I just want to add another thing about builds in general. Many builds I see require weapons or gear sets from already difficult vet content. It's not enough to say that op builds exist, but if the common player cannot get the gear FOR those builds, those builds might as well not exist for the majority of those players.
It becomes a variation of the old saying they have about job experience:
You can't do the content without the build, and you can't do the build without doing the content.
For vet trials it may not be demand (more on that later) it might just be that Zos is worried that the raw numbers of people doing them are too low. In other words, there might not be enough demand. It's not like even if you make a trial, the different difficulty versions of it can be created for free. There is a financial cost for that content, and maybe they feel that difficult content is not appealing to enough customers to justify that cost.
If this were indeed ZOS's reasoning, then they would be increasing damage so that more people would be able to complete vet trials. Instead, they are nerfing damage 20-40%, depending on class.
Why would they want even fewer people utilizing their most labor intensive content? They have never lowered the difficulty of any encounters. So what's the reasoning then?
Zos’s stated goal was to nerf the top end but leave the lower end alone. Even the title of this thread is about defending the size of that power gap that zos claimed they want to lessen.
Yes, they are going about it badly, but the philosophy behind the changes was made clear. It was to that philosophy that I was referring to, the “why” behind these changes.
For vet trials it may not be demand (more on that later) it might just be that Zos is worried that the raw numbers of people doing them are too low. In other words, there might not be enough demand. It's not like even if you make a trial, the different difficulty versions of it can be created for free. There is a financial cost for that content, and maybe they feel that difficult content is not appealing to enough customers to justify that cost.
If this were indeed ZOS's reasoning, then they would be increasing damage so that more people would be able to complete vet trials. Instead, they are nerfing damage 20-40%, depending on class.
Why would they want even fewer people utilizing their most labor intensive content? They have never lowered the difficulty of any encounters. So what's the reasoning then?
Zos’s stated goal was to nerf the top end but leave the lower end alone. Even the title of this thread is about defending the size of that power gap that zos claimed they want to lessen.
Yes, they are going about it badly, but the philosophy behind the changes was made clear. It was to that philosophy that I was referring to, the “why” behind these changes.
Only problem is that the damage nerfs will hurt the lower end players more than it will the top end. Top players will find the holes in the new system and figure out how to maximize available damage. Floor players will only notice that they can complete less content, and at a much slower rate.
I just worry that stuff like this is going to make me even more of a struggling character than I already am. I've been playing for years and I watch tons of content designed to make me better but there are still those guys that sail right by me taking down half the dungeon while I struggle to finish off one guy. Last night, there was some uber dude in front of me slaughtering mobs by one shotting them and not even slowing down. When they make these changes, I doubt guys like that will even notice but those numbers will definitely nerf me.
I do not accept perfected weapons as a valid reason that you must run veteran trials and arenas. Perfected weapons are "nice to have", but that's it.
Yeah, but if you go to Alcast he lists 3 gear setups for each of his builds, right? The fact that some builds list exotic gear doesn't mean there aren't builds without such gear that get you past that catch-22.I just want to add another thing about builds in general. Many builds I see require weapons or gear sets from already difficult vet content. It's not enough to say that op builds exist, but if the common player cannot get the gear FOR those builds, those builds might as well not exist for the majority of those players.
It becomes a variation of the old saying they have about job experience:
You can't do the content without the build, and you can't do the build without doing the content.
As promised, here is my sorc Brawler tank farming a Nerien'eth monster helm solo. To make it relevant to this thread, I did it at CP450 with blue / purple crafted gear and cheap purple Vengeance Leech jewelry. No gold enchants, no Hakeijo enchants and no jewelry transmutation. The only luxury: I stuck to my usual gold food as we're building into health regen.Yeah, but if you go to Alcast he lists 3 gear setups for each of his builds, right? The fact that some builds list exotic gear doesn't mean there aren't builds without such gear that get you past that catch-22.I just want to add another thing about builds in general. Many builds I see require weapons or gear sets from already difficult vet content. It's not enough to say that op builds exist, but if the common player cannot get the gear FOR those builds, those builds might as well not exist for the majority of those players.
It becomes a variation of the old saying they have about job experience:
You can't do the content without the build, and you can't do the build without doing the content.
I do not specialise in trials, but would it help if I demonstrated a powerful solo dungeon build with only crafted and easily bought gear (it's cheaper to buy jewelry than craft)? I'll solo Crypt of Hearts and get Nerieneth with it, how would that be?