Dragonredux wrote: »Technically they vaguely tell you in a level up tip but don't call it weaving. Somewhere around the level 40-50 range, you get something along the lines of "To maximize damage use a light attack in between your skills". But it's never brought up again and easily forgettable to a new player.
AdricEdwistyr wrote: »If it was that simple it wouldn't be a big deal... Is the delay between two abilities exactly one second? Is it the same for all abilities ? Above all, what happens if you start by activating an ability and then fire a light attack and an another ability before the end of the cooldown? What happens when you swap bar?
In my opinion, the lack of precision is what makes many players unable to weave effectively and sometimes training for hours without progressing or even understanding what they are doing wrong.
I remember a friend who played for years on console before coming to PC. I helped him install WeaveDelays and we did a test. He didn't miss any light attacks but his weaving wasn't nearly as fast as it could be.
So you invest in a game for a long period of time and the developers give you no explanation of a key mechanic nor any tools to progress. Am I the only one who doesn't think this is normal?
AdricEdwistyr wrote: »If it was that simple it wouldn't be a big deal... Is the delay between two abilities exactly one second? Is it the same for all abilities ? Above all, what happens if you start by activating an ability and then fire a light attack and an another ability before the end of the cooldown? What happens when you swap bar?
In my opinion, the lack of precision is what makes many players unable to weave effectively and sometimes training for hours without progressing or even understanding what they are doing wrong.
I remember a friend who played for years on console before coming to PC. I helped him install WeaveDelays and we did a test. He didn't miss any light attacks but his weaving wasn't nearly as fast as it could be.
So you invest in a game for a long period of time and the developers give you no explanation of a key mechanic nor any tools to progress. Am I the only one who doesn't think this is normal?
AdricEdwistyr wrote: »If it was that simple it wouldn't be a big deal... Is the delay between two abilities exactly one second? Is it the same for all abilities ? Above all, what happens if you start by activating an ability and then fire a light attack and an another ability before the end of the cooldown? What happens when you swap bar?
In my opinion, the lack of precision is what makes many players unable to weave effectively and sometimes training for hours without progressing or even understanding what they are doing wrong.
I remember a friend who played for years on console before coming to PC. I helped him install WeaveDelays and we did a test. He didn't miss any light attacks but his weaving wasn't nearly as fast as it could be.
So you invest in a game for a long period of time and the developers give you no explanation of a key mechanic nor any tools to progress. Am I the only one who doesn't think this is normal?
It is this simple. Weaving is literally, you use a skill then light attack use skill light attack repeating this over and over. Only thing that should be confusing for some players is that some skills visual animation are longer than the skill itself like templars jabs for example, which will be changed now so it matches the skill.
Animation canceling which is not really as big of a deal nowadays sadly since they changed ultimates to have a cast time and skills in general also seem to be slower since I came back a few months ago. It is when you cast a skill and instantly barswap/block/bash/roll dodge. Used to work very well with block/bash or roll dodge. Its only function is that it make the skill be casted a little bit faster, the gcd stay the same until you can cast the next skill.
To me this is basic stuff and part of the game, I found out after a few years that what alot of players were upset about on the forum saying players are cheating with animation canceling and weaving/macro are what I found to be a natural mechanic.
Kristofereso explained it very well in this video about 6 years ago.
https://youtu.be/wWHMCNFC4F0
Ye, was this not what I wrote? Or I worded it poorly? Faster as in for example dawnbreaker landed before the full animation were played out.
I still like the video, also mentioned it is 6 years ago.
See here is the confusion I have pointed out.There is a GCD. (Global. As in all abilities. LA is an ability) It’s 1 second.
A lot of information in here is wrong, or just misunderstood.
Light attack weaving is not using a skill -> light attack. It's the other way around.
You light attack and then use the skill to interrupt the animation of the light attack.
Since it is LA -> skill -> LA -> skill I understand how it would make sense that you can technically also do skill -> LA, but it's not quite how it works.
To do it properly I think you need an addon that tracks your global cooldown and as soon as you're off the GCD you do a light attack which needs to be immediately followed by an instant ability, at least that's how I understand it works.
Now my question is why aren't light attacks on the 1-second global cooldown?
Console players do not have add ons and we weave just fine. It's really simple. Press light attack, press skill, repeat. That's it. That's all there is to it.
Now my question is why aren't light attacks on the 1-second global cooldown?
Much more interesting, and if they were put on the global cooldown nobody in their right minds would use them unless they got super massive buffs. And then you'd only use them if they somehow overpowered an ability, and if they overpowered an ability that ability shouldn't even exist.
By saying such it's like the action of cancelling the animation of a light attack is what allows you to activate a skill before the end of the ingoing GCD.Animation cancelling is pretty much the point.