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Dark Convergence Cool-down Nerf

Cyber10
Cyber10
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Considering all the ridiculous changes that ZOS is toying with it seems silly to ask about something so small, but why change the cool-down of Dark Convergence for both PvE and PVP if the change dictates that the reason is to help "reduce the frequency in which it can introduce Ultimate-like effects to the battlefield."

That is obviously a PvP specific nerf, so make the nerf only active while in a PvP environment... Why change it for PvE and punish players who use the set for PvE? I built a fun set for PvE and with this change it will ruin the efficiency of the set.

ZOS consider making the change only active in PvP.
  • Mr_Stach
    Mr_Stach
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    Because if you aren't allowed to have fun, the location is universal.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • JustAGoodPlayer
    JustAGoodPlayer
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    If dots are 20 seconds logickally - 20 seconds calldown is OK with a little more damage done to make the same damage in PVE.

    It did not hit to hard for solo players so i see no problem to make it this way.

    And now roration of players is 20 seconds, so yes - 1 more strange change !

    But this patch is very bad balanced so it is may be even better to think need we this at all on live, it is not possible to fix and make good in 3 pts weeks !!!

    If this comes to live it will be not normally playable i think.
    Edited by JustAGoodPlayer on July 13, 2022 3:09PM
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