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U35 is not set to help new players. ESO will become uncomfortably sweaty.

Matteo11
Matteo11
✭✭✭
After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.

This patch is set to put uncomfortable pressure on new players. Content will be harder to clear for them most of all, and it will further exclude people who want to come up in this game.

Honestly, I am not concerned for my sake, I am concerned for a number of friends who are tenuously showing interest in this game. Its just not going to be fun for them after U35.

The damage nerfs are too much.

The LA changes and Single Target DoT changes might have been enough, but ground DoTs are now an unrewarding hassle, and 'spam' attacks feel weak. While more freedom to 'spam' has been added, the grueling extension of kill times makes these phases become a desperate and tiring affair. What I used to be fun and fluid is now a sweaty chore.
Edited by Matteo11 on July 18, 2022 9:00PM
ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

Give us a place in game to publicly post our PUG groups and receive /tells about them.
We've been shouting in Craglorn for too long!
  • xylena_lazarow
    xylena_lazarow
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    u35 = 35min duels in PvP
    PC/NA || Cyro/BGs || RIP ground oils
  • OnyxProphet
    OnyxProphet
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    Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.

    Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.

    Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.

    - Neither of these two groups are impacted severely by the upcoming changes. Group 1 won’t know to notice, and Group 2 will adapt.

    The remaining 80% of us fall into a “mid tier” category. We know how the game works, we enjoy a variety of content, and we know enough to begin dipping our toes into harder content. Maybe it’s organized pvp, maybe it’s vet dungeons, maybe it’s more involved trials, or gear grinds, or whatever. We are collecting our tank sets, working on our parsing, and dialing in the harder mechanics.

    We vary from “nearly newbies discovering Julianos and Orders Wrath for the first time”, to “75k dps parsers finally getting enough experience to attempt hard content”…we are the massive, paying, subscribed “ballgroup” that funds ESO, and we should be the most impactful opinion to product managers roadmapping ESO’s future.

    …and we are getting HUGELY PENALIZED this patch.

    I’m a Product Manager for a FinTech. I recognize outliers, power users, integrators…and I recognize the “bread and butter” of my user base. We, the 80% “mid tier” players, are the “bread and butter” of ESO. We ARE your consumption model, your revenue stream, and we should be the focus of your retention efforts. If you lose us, your game will fail.

    Others have already provided videos, documents, graphs, and charts outlining why things in the patch are bad. Others have pointed out how this does nothing to combat the top end, and only impacts the “mid tier”. Failure to recognize and adjust not only risks the user experience, but also creates risk with the ZOS brand reputation…and for consumers with disposable income, if we lose trust in the communication, direction, and branding of a company…we will simply go elsewhere.

    My response is not another alarmist jumping on the popular bandwagon. I’ve tested on PTS, I’ve discussed things with other adult players of all levels, and we are all largely in agreement that the current approach is bad and should have more research and development prior to release.

    As a game company, with a passionate fan base and a long history of service, ZOS is fortunate to receive such a large, detailed, and public warning from so many sources. Most Product Managers would kill for this sort of cohesive feedback.

    Take heed, supplier, when the consumers are telling you…in mass…that they do not want what you’re proposing to sell.

    If things move forward, and the feedback is ignored, and the current PTS changes go through in their entirety…then no one but the ZOS decision makers can be blamed for any sort of financial, reputational, or usage fallout that occurs.

    Simply put…you asked, your customers answered. The ball is in your court.

  • Matteo11
    Matteo11
    ✭✭✭
    u35 = 35min duels in PvP

    Yo, its crazy!
    Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.

    Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.

    Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.

    - Neither of these two groups are impacted severely by the upcoming changes. Group 1 won’t know to notice, and Group 2 will adapt.

    The remaining 80% of us fall into a “mid tier” category. We know how the game works, we enjoy a variety of content, and we know enough to begin dipping our toes into harder content. Maybe it’s organized pvp, maybe it’s vet dungeons, maybe it’s more involved trials, or gear grinds, or whatever. We are collecting our tank sets, working on our parsing, and dialing in the harder mechanics.

    We vary from “nearly newbies discovering Julianos and Orders Wrath for the first time”, to “75k dps parsers finally getting enough experience to attempt hard content”…we are the massive, paying, subscribed “ballgroup” that funds ESO, and we should be the most impactful opinion to product managers roadmapping ESO’s future.

    …and we are getting HUGELY PENALIZED this patch.

    I’m a Product Manager for a FinTech. I recognize outliers, power users, integrators…and I recognize the “bread and butter” of my user base. We, the 80% “mid tier” players, are the “bread and butter” of ESO. We ARE your consumption model, your revenue stream, and we should be the focus of your retention efforts. If you lose us, your game will fail.

    Others have already provided videos, documents, graphs, and charts outlining why things in the patch are bad. Others have pointed out how this does nothing to combat the top end, and only impacts the “mid tier”. Failure to recognize and adjust not only risks the user experience, but also creates risk with the ZOS brand reputation…and for consumers with disposable income, if we lose trust in the communication, direction, and branding of a company…we will simply go elsewhere.

    My response is not another alarmist jumping on the popular bandwagon. I’ve tested on PTS, I’ve discussed things with other adult players of all levels, and we are all largely in agreement that the current approach is bad and should have more research and development prior to release.

    As a game company, with a passionate fan base and a long history of service, ZOS is fortunate to receive such a large, detailed, and public warning from so many sources. Most Product Managers would kill for this sort of cohesive feedback.

    Take heed, supplier, when the consumers are telling you…in mass…that they do not want what you’re proposing to sell.

    If things move forward, and the feedback is ignored, and the current PTS changes go through in their entirety…then no one but the ZOS decision makers can be blamed for any sort of financial, reputational, or usage fallout that occurs.

    Simply put…you asked, your customers answered. The ball is in your court.

    This absolutely resonates.
    ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

    Give us a place in game to publicly post our PUG groups and receive /tells about them.
    We've been shouting in Craglorn for too long!
  • ChunkyCat
    ChunkyCat
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    ok
  • Elsonso
    Elsonso
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    Matteo11 wrote: »
    After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.

    A couple are saying the opposite, but they are definitely being shouted down.

    There are usually differing opinions. What is noteworthy is that I am hearing a lot of sentiment along the lines of "this won't impact the top players, but mid skill and low skill players are ***".

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Mr_Stach
    Mr_Stach
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    Let's be honest it's gonna be Sweaty either way, we're in the middle of a heat wave
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Amottica
    Amottica
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    Below is by far the best thread created on the subject is linked below. It is extremely well thought out and presented. I suggest that adding to a thread that provides such constructive feedback is more significant than creating threads starting one is in agreement with what others have said.

    https://forums.elderscrollsonline.com/en/discussion/611505/why-the-changes-in-update-35-miss-the-mark-and-fail-to-fix-the-issues-that-it-seeks-to-address/p1
  • Matteo11
    Matteo11
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    Amottica wrote: »
    Below is by far the best thread created on the subject is linked below. It is extremely well thought out and presented. I suggest that adding to a thread that provides such constructive feedback is more significant than creating threads starting one is in agreement with what others have said.

    https://forums.elderscrollsonline.com/en/discussion/611505/why-the-changes-in-update-35-miss-the-mark-and-fail-to-fix-the-issues-that-it-seeks-to-address/p1

    While I am here to post my own findings, and think its a good idea to push visibility on these forums too, I will indeed check it out.
    ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

    Give us a place in game to publicly post our PUG groups and receive /tells about them.
    We've been shouting in Craglorn for too long!
  • Matteo11
    Matteo11
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    Elsonso wrote: »
    Matteo11 wrote: »
    After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.

    A couple are saying the opposite, but they are definitely being shouted down.

    There are usually differing opinions. What is noteworthy is that I am hearing a lot of sentiment along the lines of "this won't impact the top players, but mid skill and low skill players are ***".

    I would encourage people to check it out for themselves and give feedback about how they feel
    ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

    Give us a place in game to publicly post our PUG groups and receive /tells about them.
    We've been shouting in Craglorn for too long!
  • MidniteOwl1913
    MidniteOwl1913
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    Elsonso wrote: »
    Matteo11 wrote: »
    After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.

    A couple are saying the opposite, but they are definitely being shouted down.

    There are usually differing opinions. What is noteworthy is that I am hearing a lot of sentiment along the lines of "this won't impact the top players, but mid skill and low skill players are ***".

    Which ones support the changes? I am interested in reading different points of view on this.
    PS5/NA
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.

    Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.

    Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.

    Group 1 is more likely 80% of the playerbase if you exclude the absolute beginner part
  • Elsonso
    Elsonso
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    Matteo11 wrote: »
    Elsonso wrote: »
    Matteo11 wrote: »
    After reviewing these changes in an PTS setting, extensively, we can only come to the same conclusion as numerous pillars of this community (Nefas, Alcast, Delita, th3asiangod and more. 90% of the people who supply guides and builds.). The sweeping damage reductions in this patch are a net loss for everyone, and bad for this game.

    A couple are saying the opposite, but they are definitely being shouted down.

    There are usually differing opinions. What is noteworthy is that I am hearing a lot of sentiment along the lines of "this won't impact the top players, but mid skill and low skill players are ***".

    I would encourage people to check it out for themselves and give feedback about how they feel

    Honestly, people tried that with Update 33. It was not as satisfying as it sounds. :neutral: This is probably why people are freaking out so much with these combat changes. They expect ZOS to push this baby out, come hell or high water. I know I do.
    Edited by Elsonso on July 18, 2022 10:27PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Sluggy
    Sluggy
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    Not sure I buy in to the whole 'flat damage for basic attacks is to make things easier' argument. Like, what reasonably-minded new player is NOT going to come into the game and think "Gee, the item raises my damage stat. That should make my light and heavy attacks do more damage..."

    For that matter, what reasonably minded person would think max stats would affect damage or that a stat called "damage" would affect healing. Or that gaining levels would lower their stats. These are all things we as long-time players just know and take for granted but lets face it - it's all stuff that needs to be explained to the average player.

    Really, if they wanted to take a chunk out of everyone's damage they should have just removed the extra 1k Spell and Weapon damage and the 5k max stats they gave everyone when CP 2.0 came out. A lot of PvPers called that out as a bad idea when it happened and I think the effects of it in PvE are starting to become noticeable as well. This would have had the effect of lowering the gap as well. Raw stats are a multiplier to damage output. If you lower them for everyone it will have a bigger effect on those that take greater advantage of them i.e. the really good players.
  • Matteo11
    Matteo11
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    This is what U35 is gonna do to its current supporters (read the reply):



    Edited by Matteo11 on July 18, 2022 11:16PM
    ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

    Give us a place in game to publicly post our PUG groups and receive /tells about them.
    We've been shouting in Craglorn for too long!
  • Mr_Stach
    Mr_Stach
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    ✭✭
    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):



    They only care about about what affect their Playstyle.

    One day later

    Oh. This affects my playstyle.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Amottica
    Amottica
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    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):



    I do not think we should consider people who have different opinions an echo chamber. Heck, that statement can be flipped to be directed to any group just because their opinion differs and it is just as incorrect.
  • Matteo11
    Matteo11
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    Amottica wrote: »
    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):



    I do not think we should consider people who have different opinions an echo chamber. Heck, that statement can be flipped to be directed to any group just because their opinion differs and it is just as incorrect.

    The point is he said that, and immediately struck a different tune after testing.
    ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

    Give us a place in game to publicly post our PUG groups and receive /tells about them.
    We've been shouting in Craglorn for too long!
  • Amottica
    Amottica
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    ✭✭✭✭✭
    Matteo11 wrote: »
    Amottica wrote: »
    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):



    I do not think we should consider people who have different opinions an echo chamber. Heck, that statement can be flipped to be directed to any group just because their opinion differs and it is just as incorrect.

    The point is he said that, and immediately struck a different tune after testing.

    idc. My comment was directed to the choice of words of whoever made that tweet and correctly applies to it.

  • Matteo11
    Matteo11
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    Amottica wrote: »

    idc. My comment was directed to the choice of words of whoever made that tweet and correctly applies to it.

    Sorry, it kinda seemed like you didnt catch the punchline. At any rate, I want to illustrate that the lesson you speak is gonna be learned by a lot of people here soon.

    ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

    Give us a place in game to publicly post our PUG groups and receive /tells about them.
    We've been shouting in Craglorn for too long!
  • Troodon80
    Troodon80
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    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):


    I think this is fairly typical. Most of the people I've seen posting in favour of the changes are only in favour of them because they are reading the patch notes and Combat Preview post as "we want to bring low the top end raiders and raise up the little people!" without actually reading the patch notes properly, haven't done any (or minimal) testing on the PTS, don't know the actual impact to the various levels of players in the game, or knowing the history of changes in the game. They just want to show unwavering devotion. Until their playstyle is hit.

    It's a shame that the Tweet and reply is so ironically spot on.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Elsonso
    Elsonso
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    Amottica wrote: »
    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):



    I do not think we should consider people who have different opinions an echo chamber. Heck, that statement can be flipped to be directed to any group just because their opinion differs and it is just as incorrect.

    Hmm. Echo chamber has nothing to do with "different opinions", so I fully support this movement. :smile:

    I did find the reply to that Tweet interesting. I think that @starkerealm already noticed this phenomenon, so I quote here: "What I've noticed is the wait and see crowd has been almost instantly converted on touching the PTS directly." :smile:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Nerhesi
    Nerhesi
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    u35 = 35min duels in PvP

    This is an ESO system problem. Two high end duelers could already have 35 minute duels.

  • BretonMage
    BretonMage
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    Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.

    Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.

    Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.

    - Neither of these two groups are impacted severely by the upcoming changes. Group 1 won’t know to notice, and Group 2 will adapt.

    The remaining 80% of us fall into a “mid tier” category. We know how the game works, we enjoy a variety of content, and we know enough to begin dipping our toes into harder content. Maybe it’s organized pvp, maybe it’s vet dungeons, maybe it’s more involved trials, or gear grinds, or whatever. We are collecting our tank sets, working on our parsing, and dialing in the harder mechanics.

    We vary from “nearly newbies discovering Julianos and Orders Wrath for the first time”, to “75k dps parsers finally getting enough experience to attempt hard content”…we are the massive, paying, subscribed “ballgroup” that funds ESO, and we should be the most impactful opinion to product managers roadmapping ESO’s future.

    …and we are getting HUGELY PENALIZED this patch.

    I’m a Product Manager for a FinTech. I recognize outliers, power users, integrators…and I recognize the “bread and butter” of my user base. We, the 80% “mid tier” players, are the “bread and butter” of ESO. We ARE your consumption model, your revenue stream, and we should be the focus of your retention efforts. If you lose us, your game will fail.

    Others have already provided videos, documents, graphs, and charts outlining why things in the patch are bad. Others have pointed out how this does nothing to combat the top end, and only impacts the “mid tier”. Failure to recognize and adjust not only risks the user experience, but also creates risk with the ZOS brand reputation…and for consumers with disposable income, if we lose trust in the communication, direction, and branding of a company…we will simply go elsewhere.

    My response is not another alarmist jumping on the popular bandwagon. I’ve tested on PTS, I’ve discussed things with other adult players of all levels, and we are all largely in agreement that the current approach is bad and should have more research and development prior to release.

    As a game company, with a passionate fan base and a long history of service, ZOS is fortunate to receive such a large, detailed, and public warning from so many sources. Most Product Managers would kill for this sort of cohesive feedback.

    Take heed, supplier, when the consumers are telling you…in mass…that they do not want what you’re proposing to sell.

    If things move forward, and the feedback is ignored, and the current PTS changes go through in their entirety…then no one but the ZOS decision makers can be blamed for any sort of financial, reputational, or usage fallout that occurs.

    Simply put…you asked, your customers answered. The ball is in your court.

    Great post. I hope that ZOS reads this thread, as well as Code's thread and all our feedback.

    I've read a few posts saying that newer players will not notice the changes. I think this is underestimating them to be honest. While they may not notice the change, they will definitely have an opinion on whether combat feels slow or awkward.

    I know players who never got into ESO because they felt combat was too slow. (I know that Elder Scrolls' best feature is lore and questing, but I have always felt that ESO's combat is an outlier in that it's actually a lot of fun.) One could probably even argue that nerfing damage across the board might affect newer players the most, because they're the ones having trouble with the easiest content.
  • starkerealm
    starkerealm
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    Mr_Stach wrote: »
    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):



    They only care about about what affect their Playstyle.

    One day later

    Oh. This affects my playstyle.

    Nine minutes later, you mean.

    I mean, the real punchline here is that 35 affects everyone's playstyle. This really is a case where no one can sit back and say, "this only affects this group/these groups I don't like so uncork the wine and let the schadenfreude commence."

    It's ZOS's most egalitarian patch to date.

    Ironically, the only people who get away from this (mostly) intact are the group it was directly targeted against, those who've reached the top of the mountain, and started hoovering up their trifecta achievements. In most cases, they could adapt, though, understandably, they're too worn out from all the previous patches to continue.

    When Gil said they were lowering the ceiling, I don't think that any of us realized he meant via attrition.
    Edited by starkerealm on July 19, 2022 2:05AM
  • Sluggy
    Sluggy
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    Troodon80 wrote: »
    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):


    I think this is fairly typical. Most of the people I've seen posting in favour of the changes are only in favour of them because they are reading the patch notes and Combat Preview post as "we want to bring low the top end raiders and raise up the little people!" without actually reading the patch notes properly, haven't done any (or minimal) testing on the PTS, don't know the actual impact to the various levels of players in the game, or knowing the history of changes in the game. They just want to show unwavering devotion. Until their playstyle is hit.

    It's a shame that the Tweet and reply is so ironically spot on.
    This is a pretty good point.

    And this kinda makes sense when you think about it. Many (not all for sure but definitely many) players that struggle with mechanics and rotations and combos and damage output probably do so because they don't really know or care to know the combat system. So just like you said. They'll see the headlines but not really understand the details.
  • IZZEFlameLash
    IZZEFlameLash
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    Matteo11 wrote: »
    This is what U35 is gonna do to its current supporters (read the reply):



    Hilarious, dismisses people and then does the very thing they dismissed people for. Yeah, see for yourselves and how it affects you. Top enders are always going to pull through the mud better than average players. So yeah, this patch only hurts the casual players.
    Edited by IZZEFlameLash on July 19, 2022 3:48AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Cyber10
    Cyber10
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    Currently, there are two small outlier groups that play ESO. These groups probably comprise 20% or less of the player base.

    Group 1 contains absolute beginners, total newbies that are still learning the game, exclusively solo quest, and largely ignore the forums.

    Group 2 contains the score pushers, 125k+ dps parsers, and the veteran hardmode trial grinders.

    - Neither of these two groups are impacted severely by the upcoming changes. Group 1 won’t know to notice, and Group 2 will adapt.

    The remaining 80% of us fall into a “mid tier” category. We know how the game works, we enjoy a variety of content, and we know enough to begin dipping our toes into harder content. Maybe it’s organized pvp, maybe it’s vet dungeons, maybe it’s more involved trials, or gear grinds, or whatever. We are collecting our tank sets, working on our parsing, and dialing in the harder mechanics.

    We vary from “nearly newbies discovering Julianos and Orders Wrath for the first time”, to “75k dps parsers finally getting enough experience to attempt hard content”…we are the massive, paying, subscribed “ballgroup” that funds ESO, and we should be the most impactful opinion to product managers roadmapping ESO’s future.

    …and we are getting HUGELY PENALIZED this patch.

    I’m a Product Manager for a FinTech. I recognize outliers, power users, integrators…and I recognize the “bread and butter” of my user base. We, the 80% “mid tier” players, are the “bread and butter” of ESO. We ARE your consumption model, your revenue stream, and we should be the focus of your retention efforts. If you lose us, your game will fail.

    Others have already provided videos, documents, graphs, and charts outlining why things in the patch are bad. Others have pointed out how this does nothing to combat the top end, and only impacts the “mid tier”. Failure to recognize and adjust not only risks the user experience, but also creates risk with the ZOS brand reputation…and for consumers with disposable income, if we lose trust in the communication, direction, and branding of a company…we will simply go elsewhere.

    My response is not another alarmist jumping on the popular bandwagon. I’ve tested on PTS, I’ve discussed things with other adult players of all levels, and we are all largely in agreement that the current approach is bad and should have more research and development prior to release.

    As a game company, with a passionate fan base and a long history of service, ZOS is fortunate to receive such a large, detailed, and public warning from so many sources. Most Product Managers would kill for this sort of cohesive feedback.

    Take heed, supplier, when the consumers are telling you…in mass…that they do not want what you’re proposing to sell.

    If things move forward, and the feedback is ignored, and the current PTS changes go through in their entirety…then no one but the ZOS decision makers can be blamed for any sort of financial, reputational, or usage fallout that occurs.

    Simply put…you asked, your customers answered. The ball is in your court.

    Spot on... Very well thought out and great points.

    It also does not help when the community is completely dismissed as to having a "Knee-jerk reaction" instead of listening to our concerns.
  • Foxtrot39
    Foxtrot39
    ✭✭✭✭
    if they wanted LA/HA to be less impactfull they should have set a reasonable hard cap instead of flatlining them
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