Tuning down DPS after years of power creeping it up is classic give then take case, no one likes. Is reaching 140k while others struggle to hit 100k okay? Sure, there is many factors preventing people to have equal performance. Not everyone has perfect internet connection allowing for minimal ping, not everyone has top notch equipment allowing for performance without a hickup. We need to take into account motorical skills, that aren't as fast in case of everyone either.
Why incoming nerfs are poorly designed? Let's look at example of DK for whom parse of 110k+ is knows as decent this patch. That involves usage of spammable and 8/9 DOTs. What if we capped single target DPS cap to 100k or 90k? We could drop certain, less damage providing DOTs, leading to easier rotation. What in turn requires less attention, allowing to focus more on surroundings in trial scenario. META gear would have less value, as other setups could allow for similar results. Obviously OP gear would allow to reach higher numbers easier, but there at least would be room for other solutions. That builds creativity, something pretty much non existent in endgame PVE. Less experienced players would be able to reach similar results and adapt faster with available means. Having few viable setups in competetive content, wouldn't that be a thing?
Nerfs are affecting eveyone, not just players squeezing last juices out of keyboard. Elite players dropping from 140k to 100k, will be less impactful in grand scheme of things than players dropping from 100k to let's assume 80k. At the end of the day we will be still defined by APM.
Truth be said, getting trial triefecta requires lots of hours per week for months (depending on the group). People tend to look at videos of people pushing DPS to the limit then call the content easy. Blashemy, numbers of groups able of godlike scores or at least ones made of people determined on the goal are very scarce. Content isn't easy, neither it's viable for everyone. Recent 2 trials are inadequate for our current standards, where decent players struggle to get HM clears, not mentioning trifectas. Are we expecting significant nerfs to recent content as well? Otheriwse incoming changes will only narrow audience even further. Elite groups will get the job done anyway, meanwhile average ones will struggle even more.
Standardizing damage values for weapons won't affect just PVE. There always were Heavy Attack builds, which while cheesy were actually demanding high skill cap, were super satisfying in execution. Niche, yet for years existing playstyle will pretty much get deleted after changes hit live server.
Edited by Chevaliemew on July 16, 2022 2:11PM Less talking, more raiding