MovesLikeJaguar wrote: »I'm an animator, that's my job. I mainly animate for television and movies, but have done some work on games. I can tell you right now, the old animation was better. Exaggeration, anticipation, follow through, arcs, slow in and slow out... It used the principles of animation in a much better way than the new animation. See, the principles exist because without them, animation looks bad. A cartoon doesn't look like reality if you rotoscope exactly, it looks more alive if you exaggerate movements, squash and stretch beyond what a normal human can, etc.
Watch the new animation closely. The first two attacks are exactly the same with no variation in timing. There's no slow in or slow out, anticipation, squash or stretch, or exaggeration. It's just a straight forward animation, frame by frame. It feels stiff, like a robot is moving. The last jab is also slow. It pulls back at the same speed that it stabs, which does not look like a stab.
Here's how I'd fix the animation; for one, there would be variation in the first two strikes, which wouldn't be perfect stabs but have little arcs that the tip of the spear moves in to make it look alive and like an actual warrior is wielding the spear. The arms wouldn't move in perfect repetition. There would be a slight pause at the end of the pull back animation for the first two strikes, and the stab itself would launch forward faster. The body would also move back with the pull back, and arch forward when attacking. Not as much as the final attack, but the body would move a bit unlike the current animation. The second stab would not pull back as far as the first. They're two quick jabs, and pulling back that far both makes the timing of the animation slower, but also makes it look weird. The final attack would pull back similar to how it does, but the launch forward would be faster, and the spear would reach further. It would go in a straight line this time to contrast the arcs from the first two hits, as the arms themselves would be moving in arcs. The character would let go of the spear with their left hand towards the end of the animation to allow them to lunge forward even more than before, which would also give it a better explosive feeling.
That's how I'd fix it. Right now, it needs a complete rework, but the animation I outlined would take an experienced animator maybe a day or two of work to do.
colossalvoids wrote: »Old one is pretty well made animation compared to this convoluted mess that is half-done and have issues with speed ups, swings and timings, but the spear itself is pretty good idea, just wish they've created custom one for a class, not that it's hard to do. Should definitely be thicker and pointier at the very least.
The thing that hurts most to me about this new animation for Jabs is that it breaks the visual style of templars.
The Javelin throw, Jabs, and Spear shards all SHARE the same animation. its a glowing magical spear as if it was a third weapon for the character. Its really cool and unique to the class. None of the other classes have that sort of synergy within a skill line like this imo.
Now they've gone and broken that. The new jab animation looks like it belongs on the necromancer. Just replace the yellow glow with blue. its not graceful, or 'holy' looking... its literally got a dark center. that's a complete 180 on the representation of the skill line.
The difference is jarring compared to the skills you would expect to use along side it. The templars skills all glow the same rich yellow... and suddenly we have this ugly animation that does not fit. They need to rethink this because it does NOT fit the class at all.
I never really liked the old jabs. But the new one has to see some significant improvements for me to actually "like" it.
Besides the audio, I think it's an issue that you can't really tell this is an AoE attack. Ramming a spear into someone is as single target as it gets.
TechMaybeHic wrote: »A really bad part about the new jabs that is not being mentioned much is, they did not change the audio. It still makes the sounds of 4 jabs and its a bit off putting