James-Wayne wrote: »Last PTS the Warden Community gave a ton of feedback Condemning the direction that Zos was pushing Warden in, nothing happened, everything went live, now here we are in an even worse place because Zos didn't listen to feedback. Or they did but warped it so badly to fit into what they wanted to do that it wasn't our feedback anymore. The only real feedback that made it through unscathed was Wings getting Snare Immunity, but with all the rest of the awful changes, it's a moot point.
Warden community compared to the entire community is a little different thou
James-Wayne wrote: »Last PTS the Warden Community gave a ton of feedback Condemning the direction that Zos was pushing Warden in, nothing happened, everything went live, now here we are in an even worse place because Zos didn't listen to feedback. Or they did but warped it so badly to fit into what they wanted to do that it wasn't our feedback anymore. The only real feedback that made it through unscathed was Wings getting Snare Immunity, but with all the rest of the awful changes, it's a moot point.
Warden community compared to the entire community is a little different thou
Yeah sure, I'm hoping this time it's a different ending but we've done this song and dance before. I wouldn't be surprised if 90% of what we see goes live.
lordspyder wrote: »The big issue is ZOS has been pushing the narrative that this is just a nerf to LA weaving. If you go on the Facebook groups all the mid-range players are cheering this patch. None of them have any clue what's coming and just push back when you try to explain to them that they are going to be hurt as well. I got muted on Elder Scrolls Online Players because I got into an argument with one of the admins trying to tell them that mid-range DPS got hit for almost 50% of their damage. This is going to come as a very rude wake up when it goes live.
lordspyder wrote: »The big issue is ZOS has been pushing the narrative that this is just a nerf to LA weaving. If you go on the Facebook groups all the mid-range players are cheering this patch. None of them have any clue what's coming and just push back when you try to explain to them that they are going to be hurt as well. I got muted on Elder Scrolls Online Players because I got into an argument with one of the admins trying to tell them that mid-range DPS got hit for almost 50% of their damage. This is going to come as a very rude wake up when it goes live.
lordspyder wrote: »The big issue is ZOS has been pushing the narrative that this is just a nerf to LA weaving. If you go on the Facebook groups all the mid-range players are cheering this patch. None of them have any clue what's coming and just push back when you try to explain to them that they are going to be hurt as well. I got muted on Elder Scrolls Online Players because I got into an argument with one of the admins trying to tell them that mid-range DPS got hit for almost 50% of their damage. This is going to come as a very rude wake up when it goes live.
It's true most players have no idea what is coming. They are in for a rude awakening.
But trust that ZOS has a plan.
1. Tell mid-tier players you are adjusting combat in a way that will benefit them.
2. Release patch
3. Mid-tier players attempt vet dungeon, maybe even one they have done successfully before.
4. Healer can't keep tank alive, DPS can't burn the boss, group fails.
5. ...
6. Profit?
Trust
Necrotech_Master wrote: »i was expecting the change to light and heavy attacks, if that was the only change that would have been fine
i also would have been fine if they extended dot durations to 15-20 sec without completely nerfing them in the process
the rest of the class changes were just the punch in the nads on top of the dot/hot nerfs
MovesLikeJaguar wrote: »Necrotech_Master wrote: »i was expecting the change to light and heavy attacks, if that was the only change that would have been fine
i also would have been fine if they extended dot durations to 15-20 sec without completely nerfing them in the process
the rest of the class changes were just the punch in the nads on top of the dot/hot nerfs
Extended dot durations could have been fine, but they shouldn't make all dots have extended durations. Variety lets you play how you want... You know, the modo of ESO.
Necrotech_Master wrote: »MovesLikeJaguar wrote: »Necrotech_Master wrote: »i was expecting the change to light and heavy attacks, if that was the only change that would have been fine
i also would have been fine if they extended dot durations to 15-20 sec without completely nerfing them in the process
the rest of the class changes were just the punch in the nads on top of the dot/hot nerfs
Extended dot durations could have been fine, but they shouldn't make all dots have extended durations. Variety lets you play how you want... You know, the modo of ESO.
im not saying that all dots need to have the same standard duration, but if they wanted to make it easier for someone to manage then add +5 sec on all existing dots and call it a day without gutting them like they are doing
i dont know what they could have done, but it literally could have been almost anything but what they are planning to do to make them easier to manage
starkerealm wrote: »
MovesLikeJaguar wrote: »starkerealm wrote: »
Remember when they recently nerfed Mist Form by making it so you just can't use it at all in PVE, because players were "not using it as intended" in vet dungeons and trials? Play how you want? Right.
"Welcome to ESO comrade! Play how we want." - ZoS, probably.
lordspyder wrote: »The big issue is ZOS has been pushing the narrative that this is just a nerf to LA weaving.
MovesLikeJaguar wrote: »Necrotech_Master wrote: »MovesLikeJaguar wrote: »Necrotech_Master wrote: »i was expecting the change to light and heavy attacks, if that was the only change that would have been fine
i also would have been fine if they extended dot durations to 15-20 sec without completely nerfing them in the process
the rest of the class changes were just the punch in the nads on top of the dot/hot nerfs
Extended dot durations could have been fine, but they shouldn't make all dots have extended durations. Variety lets you play how you want... You know, the modo of ESO.
im not saying that all dots need to have the same standard duration, but if they wanted to make it easier for someone to manage then add +5 sec on all existing dots and call it a day without gutting them like they are doing
i dont know what they could have done, but it literally could have been almost anything but what they are planning to do to make them easier to manage
They could have just made more longer dots without nerfing the damage on them, that way the damage output is the same. It just lasts longer. I mean it makes sense right? Why increase the duration and decrease the damage, when there are other dots that just deal more damage in that timeframe. That's why they made every dot last longer, tick at 2 seconds, and deal less damage. It's because they knew by doing that treatment to only a few skills, those skills would immediately die as no one would use them.
Necrotech_Master wrote: »MovesLikeJaguar wrote: »Necrotech_Master wrote: »MovesLikeJaguar wrote: »Necrotech_Master wrote: »i was expecting the change to light and heavy attacks, if that was the only change that would have been fine
i also would have been fine if they extended dot durations to 15-20 sec without completely nerfing them in the process
the rest of the class changes were just the punch in the nads on top of the dot/hot nerfs
Extended dot durations could have been fine, but they shouldn't make all dots have extended durations. Variety lets you play how you want... You know, the modo of ESO.
im not saying that all dots need to have the same standard duration, but if they wanted to make it easier for someone to manage then add +5 sec on all existing dots and call it a day without gutting them like they are doing
i dont know what they could have done, but it literally could have been almost anything but what they are planning to do to make them easier to manage
They could have just made more longer dots without nerfing the damage on them, that way the damage output is the same. It just lasts longer. I mean it makes sense right? Why increase the duration and decrease the damage, when there are other dots that just deal more damage in that timeframe. That's why they made every dot last longer, tick at 2 seconds, and deal less damage. It's because they knew by doing that treatment to only a few skills, those skills would immediately die as no one would use them.
i think its more them assuming that the dot is going to be useful for the entire duration, when in reality the dot is only useful for about half of the duration unless its a "parse-friendly" boss that doesnt move around much
they are more concerned about the total dmg a dot does vs the actual dps of the dot, even though the dps of the dot is what really matters, it could be a 3 sec dot, but if it does 5000 dps per tick, it would be used as long as the cooldown on the proc was not much longer or it could be kept up constantly
MovesLikeJaguar wrote: »Necrotech_Master wrote: »MovesLikeJaguar wrote: »Necrotech_Master wrote: »MovesLikeJaguar wrote: »Necrotech_Master wrote: »i was expecting the change to light and heavy attacks, if that was the only change that would have been fine
i also would have been fine if they extended dot durations to 15-20 sec without completely nerfing them in the process
the rest of the class changes were just the punch in the nads on top of the dot/hot nerfs
Extended dot durations could have been fine, but they shouldn't make all dots have extended durations. Variety lets you play how you want... You know, the modo of ESO.
im not saying that all dots need to have the same standard duration, but if they wanted to make it easier for someone to manage then add +5 sec on all existing dots and call it a day without gutting them like they are doing
i dont know what they could have done, but it literally could have been almost anything but what they are planning to do to make them easier to manage
They could have just made more longer dots without nerfing the damage on them, that way the damage output is the same. It just lasts longer. I mean it makes sense right? Why increase the duration and decrease the damage, when there are other dots that just deal more damage in that timeframe. That's why they made every dot last longer, tick at 2 seconds, and deal less damage. It's because they knew by doing that treatment to only a few skills, those skills would immediately die as no one would use them.
i think its more them assuming that the dot is going to be useful for the entire duration, when in reality the dot is only useful for about half of the duration unless its a "parse-friendly" boss that doesnt move around much
they are more concerned about the total dmg a dot does vs the actual dps of the dot, even though the dps of the dot is what really matters, it could be a 3 sec dot, but if it does 5000 dps per tick, it would be used as long as the cooldown on the proc was not much longer or it could be kept up constantly
At this point, the Dev Team should know their own game. They should know that AOE dots are only really effective for the first 4-7 seconds against bosses, and 2-5 seconds in PVP.