because they are reading the patch notes and Combat Preview post as "we want to bring low the top end raiders and raise up the little people!" without actually reading the patch notes properly, haven't done any (or minimal) testing on the PTS, don't know the actual impact to the various levels of players in the game, or knowing the history of changes in the game. They just want to show unwavering devotion. Until their playstyle is hit.This is what U35 is gonna do to its current supporters (read the reply):
It's a shame that the Tweet and reply is so ironically spot on.
This is what U35 is gonna do to its current supporters (read the reply):
OnyxProphet wrote: »Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.
Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.
Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.
- Neither of these two groups are impacted severely by the upcoming changes. Group 1 won’t know to notice, and Group 2 will adapt.
The remaining 80% of us fall into a “mid tier” category. We know how the game works, we enjoy a variety of content, and we know enough to begin dipping our toes into harder content. Maybe it’s organized pvp, maybe it’s vet dungeons, maybe it’s more involved trials, or gear grinds, or whatever. We are collecting our tank sets, working on our parsing, and dialing in the harder mechanics.
We vary from “nearly newbies discovering Julianos and Orders Wrath for the first time”, to “75k dps parsers finally getting enough experience to attempt hard content”…we are the massive, paying, subscribed “ballgroup” that funds ESO, and we should be the most impactful opinion to product managers roadmapping ESO’s future.
…and we are getting HUGELY PENALIZED this patch.
I’m a Product Manager for a FinTech. I recognize outliers, power users, integrators…and I recognize the “bread and butter” of my user base. We, the 80% “mid tier” players, are the “bread and butter” of ESO. We ARE your consumption model, your revenue stream, and we should be the focus of your retention efforts. If you lose us, your game will fail.
Others have already provided videos, documents, graphs, and charts outlining why things in the patch are bad. Others have pointed out how this does nothing to combat the top end, and only impacts the “mid tier”. Failure to recognize and adjust not only risks the user experience, but also creates risk with the ZOS brand reputation…and for consumers with disposable income, if we lose trust in the communication, direction, and branding of a company…we will simply go elsewhere.
My response is not another alarmist jumping on the popular bandwagon. I’ve tested on PTS, I’ve discussed things with other adult players of all levels, and we are all largely in agreement that the current approach is bad and should have more research and development prior to release.
As a game company, with a passionate fan base and a long history of service, ZOS is fortunate to receive such a large, detailed, and public warning from so many sources. Most Product Managers would kill for this sort of cohesive feedback.
Take heed, supplier, when the consumers are telling you…in mass…that they do not want what you’re proposing to sell.
If things move forward, and the feedback is ignored, and the current PTS changes go through in their entirety…then no one but the ZOS decision makers can be blamed for any sort of financial, reputational, or usage fallout that occurs.
Simply put…you asked, your customers answered. The ball is in your court.