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Advanced Species Passive

  • Mr_Stach
    Mr_Stach
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    Krym wrote: »
    Wardens on the other hand would be overpenning by 2,633. That exceeds both the combined values of Crusher and the missing penetration to reach cap. That's with only three skills. Were a Warden to run more, the excess and thus wasted stat gets progressively worse. Even in full medium this passive is abysmal and serves no real purpose in any form of organized content. Every single one of these armor debuffs can easily be applied even in 4-man content with minimal stress.

    Penetration in general as a class passive is a completely garbage idea, honestly, and should be sent to the woodchipper.
    there are also the 950 from the wood elf racial, and the new (hopefully fixed) CP node.

    the point of pen in classes is that they gain stuff elsewhere. if you run necros and wardens that overpen heavily, the sensible reaction would be the decrease the average group pen (like have tanks take off tremor, meaning they can choose are more selfish or other support option) so other classes have to sacrifice some of their damage slots to hit the pen target (mundus, weapon, etc.), which would decrease their damage. an indirect nerf.

    you could already do this by having them take off crimson AND tremor, then get one stam to wear alkosh.

    in the end it's just a large cost/benefit calculation, influenced by which classes you run as what and where. the other way is homogenization which people are complaining about (personally I rather have some class flavor than end up with the same skill as everyone else, just in a different color).

    No group is going to remove buff sets that benefit their top DPS classes for a Warden. That simply isn't realistic. Necro and Templar seem primed to be top DPS next patch given the current PTS results I have seen thus far. If your group is 5 Necro DPS, 2 Templar DPS and a Warden DPS, why the hell would you drop Tremor or Crimson to assist the Warden? You'd just let them overpen and suffer.

    I'd rather just not have a bad change then we can all just suffer the DoT changes together. Those are bad enough by themselves
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Skjaldbjorn
    Skjaldbjorn
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    Mr_Stach wrote: »
    I'd rather just not have a bad change then we can all just suffer the DoT changes together. Those are bad enough by themselves

    Same, but looking at this realistically, we're discussing groups removing or altering buff sets to make the Brittle Warden's passive better. What an absurd notion.

  • GetAgrippa
    GetAgrippa
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    Not to mention Necro's top damage class skill (BB) went untouched, while Shalks got slapped around. Reverting this change would help prevent Wardens living in the basement this patch. That's been my point the entire time.

    I've mentioned this as well, but then I remembered it's perfectly possible that blast bones will be hit with the same nerf treatment in week 3.
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