I know this pts cycle has been pretty contentious, but this has been something I've been thinking for years and wanted to throw out there as feedback that doesn't fit in another thread potentially. For a while now I have have wondered if part of the root of eso's problems stem from the fact that updates are quarterly. I know there are perks to the current system like knowing exactly when content is coming, knowing the gist of what to expect for each of the quarterly updates, etc, but it also has brought up problems that are reaching a boiling point.
The biggest problem is the fact that ESO balances the game quarterly means that changes when they happen are often more dramatic, broken builds/skills/classes/etc and underperforming are left unchecked and ignored for months or upwards of years. Even if other games release content at a rare pace, they balance things at a higher frequency to help keep players from feeling frustrated and stuck. Leaving balancing issues and bugs for at least three months and then dramatically changing things can make it hard for people to keep up as well. Players who only enjoy one class or role may often find patches where they feel absolutely useless and like they are weighing people down in group content, while people also get sick of everybody and their mother abusing the flavor of the patch cycle build for what seems like ages.
I know there are reasons for doing quarterly content patches but I am asking ZOS to reconsider making balance patches/changes so infrequent and to consider separating the two. Please consider why other games balance every few weeks instead of few months. Please consider how the infrequent nature of balance patches causes feedback to get more contentious, angry, and vitriolic as players feel desperate and at their wit's end over certain pain points that last far too long. I know this won't solve all the problems but I feel it could help a lot.
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