Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

New Players Need a Buff!

darvaria
darvaria
✭✭✭✭✭
When a brand new player to the game thinks they have reached end game, lvl 50, they are no where near it. We want new players coming to the game. When you reach level 50, you should get 1000 cp. That is still not max number needed to obtain all passives. At the VERY least they need 500 CP instantly.

And I'm not saying this because I would get "free" CP (at 1924). But brand new players are not competitive. I've seen many apologize in random dungeons for being like 200 CP. I always reassure that I can solo most of these dungeons, so just enjoy and collect gear and exp.

PLEASE give players that are new to the game a break. And others please don't say "we had to earn". Cap was 810 for years and before that we had months to get up to the next cap.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    i dont think they should get "free cp", but it might make sense to include some kind of scaling bonus (similar to the bonus you get leveling from 1-50) up to like cp 500-800
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    New players shouldn't be competitive with long established players. They should see obtaining that level as something to strive for and when they reach it have a sense of accomplishment.

    Personal opinion but the absolute worst thing a new player can do is rush things. There is so much to do and see in the game that can be missed if the player gets to worried about reaching high level CP instead of simply enjoying the game.

    And as long as most the game population is willing to help new players (and we are) they and the game will do fine.
    and then the parrot said, "must be the water mines green too."
  • Vylaera
    Vylaera
    ✭✭✭✭✭
    Don't give new players free CP. Nerf CP. If it's that big of an issue, simply reduce its potency. Which, incrementally, ZOS has been doing.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    Can the oakensoul ring while its hot.

    Then again, if your new it will be hard.

  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    darvaria wrote: »
    When a brand new player to the game thinks they have reached end game, lvl 50, they are no where near it. We want new players coming to the game. When you reach level 50, you should get 1000 cp. That is still not max number needed to obtain all passives. At the VERY least they need 500 CP instantly.

    And I'm not saying this because I would get "free" CP (at 1924). But brand new players are not competitive. I've seen many apologize in random dungeons for being like 200 CP. I always reassure that I can solo most of these dungeons, so just enjoy and collect gear and exp.

    PLEASE give players that are new to the game a break. And others please don't say "we had to earn". Cap was 810 for years and before that we had months to get up to the next cap.

    I agree, OP

    Add a way to buy CP on the Crown Store, but only for new players.
    clown-scary.gif
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    On live, the Oakensoul Ring is still pretty potent. And If you're only doing lowbie normal dungeons and overland, then it's also still good. Of course, all mythics in ESO are CP 160 when you get them, so at that point you'll probably already at least be at the beginning phases of transitioning from early game to mid game. But it's still a good ring to have, even after the nerf when you're learning the game and whatnot. Once you hit vet dungeons, it falls off next patch due to the nerfs (ZoS should add major slayer, that would fix the problem of using it as a crutch at end-game).

    Otherwise, CP is already scaled. 1-800 takes the least amount of exp, 801-1600 has an increase, and 1601-the end has the most. Why do you think cp 3600's are rare? It takes way more exp to get from 2000-2001 than it takes getting from 401-402. But increasing the speed of gaining EXP isn't much of an answer; if you don't know what to do, it won't help. They should have tutorials for all the mechanics in game rather than nerfing them in the first place, but of course, it's way cheaper to nerf everything than it is to make a questline for learning mechanics that probably 60% or more of new players will just skip or not know how to access in the first place.
  • darvaria
    darvaria
    ✭✭✭✭✭
    Well lower CP is more of a "label". You definitely get chased down at Grey Host. And I just ran a dungeon on normal. it was a 2Kish, 120cp, 200cp and me (1920). The 120 said "guys I don't belong in this group, I'm doing the quest." I said "you're fine. ask us to wait to wait if you need to talk to a quest NPC or something. If we wanted "pro" we should have qued for vet. Everything is fine here." (didn't mention that most of us can solo Imperial City on normal and many on vet).
  • Kusto
    Kusto
    ✭✭✭✭✭
    Cp doesn't mean much. Between 0 and 3600 its only 15-20% dps. So when players get to 50 and if you give them 500 or 1000cp, they're most likely still only doing 5k dps. Rotation and gear is what makes dps. Go pug some vet dungeons and you'll see what I mean, 1000cp+ players humping every boss for 15min.
  • Kalithiur_Dragoni
    Yes, also have all the meta gear immediately delivered to their mail. And also hand out Godslayer titles to everybody, cuz why not.

    /s

    At low levels CP is incredibly easy to get. Very little exp is needed for each CP point. Just one daily enlightment alone nets you multiple CP points. It only becomes slower to gain after about 1000, and really slow after 1800.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    darvaria wrote: »
    When a brand new player to the game thinks they have reached end game, lvl 50, they are no where near it. We want new players coming to the game. When you reach level 50, you should get 1000 cp. That is still not max number needed to obtain all passives. At the VERY least they need 500 CP instantly.

    And I'm not saying this because I would get "free" CP (at 1924). But brand new players are not competitive. I've seen many apologize in random dungeons for being like 200 CP. I always reassure that I can solo most of these dungeons, so just enjoy and collect gear and exp.

    PLEASE give players that are new to the game a break. And others please don't say "we had to earn". Cap was 810 for years and before that we had months to get up to the next cap.

    Champion Point mech is the most stupid idea of ESO. That's bad joke honestly. :/
    Basically those game design is 80's retro game. Those old game design no more exist in
    AAA game in 2022.

    ESO = antique.

    Developer just want to let the players do grinding for buying developer's time.
    That's the only reason they bring up CP system into the game.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • TheDarkRuler
    TheDarkRuler
    ✭✭✭✭✭
    Vylaera wrote: »
    Don't give new players free CP. Nerf CP. If it's that big of an issue, simply reduce its potency. Which, incrementally, ZOS has been doing.

    If CP get any more nerf they might as well delete it.
    Right now CP only give a single-digit increase to usefulness compared to before.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    darvaria wrote: »
    When a brand new player to the game thinks they have reached end game, lvl 50, they are no where near it. We want new players coming to the game. When you reach level 50, you should get 1000 cp. That is still not max number needed to obtain all passives. At the VERY least they need 500 CP instantly.

    And I'm not saying this because I would get "free" CP (at 1924). But brand new players are not competitive. I've seen many apologize in random dungeons for being like 200 CP. I always reassure that I can solo most of these dungeons, so just enjoy and collect gear and exp.

    PLEASE give players that are new to the game a break. And others please don't say "we had to earn". Cap was 810 for years and before that we had months to get up to the next cap.

    Champion Point mech is the most stupid idea of ESO. That's bad joke honestly. :/
    Basically those game design is 80's retro game. Those old game design no more exist in
    AAA game in 2022.

    ESO = antique.

    Developer just want to let the players do grinding for buying developer's time.
    That's the only reason they bring up CP system into the game.

    so...you want to go back to the old unsustainable vet level system? lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    edit: not worth it
    Edited by thorwyn on July 15, 2022 5:41AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    As far as I know you need less experience to get CP points when you just start it.
    Then it gets more costly the more CP points you have (experience wise).

    It is much more rewarding to work for those CP points than getting them for free.
  • CompM4s
    CompM4s
    ✭✭✭✭✭
    New players already get cp easier, and the enlightenment helps. Xp scrolls are liberally given from daily rewards, and if they join a guild, most people would craft them training gear. Point is there are plenty of ways to gain cp without just giving it away.
  • Blinx
    Blinx
    ✭✭✭✭✭
    I respectfully disagree OP, if anything I feel ZoS hands out experience like candy, instead of letting lower level players enjoy, and learn their class like other games.
    A player that reaches max level sooner, is also a player who is apt to grow bored sooner too, and move on to a different game.


    Edited by Blinx on July 15, 2022 7:54AM
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd saygte the opposite, a lot of people quit after couple quests or zones because they're already shotting everything and after fifty experience wielding a ton of cp points really fast now after exp adjustments from cp rework. Also the faster they'll "meet requirements" chances high they won't be ready for activity in place and would need to wait some other artificial gate of learning to play their class or spec. It's already fast paced and making it faster won't be that great of an idea overall, maybe for some it will but surely not on a big scale.
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    From what I see the people who get into trouble are the newbies who put on full training gear and ride around the alik'r and the like until they are 50 cp 160 then try and play. It's fine for second toons or if you are already good at some similar game.

    The normal progression buffs characters and gradually the buff falls away and the specialization increases. If you play properly through that then you end up actually knowing how to play before the buffs are gone.
    Too many toons not enough time
  • Living_Tribunal
    Living_Tribunal
    ✭✭✭
    What's with people wanting free stuff? Just play the game... Eventually you'll get there.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    No I definitely don’t agree to this.

    A new player should be busy questing and only recently learned about the Undaunted Enclave. They don’t know what Antiquities are, have only Lvl2 in Mages Guild, and are having fun doing Overland stuff. At that time I played in only first person....

    Let them play the game without worrying about DPS efficiency. They do not need to be competitive.

    If we were worried about new players learning the ropes, there would be an Undaunted tutorial for each combat role instead of forcing them to research online. Giving free CPs/Damage won’t fix then and presents all sorts of other problems.
  • TheAlphaRaider
    TheAlphaRaider
    ✭✭✭
    This is not a hard game to catch up to. You buff is proc sets and sets that make it so easy to play you don't have to practice anymore. You can just copy and paste a build. It' definitely not like BDO which takes years to catch up on.
  • EozZoe1989
    EozZoe1989
    ✭✭✭
    thats why they need to add more skills to in hotbar,, more them like we have only some in other games they have way more..
    i think this help to equalize the damage an help with update
  • Paulytnz
    Paulytnz
    ✭✭✭✭✭
    No, bad idea. Players new to the CP system need time to learn it, they do this by levelling as they do. If you just instantly give them a ton of CP points they will just throw the points all over the place.

    Leave it alone, in this case less is more. Let them learn it slow as they slowly (which is not that slow anyway!) gain and spend the points.
  • WinterHeart626
    WinterHeart626
    ✭✭✭✭
    No buffs are really required, They already get a passive hand holding buff from 1-49………
    If anything, what new players “could” benefit from, are tutorials for “job roles”. Quick crash courses on how to- be a tank (block things, taunt, etc) without the expectation that we already place on our tanks (bring buffs, bring debuffs, bring things that do all the things)..
    How to be a healer (heal people, correct timing for buffs, explanations on the benefits of a destro staff on the back or whatever is the current thing).
    How to be a DPS- these include- not taunting the boss, and running about screaming “get it off me”.

    Also, maybe some world boss etiquette…… you know, not steal the aggro of the world boss that one guy is attempting to solo, and then freaking out because it’s a monster and hits you harder than nanas purse when she finds you stole her candies……..
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    Now exp is 3 times faster than before - it is really fast to do and players even have companions.

    If to make it game play with no even players action it will not be any fun and will not bring players to the game - some of players will just go away instead.
  • Asphyxis
    Asphyxis
    CP is not the main thing in the endgame, actually it is a small part of endgame. Main part is learning mechanics, classes, rotation etc. If a new player start with 1000CP, nothing will change cuz they won't have any ideas about how to use them or what should they use, it will confuse them more. What they should do is exploring the game, doing stuff they want and enjoy. Nobody started the game with fully upgraded characters. Full title players didn't start the game with their full title knowledge. New player can experince the game and decide what he wanna do, it is about progress and this is what a MMORPG is.
    Edited by Asphyxis on July 16, 2022 10:20AM
    Asphyxis
  • LordDragonMara
    LordDragonMara
    ✭✭✭
    darvaria wrote: »
    When a brand new player to the game thinks they have reached end game, lvl 50, they are no where near it. We want new players coming to the game. When you reach level 50, you should get 1000 cp. That is still not max number needed to obtain all passives. At the VERY least they need 500 CP instantly.

    And I'm not saying this because I would get "free" CP (at 1924). But brand new players are not competitive. I've seen many apologize in random dungeons for being like 200 CP. I always reassure that I can solo most of these dungeons, so just enjoy and collect gear and exp.

    PLEASE give players that are new to the game a break. And others please don't say "we had to earn". Cap was 810 for years and before that we had months to get up to the next cap.

    I completely disagree with that. No ones owns anyone anything, you should earn it, just like it's in real sport, real life and so on.
    This is MMORPG at the end of the day.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    CP 10-149 is fairly superficial, I think the reason they keep it is for the crafting materials in between post level 50 and 150cp, because the first time you reach 150cp and start getting Ruby items you'll never use those between mats ever again. Those mats can gtfo for all I care, they're kind of a crutch on new players because those who invest in crafting want them. Most players level out of it on their first playthrough only to see it again if you either invest points up to that mid skill to farm or get them out of your max craft boxes at random.

    Their scarcity is a problem for new players and only new players as they're the only ones intentionally farming tor using them, I'm all for getting rid of the area between hitting level 50 and up to 149cp because it doesn't add anything to the game.
  • ghost_bg_ESO
    ghost_bg_ESO
    ✭✭✭✭
    Don't know how much easy has to be: on new account had both servers to cp400+ for less than 100 hours, 4 toons on every server - one main + 3 in mount training. Not focused on grind but more on "rounded" character - getting shards, unlocking map, unlocking skills, researching traits and similar.
    Actual "grind" was to get to lvl50 that one main on each server - which was one weekend (around 20 hours).
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    I have some ALTS characters - i UP 320+ cp now for 3-5 days but not really doing some thing.

    So get 1000+ cp is possible in month with not really grind.

    Do not worry game is much simpler now than before. After 1500+ CP CP goes really slow - but it do not give you real stats - it is more about you need not change stars and pay 3 k for it ))) So it is more about comfort already.
Sign In or Register to comment.