I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
Holycannoli wrote: »The thing is the LA + HA nerf isn't even the issue with the patch. It's all other nerfs.
If they had left it at just that LA + HA nerf it would be no big deal. But noooo, they went and nerfed DoTs and classes, in some cases so much those classes will be shelved and those skills will be respecced out of. Who is gonna use Crystal Weapons after this? Who's gonna choose Carve over Brawler after this? Who's even going to want to play a stam sorc after this?
spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
Agenericname wrote: »spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
Im not sure that was their goal, or maybe not their focus. They talk about progression points and such which lead me to believe that they're talking about it a broad sense, like low dps players wanting to progress from normal to vet, then I read this a little closer;
Currently, to be truly effective in ESO’s combat, you need to learn to manipulate something that is known as “weaving,”
Weaving isnt necessary to be effective, its necessary to be optimal. A player can already clear, or transition, from normal to veteran without light attacks at all. They simply dont bridge the gap between 40-50k dps and +100k. There are other reasons why those gaps exist, it doesn't rest on the shoulders of LAs.
The content that their talking about is high end content where LAs are essential, not "hey, lets go get the Work Cult personality" prog.
JustAGoodPlayer wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
There are builds who use HA use only LA or do not use spammable - such builds will get hard nerf.
So it will again be just empowering some part of builds, not real short the gap between players.
JustAGoodPlayer wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
There are builds who use HA use only LA or do not use spammable - such builds will get hard nerf.
So it will again be just empowering some part of builds, not real short the gap between players.
Are you talking about PvP here? Because these builds aren't that great in PvE and switching your playstyle to just use a spammable is not actually that difficult, especially with weaving not being mandatory anymore.
The only thing that really needs to be adjusted is werewolf because werewolves are primarily using light attacks, so they could use a damage buff if we go with that approach.
Heavy attack builds are only popular because they are so easy to play, so giving them an alternative (using just a spammable without weaving) should be able to replace this playstyle without issue.
If it's really a big issue then the heavy and light attack buffing sets can get a buff as well so that you can build into that if you want to without anyone being forced to make use of weaving to be effective. That's really no big deal.
spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
JustAGoodPlayer wrote: »Agenericname wrote: »spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
Im not sure that was their goal, or maybe not their focus. They talk about progression points and such which lead me to believe that they're talking about it a broad sense, like low dps players wanting to progress from normal to vet, then I read this a little closer;
Currently, to be truly effective in ESO’s combat, you need to learn to manipulate something that is known as “weaving,”
Weaving isnt necessary to be effective, its necessary to be optimal. A player can already clear, or transition, from normal to veteran without light attacks at all. They simply dont bridge the gap between 40-50k dps and +100k. There are other reasons why those gaps exist, it doesn't rest on the shoulders of LAs.
The content that their talking about is high end content where LAs are essential, not "hey, lets go get the Work Cult personality" prog.
There are players who want to pass any content on favorite class and build. And they even do not move a finger to do it on some META or ALT character. But if it is possible to do when your damage is 100k, after you get nerf to 80-70-60 k dps as exampke it is not possible. You just will not land in time.
Is it honest - no.
But a lot of players get their nerfs because of "la players point of view = it is not skilled" - but no one see any skilled in them too to start with.
Now we see how deep it all goes to. And than more people can rotate and do "wiwing" - if people do not really like it and are forced to do it, than more problems "la-gods" get on their own head.
They self proclaimed themselves skilled and game is now balanced for them.
Of course a lot of players do not like it. And you can see how much. That such changes appears so much.
But i think that it must be some honest concept how it all must look like, to make all players and builds happy.
Why do you think i have so much hate to LA players ? )
But to make game bad is not a good option too. All we really need is a good balance in different play styles. Stability and make some core balance that then will not be changed.
And if your play style is META - toxic players is what you get. So have a liiitle less damage some times is even better )))
But this damage difference must not be a reason for really good players be restricted to get in some groups because of "DPS".
As exampke I pass HM of RED dragon with 35 k DPS group ))
I was tank. We kill it second in second when he start his wipe mechanick
It was quite fun )))
And i see no reason why such players are less exp. Because of DPS difference ? But this difference is because a lot of builds and players was nerfed by the reason of some on say - that you need La+ skill 24*7
Agenericname wrote: »spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
Im not sure that was their goal, or maybe not their focus.
JustAGoodPlayer wrote: »JustAGoodPlayer wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
There are builds who use HA use only LA or do not use spammable - such builds will get hard nerf.
So it will again be just empowering some part of builds, not real short the gap between players.
Are you talking about PvP here? Because these builds aren't that great in PvE and switching your playstyle to just use a spammable is not actually that difficult, especially with weaving not being mandatory anymore.
The only thing that really needs to be adjusted is werewolf because werewolves are primarily using light attacks, so they could use a damage buff if we go with that approach.
Heavy attack builds are only popular because they are so easy to play, so giving them an alternative (using just a spammable without weaving) should be able to replace this playstyle without issue.
If it's really a big issue then the heavy and light attack buffing sets can get a buff as well so that you can build into that if you want to without anyone being forced to make use of weaving to be effective. That's really no big deal.
In LA point of view other builds even do not exist in PVE ? )))
I am HA player and i play both PVE and PVP.
Some only PVE LA only builds do about 90-100 k dps in some updates to as example.
Yes we have not 140-150 k dps 100k is a limit for such builds but yes we do exist )))
spartaxoxo wrote: »Agenericname wrote: »spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
Im not sure that was their goal, or maybe not their focus.
If you watch the ESO Live, you'll see that it actually was the goal and focus of this patch.
Agenericname wrote: »spartaxoxo wrote: »Agenericname wrote: »spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
Im not sure that was their goal, or maybe not their focus.
If you watch the ESO Live, you'll see that it actually was the goal and focus of this patch.
And my argument is this; what content requires weaving? What content is weaving light attacks required to be effective? Not optimal, effective?
Agenericname wrote: »spartaxoxo wrote: »Agenericname wrote: »spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
Im not sure that was their goal, or maybe not their focus.
If you watch the ESO Live, you'll see that it actually was the goal and focus of this patch.
And my argument is this; what content requires weaving? What content is weaving light attacks required to be effective? Not optimal, effective?
Most dungeon DLC hardmodes. All veteran trials. All veteran trial hardmodes. You may be able to squeeze by not doing it, but if all of the damage dealers aren't doing it, you are just not going to complete that trial.
My dps record is 68k, my buff uptimes are perfect. What isn't perfect is my weaving (I think it was 0.7LA/s). My trial guild had a requirement of 75k dps, so i never made the cut for proper runs and eventually gave up because trying harder than that, while possible, is making my hand hurt which ruins the fun of it.
JustAGoodPlayer wrote: »JustAGoodPlayer wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
There are builds who use HA use only LA or do not use spammable - such builds will get hard nerf.
So it will again be just empowering some part of builds, not real short the gap between players.
Are you talking about PvP here? Because these builds aren't that great in PvE and switching your playstyle to just use a spammable is not actually that difficult, especially with weaving not being mandatory anymore.
The only thing that really needs to be adjusted is werewolf because werewolves are primarily using light attacks, so they could use a damage buff if we go with that approach.
Heavy attack builds are only popular because they are so easy to play, so giving them an alternative (using just a spammable without weaving) should be able to replace this playstyle without issue.
If it's really a big issue then the heavy and light attack buffing sets can get a buff as well so that you can build into that if you want to without anyone being forced to make use of weaving to be effective. That's really no big deal.
In LA point of view other builds even do not exist in PVE ? )))
I am HA player and i play both PVE and PVP.
Some only PVE LA only builds do about 90-100 k dps in some updates to as example.
Yes we have not 140-150 k dps 100k is a limit for such builds but yes we do exist )))
Can you show me a parse of that? Because that honestly sounds hard to believe. You must be using a ton of dots to reach 100k dps if you are playing without a spammable. I know those builds exist, but these are not "LA only" builds. Or are you talking about crystal weapon? Because that's a spammable...
Agenericname wrote: »Agenericname wrote: »spartaxoxo wrote: »Agenericname wrote: »spartaxoxo wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
This is honestly how I thought they were gonna do it. I was expecting class buffs to offset the dot and light attack nerfs. Alongside a small buff to heavy attack builds. In this manner, high end builds would go down only about 6% and people in the middle get buffed up a little. And the gap was closed a bit while still being quite present. By placing a bit more emphasis on class skills versus weaving, they'd ensure that players were hitting closer.
I was completely blown away that they decided to gut class skills to adjust for nerfs for Dots/LAs.
I genuinely don't understand how they thought that gutting everyone's damage was supposed to lower the gap or get more people into vet content, which they did not adjust in accordance with the new power levels. I literally am completely confused as to how that was supposed to work.
Im not sure that was their goal, or maybe not their focus.
If you watch the ESO Live, you'll see that it actually was the goal and focus of this patch.
And my argument is this; what content requires weaving? What content is weaving light attacks required to be effective? Not optimal, effective?
Most dungeon DLC hardmodes. All veteran trials. All veteran trial hardmodes. You may be able to squeeze by not doing it, but if all of the damage dealers aren't doing it, you are just not going to complete that trial.
My dps record is 68k, my buff uptimes are perfect. What isn't perfect is my weaving (I think it was 0.7LA/s). My trial guild had a requirement of 75k dps, so i never made the cut for proper runs and eventually gave up because trying harder than that, while possible, is making my hand hurt which ruins the fun of it.
LAs may be the difference between your parse and your guilds requirements. I wouldnt debate that. What I meant is the actual content itself.
As to dungeon HMs, no, I dont think thats the case. I have done most and about 2/3s of the tris. My weaving average is somewhere in the neighborhood of .15-.3 on average and .4 on the high side. Thats doing comparable numbers to the other DD. We are usually within 5k of each other.
A while back someone posted a parse of +100k without weaving at all. Another posted +90k without them.
I think if ZOS were truly concerned about helping players transition they would shift the focus from the 10-15% damage from weaving to how other players are able to make up much larger differences without them.
JustAGoodPlayer wrote: »JustAGoodPlayer wrote: »JustAGoodPlayer wrote: »I think your suggestion is already unnecessarily complicated.
We know what light attack damage is at right now at the top.
We have a damage standard for spammables.
So we just need to nerf light attack damage and then buff the spammable damage standard by the same amount of dps assuming perfect weaving.
This would keep dps pretty much the same for people who are perfect at weaving and buff anyone who hasn't been weaving before, because light attacks matter less in the grand scheme of things. People with improper weaving will receive a smaller buff but still close the gap towards the top.
There are builds who use HA use only LA or do not use spammable - such builds will get hard nerf.
So it will again be just empowering some part of builds, not real short the gap between players.
Are you talking about PvP here? Because these builds aren't that great in PvE and switching your playstyle to just use a spammable is not actually that difficult, especially with weaving not being mandatory anymore.
The only thing that really needs to be adjusted is werewolf because werewolves are primarily using light attacks, so they could use a damage buff if we go with that approach.
Heavy attack builds are only popular because they are so easy to play, so giving them an alternative (using just a spammable without weaving) should be able to replace this playstyle without issue.
If it's really a big issue then the heavy and light attack buffing sets can get a buff as well so that you can build into that if you want to without anyone being forced to make use of weaving to be effective. That's really no big deal.
In LA point of view other builds even do not exist in PVE ? )))
I am HA player and i play both PVE and PVP.
Some only PVE LA only builds do about 90-100 k dps in some updates to as example.
Yes we have not 140-150 k dps 100k is a limit for such builds but yes we do exist )))
Can you show me a parse of that? Because that honestly sounds hard to believe. You must be using a ton of dots to reach 100k dps if you are playing without a spammable. I know those builds exist, but these are not "LA only" builds. Or are you talking about crystal weapon? Because that's a spammable...
I am more focused on HA builds - but the same fo LA spamming builds too. better look it on youtube.
But with constant changes - we get hurt each update. A lot of our streamers and good players leave the game the same way.
https://youtu.be/G4jg6B9c39A
Hybridization ? La builds get sustain - we get really nothing - but than what ? DPS nerf - who lose damage all lose damage )))
The same way each update )
Sets - nerf - CP - nerf - some thing good nerf again.
This update - lightning stuff - sets - damage all nerfed on pts )))
But ZOS wants better for us )) But why we always lose damage ? )))
Agenericname wrote: »@Ratzkifal
https://forums.elderscrollsonline.com/en/discussion/610460/weaving-nerf-good-or-bad/p4
Page 4 of this discussion has the comparison parses. Neither are mine.
I also did one of my own Id be happy to post when I get home, however, it wasnt on the trial dummy. I did particpate in that original discussion, but not a lot. One of the advocates of the removal of LA suggested the same but on a dummy without trial buffs. My results were 56k with and 48k without, iirc.
My parses on the attronarch will show LAs. I dont specifically parse without them usually, but, if you want, and youre on PC/NA, Id be happy to run a dungeon with you.
I didnt say it was easy or easy mode. I dont think the person that generated that parse did either. They used sets that werent dependent on LAs and there was very little time lost between their casts and great uptimes. Im not advertising any build as a god-like-dps build without LAs because quite frankly, in a patch where 130-140k is possible, 100k isnt awesome, but its enough to do content.
Agenericname wrote: »@Ratzkifal
https://forums.elderscrollsonline.com/en/discussion/610460/weaving-nerf-good-or-bad/p4
Page 4 of this discussion has the comparison parses. Neither are mine.
I also did one of my own Id be happy to post when I get home, however, it wasnt on the trial dummy. I did particpate in that original discussion, but not a lot. One of the advocates of the removal of LA suggested the same but on a dummy without trial buffs. My results were 56k with and 48k without, iirc.
My parses on the attronarch will show LAs. I dont specifically parse without them usually, but, if you want, and youre on PC/NA, Id be happy to run a dungeon with you.
I didnt say it was easy or easy mode. I dont think the person that generated that parse did either. They used sets that werent dependent on LAs and there was very little time lost between their casts and great uptimes. Im not advertising any build as a god-like-dps build without LAs because quite frankly, in a patch where 130-140k is possible, 100k isnt awesome, but its enough to do content.
Yeah, that was my guess, some type of incredibly dot heavy build with what is likely a very difficult rotation. Necros buff all dots so it makes sense for it to be on one. I am guessing the other sets used there other than Pillar of Nirn and Harpooner's Wading kilt is something like Deadly Strikes or even Blood Drinker. But in all fairness it's not quite the same build because that person is running Relequen on the parse with LAs unless the parse without LAs is actually not with Deadly Strikes but with Relequen... which would really blow my mind. Good on that guy. Maybe I should give that build a try, since I was never able to reach that dps... No wait, ZOS is nerfing Necro passive next patch, god damnit! xD
But yeah, if you are using a build like that, you don't need LAs for content at all. But not everyone has the option to use this build as it seems to be very specific to Necros, so I would still say that weaving is generally required for this content and that only exceptional builds can do without. I'm not sure Sorcerers have that option for example and Templars definitely do not (on the PTS they do, but that's not a fun world to be in). I'm also curious how this build would fare in real combat situations and 4man setups due to the lack of available buffs, but I'm sure it won't fall off enough for it to matter. Cool stuff.
That just makes it more weird ZOS is so dead set on reducing what "the ceiling" is capable off, when they could simply try to buff niche playstyles to be more effective. It's probably harder than it sounds, but these sweeping changes are breaking too much. It doesn't help that they nerfed Oakensoul the way they did. I liked the suggestion of adding Major Slayer to it just to keep it strong in PvE without affecting PvP.